Hello brothters and sisters of the @
I am currently working on a combat system for my roguelike, Faded Prophecies, and need some help.
The game features a material system and the damage is determined by physical data like the energy of a hit and the hardness of the weapon's material. The damage calculation seems to work, but the tricky part is balancing the whole thing.
The biggest problem (at least for now) is my lack of some realistical physical data of that fighting stuff. I am mostly looking for the following:
-the velocity with which an average sword (ca 1,5kg) is swung
-the energy and velocity of an average fist strike and a kick
Has anybody an idea where I could find information like this??