Author Topic: Zombie Madness v0.6  (Read 30691 times)

madmarky1222

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Zombie Madness v0.6
« on: April 10, 2010, 04:30:20 PM »
AH HA v0.6 much MUCH more better, with a new colourful UI

Updates:
  • Traps
  • Random health packs
  • Zombies damage increase every 5 waves
  • Zombies Have higher range of movement speed(takes longer for them to get faster)
  • Upgrades Cost More(to make the game harder)
  • Upgrades Cost 5$ More Every Time You By 1)
  • GUN!!! and UPGRADES  ;D
  • C4 Charges  ;D
  • Building Bonus
  • Difficulty Menu  ;D
  • Custom For Difficulty Menu (alows you to set your own settings)  ;D
  • Colourful UI
  • Animated UI
  • Most BUGS Fixed
  • C4 fixed (you can now move whilst they explode)

zombies how have a FOV & LOS and attack you at a certain distance.
and there are 2x the amout of zombies to make it more fun XD


You see more in the day and your sight decreases during night
12 new maps have been added

image:


oh and if you want to have a little war on who can get to the furthest wave feel free  ;D
so far the highest im getting is wave 64 on normal


Due to GCSE's i aint been able to work with this game :) but there over now :P

http://cymonsgames.com/forum/index.php?action=dlattach;topic=257.0;attach=160 @ cymonsgames :)
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

« Last Edit: October 11, 2011, 08:22:33 AM by madmarky1222 »
Zombie Madness: Survival - www.slinkygames.co.uk

Chex Warrior

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Re: Zombie Madness v0.5
« Reply #1 on: April 11, 2010, 02:53:03 AM »
Alright! Another Zombie roguelike, getting it now.

kulik

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Re: Zombie Madness v0.5
« Reply #2 on: June 07, 2010, 05:39:04 PM »
I wanted to suggest multiplayer coop, but what about multiple controllable characters?  :)

madmarky1222

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Re: Zombie Madness v0.6 Final
« Reply #3 on: June 13, 2010, 10:16:58 PM »
lol ive updated t his game to a final state i aint going to update it any more :)
Zombie Madness: Survival - www.slinkygames.co.uk

insectcalm

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Re: Zombie Madness v0.6 Final
« Reply #4 on: August 25, 2010, 05:40:44 PM »
Am I high? I don't see where to actually download it. It says I can download it in the attachment below, but I don't see the attachment :(

Wolfmilf

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Re: Zombie Madness v0.6 Final
« Reply #5 on: August 27, 2010, 04:48:07 AM »
Am I high? I don't see where to actually download it. It says I can download it in the attachment below, but I don't see the attachment :(

I concur!

Jetman123

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Re: Zombie Madness v0.6 Final
« Reply #6 on: September 18, 2010, 02:01:17 AM »
Wouldn't the final version be 1.0 and not 0.6?

Skeletor

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Re: Zombie Madness v0.6 Final
« Reply #7 on: October 19, 2010, 10:10:24 AM »
where is the download link?
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

madmarky1222

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Re: Zombie Madness v0.6 Final
« Reply #8 on: September 21, 2011, 09:24:35 AM »
Sorry for being inactive for a white. :( Also sorry for not providing a download link either... Sware it was avalible in an attachment... Its the final release because its the last update i've done and will ever do. :) Unless one day I decide to revisit it, I have provided a download link now. Sorry :)
Zombie Madness: Survival - www.slinkygames.co.uk

Habbakuk

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Re: Zombie Madness v0.6 Final
« Reply #9 on: September 30, 2011, 08:18:34 AM »
« Last Edit: October 10, 2011, 02:38:07 AM by Habbakuk »

madmarky1222

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Zombie Madness: Survival - www.slinkygames.co.uk

Skeletor

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Re: Zombie Madness v0.6 Final
« Reply #11 on: September 30, 2011, 10:56:26 AM »
Very nice, I like this one.
Action real time roguelike is a very interesting and often undervalued unexplored territory in my opinion!

I don't like much the left side of the map, yeah it's cool to discover an unexpected zombie near the corner and then shoot/flee but searching for that last zombie left becomes a little frustrating sometimes.
edit: I just noticed the map changes every game you play; in that one there was an intricated labyrinth on the left side. Why doesn't the map changes every level, instead of changing just every game?

I think this game has potentials, it would be cool to see other weapons like shotgun with short range multiple shots, machineguns or rocket launchers capable to destroy environment elements.

Good job.
« Last Edit: September 30, 2011, 11:01:01 AM by Skeletor »
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

UltimaRatioRegum

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Re: Zombie Madness v0.6 Final
« Reply #12 on: October 03, 2011, 11:30:17 PM »
I agree with everything the above poster said, and would like to add that I like the colour scheme. Nice to see a move away from the start dungeon grey palette!

madmarky1222

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Re: Zombie Madness v0.6 Final
« Reply #13 on: October 04, 2011, 08:19:05 AM »
Yeah I concentrated mostly on gameplay and the graphics, its the UI that could be improved.
Zombie Madness: Survival - www.slinkygames.co.uk

madmarky1222

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Re: Zombie Madness v0.7 NEW
« Reply #14 on: October 04, 2011, 11:47:11 AM »
v0.7 Updates:

Sorry to announce that this game WAS at its final release, I am happy to announce that it isn't! I will be updating current game content in v0.6 to v0.7 which will be named survival mode. Adventure mode will be an added game mode, which will exceed the limits of survival mode allowing the player to explore a deserted world and refuge in a, player built, base. (Estimated release date: 01/12/2011)

If you want more information please visit: http://roguebasin.roguelikedevelopment.org/index.php/Zombie_Madness
« Last Edit: November 16, 2011, 11:13:24 AM by madmarky1222 »
Zombie Madness: Survival - www.slinkygames.co.uk