Author Topic: Most complicated Rougelike ?  (Read 67614 times)

Anvilfolk

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Re: Most complicated Rougelike ?
« Reply #15 on: October 05, 2007, 07:36:16 PM »
All I've read about was the multi-level improvement. Which I honestly don't consider much of an improvement at all. I mean, it's hard enough to keep track of everything in one level, let alone several of them. Yeah, it adds some more depth (pun pun pun!), but it's totally unnecessary... you can do pretty much nearly everything right now, and on my 2 year old laptop, it gets really slow when you reach 100 dwarves or so. I can't even begin to imagine how much slower it's going to run with three-dimentional fluid algorithms, for instance.
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Lavastine

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Re: Most complicated Rougelike ?
« Reply #16 on: October 05, 2007, 09:48:27 PM »
Exactly, he wanted complicated. Keeping track of all this stuff is gonna be real complicated for sure.

Slash

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Re: Most complicated Rougelike ?
« Reply #17 on: October 06, 2007, 06:58:44 PM »
I would consider that as an step on the wrong direction... DF would be way more popular if accessibility was polished instead of adding more complexity.

Adral

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Re: Most complicated Rougelike ?
« Reply #18 on: October 06, 2007, 07:04:20 PM »
I would consider that as an step on the wrong direction... DF would be way more popular if accessibility was polished instead of adding more complexity.

I think the whole point of Dwarf Fortress is to be as complex as possible, which is a nice concept for those who like that sort of gaming.

Anyway, I think streamlining some actions would really help the game to be more accesible without substracting any complexity.
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Slash

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Re: Most complicated Rougelike ?
« Reply #19 on: October 06, 2007, 07:29:21 PM »
Yeah that's what I mean; it would be better if accesibility was their next goal, after that they can keep adding complexity. That doesnt mean reducing the in-game complexity :P

Krice

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Re: Most complicated Rougelike ?
« Reply #20 on: October 06, 2007, 08:12:50 PM »
it would be better if accesibility was their next goal, after that they can keep adding complexity.

I still don't know how to play DF. But it doesn't really matter, because I know a roguelike that will change everything.

Anvilfolk

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Re: Most complicated Rougelike ?
« Reply #21 on: October 06, 2007, 08:30:44 PM »
Dwarf Fortress, adventure mode? :D

Seriously though, it has a steep learning curve, but it's worth it. Just learn how to setup a farm, start out with a couple of dwarves with some farming skills, and when you manage to have your (small) indoor fields up&running, you'll be able to last the winter!
« Last Edit: October 06, 2007, 08:42:30 PM by Anvilfolk »
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tseckington

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Re: Most complicated Rougelike ?
« Reply #22 on: October 06, 2007, 08:46:52 PM »
You know what I dream of for Dwarf Fortress? A menu kind of like this:

(t)rain dwarf
To be what? (hit key)
1. Farmer
2. Hunter
3. Builder
4. Soldier
5. Specialist

When dwarves level up they can branch out further. Hunters could become trackers or fisherdwarves. Soldiers specialize in weapons or training. Specialists are things like brewers and gemcutters.

Dwarves would be nameless units until they reach Master level of proficiency.

Everything. Easier.

Anvilfolk

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Re: Most complicated Rougelike ?
« Reply #23 on: October 06, 2007, 09:04:20 PM »
Hmmm, don't think that'd be very good. I like the dwarf system so far, although it could use something like a menu where you can filter dwarves based on a certain skill, and their proficiency at it.

I don't think they have levels per se, but I'm not sure. I think the skills/attributes are just along the lines of [0..255] or something, with a description for an interval (e.g. 250-255: "Legendary").
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tseckington

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Re: Most complicated Rougelike ?
« Reply #24 on: October 06, 2007, 09:24:02 PM »
They could use levels. It would be better.

dopefish7590

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Re: Most complicated Rougelike ?
« Reply #25 on: October 07, 2007, 03:25:40 AM »
wow im suprised noone even mentioned ADOM  :o

ive played nethack and caught on quite quickly there are a lot of commands granted but adom... that roguelike is so indepth it even has a key combination to clean your ears out (not kidding). it has an overworld map and many areas you can go to. you can do almost anything, you can change your allignment (which you cant in nethack) or even get close to your deity and get pre crowned crowned and post crowned. the game is very long and has lots of different terrain (the tower of eternal flames really took me for a loop  :P). i really enjoy roguelikes and i think that ADOM is by far the most indepth one ive played yet
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Gamer_2k4

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Re: Most complicated Rougelike ?
« Reply #26 on: October 10, 2007, 04:46:05 PM »
wow im suprised noone even mentioned ADOM  :o

ive played nethack and caught on quite quickly there are a lot of commands granted but adom... that roguelike is so indepth it even has a key combination to clean your ears out (not kidding). it has an overworld map and many areas you can go to. you can do almost anything, you can change your allignment (which you cant in nethack) or even get close to your deity and get pre crowned crowned and post crowned. the game is very long and has lots of different terrain (the tower of eternal flames really took me for a loop  :P). i really enjoy roguelikes and i think that ADOM is by far the most indepth one ive played yet

Well, the "clean ears" command is completely unnecessary, IMO.  There is one situation in the entire game where you need to use that command, and that's it.  More commands != better.

The gameplay in ADOM is mostly dungeon crawling with a few special areas and situations to add flavor.  I think the game has quite a bit of content, but it isn't as complex as some other games I've seen.  Combat, for example, uses a simple hit point system.  The player can use the same approach to destroy most monsters.  Quests are single tasks, such as "bring me this item" or "kill that monster."

ADOM does have many unique and interesting features, but I don't think that it's the most complicated roguelike ever.
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dopefish7590

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Re: Most complicated Rougelike ?
« Reply #27 on: October 11, 2007, 02:13:02 AM »
^^^
what do you consider to be the most complicated roguelike?
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Adral

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Re: Most complicated Rougelike ?
« Reply #28 on: October 11, 2007, 03:59:59 PM »
^^^
what do you consider to be the most complicated roguelike?
He already answered this on this same thread.

Nethack is by far the most complicated game I have ever played.

Try Incursion.  It is the definition of complexity.
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dopefish7590

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Re: Most complicated Rougelike ?
« Reply #29 on: October 11, 2007, 11:59:16 PM »
ah... i didnt see that  :-[
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