Author Topic: Rayel  (Read 57668 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Rayel
« Reply #30 on: March 19, 2010, 01:04:36 PM »
Heh, not a bad list of improvements at all in a few days time.   :D  Nicely done!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Anfeir

  • Newcomer
  • Posts: 28
  • Karma: +0/-0
    • View Profile
    • Rayel
Re: Rayel
« Reply #31 on: March 23, 2010, 08:34:35 AM »
I'd say changes are still rather small. The efforts to find issues to fix have been more significant than the changes themselves.

RAYEL 0.1.4
~~~~~~~~~~~
What's new:
- How to start chapter in the manual.
- fixed like 10 of different bugs.
- now it's much more possible to get rumors in high level towns.
- removed quest requests from guardians (it was always empty anyways).
- small balance changes, actual mostly for 20+ levels.

If you have the main site still not working, visit this:
http://roguebasin.roguelikedevelopment.org/index.php?title=Rayel

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Rayel
« Reply #32 on: March 23, 2010, 12:18:03 PM »
Good update, progress is progress!   ;D
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Anfeir

  • Newcomer
  • Posts: 28
  • Karma: +0/-0
    • View Profile
    • Rayel
Re: Rayel
« Reply #33 on: March 24, 2010, 02:16:24 PM »
I just received the first report of winning the game.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Rayel
« Reply #34 on: March 24, 2010, 10:17:18 PM »
Interesting.  Sooner than you expected or a case of "yay, finally!"?
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Anfeir

  • Newcomer
  • Posts: 28
  • Karma: +0/-0
    • View Profile
    • Rayel
Re: Rayel
« Reply #35 on: March 25, 2010, 03:10:25 PM »
Sooner a bit. But if you believe the winner, he spent his 100+ hours, not less for it .)

Anfeir

  • Newcomer
  • Posts: 28
  • Karma: +0/-0
    • View Profile
    • Rayel
Re: Rayel
« Reply #36 on: March 30, 2010, 12:12:15 PM »
RAYEL 0.1.5
~~~~~~~~~~~
Added notebook.cfg. If you have no numpad, replace the default.cfg file with notebook.cfg.
It is recommended but not the single variant. You can modify default.cfg as you wish.
Notebook movement keys are around the 'j' key.

Fixed all known important issues. Among them:
- fixed Drain skill.
- fixed Call missiles skill.
- high level quests: ensure doability.
- small UI fixes.
- modified movement keys in default.cfg work correctly now.

If you have the main site still not working, visit this:
http://roguebasin.roguelikedevelopment.org/index.php?title=Rayel

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Rayel
« Reply #37 on: March 30, 2010, 12:21:00 PM »
Glorious, glorious progress!   8)  Congrats on all fixes and enhancements.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Anfeir

  • Newcomer
  • Posts: 28
  • Karma: +0/-0
    • View Profile
    • Rayel
Re: Rayel
« Reply #38 on: March 30, 2010, 04:00:14 PM »
*oops* .)

RAYEL 0.1.6
~~~~~~~~~~~
Fixed old important bug with learning skills.
Actual for level 10+ warriors and level 15+ merchants. If you already have one,
your current save file will be fixed.


Anfeir

  • Newcomer
  • Posts: 28
  • Karma: +0/-0
    • View Profile
    • Rayel
Re: Rayel
« Reply #39 on: April 09, 2010, 09:41:39 AM »
RAYEL 0.1.7
~~~~~~~~~~~
This is a small feature & bugfix release. Save files are still compatible.
- expired charmies (except hired ones) will drop their items before leaving.
- remembered locations: info about nearby map object.
- a bit better quest reward logic.
- fixed bug with thrown daggers/spears.
- fixed issue with no valid starting weapon.
- couple of map bugs fixed.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Rayel
« Reply #40 on: April 09, 2010, 12:04:22 PM »
Great!  Keep up the fine work!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Rayel
« Reply #41 on: June 01, 2010, 02:56:00 PM »
   
Quote
* 0.1.8: balance release: lower monsters will give experience too, also monsters with quests and services are visible now by default (@).
    * 0.1.9: small bugfix and balance release:
          o fixed important bug with quest rewards.
          o fixed small core bugs (not enode node, too many quests).
          o griffons cannot blind you permanently now.
          o small balance fixes.
          o killing your charmies will no more give experience.
          o more corpses are suitable for animate dead now.
Rayel moving on up!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Anfeir

  • Newcomer
  • Posts: 28
  • Karma: +0/-0
    • View Profile
    • Rayel
Re: Rayel
« Reply #42 on: April 12, 2011, 01:01:44 PM »
RAYEL 0.1.10
This is small improvements release. Nonetheless, SAVE FILES ARE  N O T  COMPATIBLE with previous versions.
- Items are lored permanently. No need to use scrolls or lore spell anymore.
- Changed dark inventory colors to more readable ones.
- Now russian and english version come both in one package.
- Slightly improved path finding algorithms.
- Many hidden player scores are visible now.
- The failure of skills sneak, hide, natural motion is noticeable now.
- The library of Lamton contains now more useful information.
- Linton is removed from the starting towns. (It was the worst for the beginning).
- Some minor balance tweaks (items in shops, traps).
- Monster charmies can stay alive after their master is dead. Aslo they have much less items now.
- When you take a quest you can ask about your reward and about how hard is the quest.
- Scrolls of find work and greater scrolls of find work available.

RAYEL 0.1.10a
- fixed important bug with map

RAYEL 0.1.11
- important bugfix with followers of followers
- slight changes in status screen
- sky mounts are cheaper now
- merchants need less coins to hire servants now
- increased number of non-hostile plains dwellers (only for new characters)
- more possibility of 'out-of-depth' items
- more artifacts available, also it is easier to find them now (only for new characters)

download at anfeir.ter12.ru

Anfeir

  • Newcomer
  • Posts: 28
  • Karma: +0/-0
    • View Profile
    • Rayel
Re: Rayel
« Reply #43 on: September 07, 2022, 12:32:15 PM »
Reincarnated this project, started it from scratch. Now it is a roguelike with random world generation (well, with some statics still), tiles grapics, support for mobile and desktop (currently Android and Windows).
It has been under development for 1 year now.

demo version with early gameplay:

http://roguebasin.com/index.php/Rayel

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Rayel
« Reply #44 on: September 08, 2022, 10:54:50 AM »
Congrats on the new least on project life---keep at it as ever same as in the early days~   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training