Author Topic: Rayel  (Read 59689 times)

Anfeir

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Rayel
« on: March 05, 2010, 08:12:42 PM »

Ex

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Re: Rayel
« Reply #1 on: March 05, 2010, 09:27:50 PM »
It's a good game, but I don't think it's a roguelike. Specifically, the world is static and not randomly generated (at least, this is what the roguebasin page says), which I think is something of a requirement for roguelike games. Perhaps the main feature that sets roguelikes apart from other ascii games is the random map generation. Even Dwarf Fortress randomly generates its maps.

getter77

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Re: Rayel
« Reply #2 on: March 05, 2010, 11:31:15 PM »
Eh, there are still ways around that to achieve similar ends by my reckoning...though I say that having obviously not spent time with this one yet.   I say, keep developing and releasing and odds are good there will be something interesting and worthy as the months roll on.

Congrats on your firs release!   8)
Brian Emre Jeffears
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provolik

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Re: Rayel
« Reply #3 on: March 06, 2010, 12:49:09 PM »
It's a good game, but I don't think it's a roguelike. Specifically, the world is static and not randomly generated (at least, this is what the roguebasin page says), which I think is something of a requirement for roguelike games. Perhaps the main feature that sets roguelikes apart from other ascii games is the random map generation.

I think this is a restricted vision for a game definition. There was technical limits because roguelike had random generation: today is a feature but in my opinion it's not a necessary condition to be RL.

Anfeir

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Re: Rayel
« Reply #4 on: March 06, 2010, 12:58:36 PM »
I do not claim that it is 100% roguelike. If you say it is just 50% roguelike or even 0% roguelike, I don't mind.

To be honest, I care very little about the question of style definition. If I were, It would be a 100% roguelike :)

The staticness of the world has number of reasons, it is not because the lack of understanding the dungeon generation algorithms

provolik

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Re: Rayel
« Reply #5 on: March 06, 2010, 09:05:01 PM »
Well, I think your work is 100% roguelike and I think it's a big work.

I preefer demi-static (or demi-random) attitude in a roguelike, but I think that a well-builded world is better than totally randoms one.

Yyrkoon

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Re: Rayel
« Reply #6 on: March 07, 2010, 12:37:41 PM »
I do not claim that it is 100% roguelike. If you say it is just 50% roguelike or even 0% roguelike, I don't mind.

To be honest, I care very little about the question of style definition. If I were, It would be a 100% roguelike :)

The staticness of the world has number of reasons, it is not because the lack of understanding the dungeon generation algorithms


That is absolutely fine, and reasonable.  Please don't take it as an insult if somebody has pointed out to you that your game doesn't fit into the roguelike genre.  

There are plenty of good RPG type games that have hard coded maps.  Some have random treasures, monsters, permandeath and other elements that define a roguelike.  While you might point out what they share in common with a roguelike.  It's kind of silly to call it a roguelike, if it's not.  It's like saying your new orange is a great new apple.  While true, both are food, and fruit, are juicy and have seeds.  It doesn't really make much sense to argue that your orange is actually an apple, or that it's 50% apple or a demi apple.
  
Good luck with your RPG!  :)
« Last Edit: March 07, 2010, 12:43:02 PM by Yyrkoon »

Hi

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Re: Rayel
« Reply #7 on: March 07, 2010, 05:23:09 PM »
well in this case it's more like the difference between a peach a nectarine.

Anfeir

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Re: Rayel
« Reply #8 on: March 07, 2010, 09:02:03 PM »
Has anyone from US the link to anfeir.ter12.ru not working?
I have a couple of reports. I never thought that DNS records update longer than 24 hrs.

Fenrir

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Re: Rayel
« Reply #9 on: March 07, 2010, 09:17:19 PM »
Link doesn't work for me.

getter77

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Re: Rayel
« Reply #10 on: March 08, 2010, 03:00:34 AM »
The link works OK for me at the moment, as did it the first time it was posted.
Brian Emre Jeffears
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insectcalm

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Re: Rayel
« Reply #11 on: March 09, 2010, 07:38:52 AM »
I'm having fun with this game, it definitely seems like a large world, and it definitely makes me want to get stronger to takes things on. A couple things: I have no idea what I'm supposed to do at the beginning. I'm running around killing stuff, but I haven't seen a quest or anything. Also, when I started at the lake town, is there a boat? I couldn't figure out how to go anywhere. A map function would be useful in this game, but so far it hasn't been horrible without one. Finally, I wish you would make the actual playing screen a little bigger, its too claustrophobic as it is. Otherwise, this seems really cool, and shows a lot of promise. I hope I haven't seemed too critical!
« Last Edit: March 09, 2010, 07:58:27 AM by insectcalm »

Skeletor

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Re: Rayel
« Reply #12 on: March 09, 2010, 08:00:35 AM »
The game looks cool and I would like to try it, but how do I unzip a .7z file?
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Engram

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Re: Rayel
« Reply #13 on: March 09, 2010, 08:45:46 AM »
The game looks cool and I would like to try it, but how do I unzip a .7z file?

That would be a 7zip compressed file.  You can grab 7zip at http://www.7-zip.org/

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provolik

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Re: Rayel
« Reply #14 on: March 09, 2010, 08:48:00 AM »
The game looks cool and I would like to try it, but how do I unzip a .7z file?

Under linux (I have ubuntu) ark works well ;-)