Thanks, your advice is much appreciated. The more I play Moria, the more I like it. It's extremely addicting. I guess not too many people are playing Moria, at least who are reading this thread--maybe they've moved on to Angband etc. But my goal is to play these roguelikes in succession of their release, so I can truly appreciate features/aspects of the later games. You said you beat the game with a troll priest. Good job, it tells me that you really know how to play this game.
Again, thanks for joining my thread.
Regarding exploring methods, I noticed that if you do shift+m, you get an overhead map! So at the start of the level I can see if I'm in a corner/middle etc, and can start productively exploring in the appropriate directions. Extremely useful. It also shows any > or < which is really helpful when you're ready to move on.
Now on to some questions...
Secret Doors
What's the maximum number of times you usually check for secret doors on a tile?
If I'm just exploring the map, I usually do 6->s to search 6 times quickly. I found that *usually* finds a door. OTOH there have been a few times where I ran down to the end of the hall, and I knew there HAD to be a door there, but six repeat searches didn't find it.
One time I think the door didn't appear until I had done 18 searches. On another occasion I swear it didn't show up until I had entered 6->s about six times. (36 searches). So what's your max that you do, and do you have a standard number that you do when you're first exploring the map and not looking to fill out the last corner etc?
Items
Okay, so I'm finding all these wands, staves, scrolls, potions etc. And so far what I've been doing is waiting until my inventory is full (can't pick up anything else) and I have a decent number of hit points.
Then I just start quaffing potions until I've gone through the list. Then I read all my unidentified scrolls. Once I find a non-mobile monster (like a mold/jelly) I zap it with all the wands I have, and/or Zap all my staves.
So when I'm done trying everything out, and I look at the list, about half of them are now identified. But some of them are listed like this (example):
k) a Zirconium Wand {tried}.
So, even after using it a bunch of times, it still says {tried} etc. So do you have to use an identify scroll on them or will they eventually ID if you use them enough?
Which types of items are worth using an ID scroll on? I know one time I had a wand that shot some kind of frost ball, and that killed most monsters with one or two hits--I found it extremely useful.
How do you try your stuff? As soon as you find it, or do you wait till you have full inv etc? Or do you play it safe and wait until you get to down and just scroll-id as much as you can?
Because this happened one time--it was just nasty. I was reading through my scrolls when one came up as "summon monster." It summoned some kind of naga (can't remember which kind) and a mushroom patch. Well, before I could attack or do anything, the mushroom sprayed out spores that paralyzed me. And it kept doing this EVERY TURN while the naga just kept hitting me.
I started that fight with something like 130 hp's and I was down to 20 hp's before finally I resisted the paralyzation one turn enough for me to move one square to the right, then the next turn it got me again until I was down to about 8 hp's. Then I resisted once again and moved another square so that I was out of range of the mushroom patch.
I drank all my cured light potions, and a potion of heroism while I slugged it out with the naga. It was super-tough, so something tells me that summon monster scrolls will pull up monsters tougher than the usual ones for that depth. Is that accurate? Anyway, I barely survived that encounter, and it makes me really nervous about reading scrolls to ID them. Any thoughts?
That's it for now...