Hi everyone! First post here. I wrote a game engine called EverRogue that lets you create your own text-based rogue-like games. The engine is inspired by Kyle's Quest (for those who remember the palm pilot era) and Dwarf Fortress. It's free and open source, and comes along with a game called Escape From Castle Black.
In Escape From Castle Black you play as a prisoner locked up in the dungeon of an evil king who's cutting limbs off his prisoners and eating them. However, he's not all bad- he also gives them a potion to grow their limbs back. Sometimes they grow tentacles instead. Your turn has finally come, but you made some preparations and are able to escape. Now you must fight your way up through the castle and kill the king.
Combat:
Creatures are modeled as trees, so you can cut their limbs off (just like the evil king! Why should he have all the fun?). Limbs have tags that control what you can do with them- so creatures that lose all their limbs with a "grasp" tag can't hold weapons, armor is equipped to particular types of limbs, you fall over if you lose enough feet, etc. Here's what a round of combat looks like:
I'm not allowed to post external links yet due to the forum anti-spam filter, but if you google the game you'll find a reddit thread with a link. I'll update this post once I'm allowed to.
You can also write your own games using the engine, and it doesn't require a lot of coding knowledge (the engine is in Python). Escape From Castle Black is documented so if you want to write your own game using EverRogue, look there. Hope you guys enjoy and I look forward to hearing your feedback!