Hi.
I have a couple questions:
1. Which one of C or C++ is more often used for making Roguelike games? I've heard of other languages being used as well, but for games written with one of these two, which is the more often used one, and why?
2. How can one make a good level generator that generates levels without having tunnels remove the walls from rooms (piercing a room is fine, so long as it doesn't take off stretches of wall, or knock off a corner), or "double up" (i.e. parallel each other so close no wall is in between them)?