Author Topic: Prospector 0.1.10  (Read 8117 times)

magellan

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Prospector 0.1.10
« on: January 25, 2010, 09:33:53 PM »
Some bugfixes and some new stuff.

Changelog looks like this:

* 3 new alien artifacts
* 2 new ways to die
* 3 new goods to trade
* several new modules to add to your ship
* 1 new unique planet
* cosmetics:
Tiles that require jetpacks or hoverplatforms to pass get a background color
Reptiles are now L(izards) to distinguish them from R(obots)
Upper case Monsters have more HP, color depends on Armor, Red monsters have weapon>2

* Balancing:
Asteroid mining yields more resources,
Wormholes do less damage,
Live animals get a bonus
upped chance for gold/dark yellow monsters(still the strongest standard critters)

* Fixed 2 Unique Planets
* Stock market bugs fixed
* Pirate refit is now buyable and actually works
* some item bugs & typos fixed
* forgot to add descriptions for the 5 new unique planets
* 4 of the new uniques could cause wierdness on the map. Fixed
* if your ship lands on critters it hurts them
* found a bunch of tiles that should have been shootable yet were not
* managed to fight savegame bloat a little

http://code.google.com/p/rlprospector/

Fenrir

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Re: Prospector 0.1.10
« Reply #1 on: January 25, 2010, 10:34:28 PM »
Yay for updates!

Fenrir dances with glee.

Vanguard

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Re: Prospector 0.1.10
« Reply #2 on: January 26, 2010, 03:21:36 AM »
Man, you're really making good progress with this.

magellan

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Re: Prospector 0.1.10
« Reply #3 on: January 26, 2010, 04:53:04 AM »
Word of mouth has peaked lately, so i need to save myself from embarassment  ;D

Anyway this would be one of the new alien artifacts:
http://www.youtube.com/watch?v=SQ5NgJi9Ovw
« Last Edit: January 26, 2010, 04:56:26 AM by magellan »

Vanguard

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Re: Prospector 0.1.10
« Reply #4 on: January 27, 2010, 05:36:13 AM »

Fenrir

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Re: Prospector 0.1.10
« Reply #5 on: January 27, 2010, 03:52:25 PM »
Must.... not.... watch.... spoiler!