Some bugfixes and some new stuff.
Changelog looks like this:
* 3 new alien artifacts
* 2 new ways to die
* 3 new goods to trade
* several new modules to add to your ship
* 1 new unique planet
* cosmetics:
Tiles that require jetpacks or hoverplatforms to pass get a background color
Reptiles are now L(izards) to distinguish them from R(obots)
Upper case Monsters have more HP, color depends on Armor, Red monsters have weapon>2
* Balancing:
Asteroid mining yields more resources,
Wormholes do less damage,
Live animals get a bonus
upped chance for gold/dark yellow monsters(still the strongest standard critters)
* Fixed 2 Unique Planets
* Stock market bugs fixed
* Pirate refit is now buyable and actually works
* some item bugs & typos fixed
* forgot to add descriptions for the 5 new unique planets
* 4 of the new uniques could cause wierdness on the map. Fixed
* if your ship lands on critters it hurts them
* found a bunch of tiles that should have been shootable yet were not
* managed to fight savegame bloat a little
http://code.google.com/p/rlprospector/