You can get it (or the latest patch) here:
https://virtua-sinner.itch.io/caverns-of-xaskazien-iiFor this update I focused on stepping outside my comfort zone. WAY outside my comfort zone. What you'll find herein is stuff I've been fantasizing about adding for years, but lacked the courage to tackle, because I thought it would be too hard, as well as things some players have been long requesting, that again, I avoided heretofore because I thought they would be too hard. This update is HUGE.
I did my best to playtest through all the new stuff, but it's so drastic, it's possible I've overlooked something, so the usual request stands - if you encounter a bug, please let me know!
If you're a long time player, you're especially going to want to fire up the README or the Manual or both before diving back in - they've been substantially updated to reflect the major changes, and if you're unaware of what's new, you may be baffled as to why your usual keyboard commands aren't working. I promise - the reason is a good thing!
As with many updates, be aware - previous saved games will not work once you've patched, and you're going to have to reset your Preferences in game via the Options menu, as all of that's been overhauled.
This one was 3 months of full-time labour, and I'm really, really happy with how it all turned out. I hope you are too!
Okay... Here's what you're getting with this update:
Major New Content Updates
1 Re-instated Playable Class: Woodsman (Re-named to Axeman). With this, all original classes have finally been re-instated (after 4 years and 3 months!)
3 New Playable Races: Half-Ogre, Mousling, Fairy.
28 New Perks: Timber!, Smash it Down, Clear a Path, Shatter Defense, Chip Away, Cleave, Headsman, Maximum Violence, Big Strides, Strong Like Ogre, Smashing is Fun, Crush Skull, Befriend Giant, Hurl Boulder, Scurry, Attack the Undercarriage, Lightweight, Scrounge, Quiet as a Mouse, Just a Sip, Fay Assistance, Nullify Enchantments, Glide, Appear as Other, Flutter, Anti-Magic Aura, Gleam.
New Game Concept: Exotic Weapons. Exotic Weapons are weapons from far off continents or the most obscure regions of mainland Malanthus. Some function a little differently from how we’re used to weapons working, and all are slightly better than their standard counterpart, though each has dual Attribute requirements to equip, with the second attribute being at 70% the requirement of the first. About 15% of found weapons (or weapons for sale from Merchants) should now be Exotic.
100 New Weapons (Exotic): Katar, Dual Pronged Dagger, Serpentine Dagger, Khanjar, Flyssa, Spatha, Backsword, Nimcha, Xiphos, Kaskara, Estoc, Shamshir, Sica, Kilij, Saw-Toothed Flatchett, Hook Sword, Great Sword, Macuahuitl, Mameluke, Zweihander, Knuckledusters, Clava, Garrotte, Slungshot, Gata, Heavy Knobbed Club, Waddy, Whip, Cat o’ Nine Tails, Volkoboy, Spiked Chain, Kanabo, Knout, Sjambok, Shark Tooth Club, Two Headed Flail, Meteor Hammer, Greenstone Club, Chui, Hand-Cranked Power Flail, Rex Tooth Dart, Plumbata, Bird Headed Throwing Knife, Hand Cannon, Bola, Throwing Club, Valari, Atlatl, Blowgun, Flintlock Pistol, Amentum, Mambele, Duelling Pistol, Tlacochtli, Recurve Bow, Yew Bow, Flintlock Rifle, Double Crossbow, Repeating Crossbow, Blunderbuss, Shepherd’s Axe, Peasant Axe, Carpenter’s Axe, Archer’s Axe, Hunter’s Axe, Tomahawk, Squarehead Axe, Epsilon, Felling Axe, Forest Axe, Hafted Axe, War Scythe, Tabar, Mace-Ax, Khopesh, Kusarigama, Fan Axe, Ono, Sagaris, Pole Axe, Candeliere, Rhomphia, Sovnya, Svardstav, Hasta, Rex Tooth Lance, Paddle Staff, Awl Pike, Stingray Spear, Spontoon, Atgeir, Light Horse Lance, Dory, Corseque, Medium Horse Lance, Reclining Moon Blade, Brandistock, Long Club Staff-Spear, Heavy Horse Lance, Wolf Teeth Club.
3 New Armour TYPES: Footwear, Legwear, Gloves.
20 New Footwear: Turnshoes, Moss Padded Boots, Hide Boots, Furred Boots, Short Soft Leather Boots, Tall Soft Leather Boots, Short Hard Leather Boots, Tall Hard Leather Boots, Studded Leather Boots, Brigandine Boots, Ringmail Boots, Scalemail Boots, Chainmail Boots, Lamellar Boots, Sabatons, Light Plated Boots, Iron Boots, Steel Boots, Mithril Boots, Dragonscale Boots.
20 New Legwear: Canvas Trousers, Woolen Trousers, Hide Leggings, Fur Leggings, Quilted Trousers, Padded Trousers, Leather Greaves, Boiled Leather Greaves, Studded Leather Greaves, Brigandine Greaves, Ringmail Leggings, Scalemail Greaves, Chainmail Leggings, Lamellar Greaves, Splintmail Greaves, Bandedmail Greaves, Iron Greaves, Steel Greaves, Mithril Greaves, Dragonscale Greaves.
20 New Gloves: Canvas Gloves, Woolen Gloves, Hide Gloves, Furred Gloves, Quilted Gloves, Padded Gloves, Leather Gloves, Boiled Leather Gloves, Studded Leather Gauntlets, Brigandine Gauntlets, Ringmail Gauntlets, Scalemail Gauntlets, Chainmail Gauntlets, Lamellar Gauntlets, Splintmail Gauntlets, Banded Gauntlets, Iron Gauntlets, Steel Gauntlets, Mithril Gauntlets, Dragonscale Gauntlets.
20 New Legendary Footwear: Sewer Plumbers, Olitaciford’s Deep Diving Boots, Sureshot’s Tournament Winning Boots, Footwear of the Mild One, Scientist Boots of Gelma Drin, Celestial Boots of Tarranee, Pelan Frontline Boots, Boots of the Asterian Graverobber, Mountain Scalers of Arthenus, High Judge’s Boots, Brevalian Street Fighting Boots, Grey Derrick’s Jungle Explorers, Wooden Boots of the Ellisythian High Council, Everlasting Boots of Long Life, Brian Forrest’s Boots, Gruveld’s Boots of Fearless Advancement, Boots of Endless Steps and Strife, Secrets of the Dellemore Circus, Deathless Stride, Darelian’s Hopes.
20 New Legendary Legwear: Grave Menagerie, Hellstriders, Treasure Loot Trousers, Spirit Bear, Tundra Walkers, Pirahnee’s Prat Fall Pants, Last Chance Greaves, Smallfoot Pride, Heroic Greaves of Sir Danmar McFadden, Greaves of the Lonely Tower, Looters of Stygia, Lasrian’s Protectors, Steading Shin Guards, Greenheart Greaves, Jorenson’s Stalwart Greaves, Two Point Defense, Wild Forest Greaves, Lockpin’s Unrealized Dream, Way In and Way Out, Gimset’s Demise.
20 New Legendary Gloves: Guiding Gloves, Gloves of the Vorduvian Regent, Hubris, Gloves of the Blighted Realm, Miraculous Gloves of Saint Eledryn, Gloves Forged in Secret, Gloves Lost in Gruzz, Gloves of the Trollish Merchant, Gloves of Salnash, Gloves of the Dwarven Temple, Vanity’s Grin, Gloves of Theson Plea, Mist Fingers’ Gauntlets, Gauntlets of the Usurping Apprentice, Gloves of the Crystethian Tomb Looter, Throat Burners, Jonathan Engles’ Gauntlets, Strongflight, Gloves of Guldarvi, Jinvar’s Chemistry Gloves of Outright Theft.
5 New Improvised Gloves: Handwraps, Fingerless Gloves, Linen Gloves, Felt Gloves, Workman’s Gloves.
5 New Improvised Legwear: Tattered Loincloth, Linen Hosiery, Ragged Breeches, Patchwork Trousers, Tartan Kilt.
5 New Improvised Footwear: Footwraps, Sandals, Alpargatas, Poulaines, Wooden Clogs.
11 New Map Tiles: Treacherous Mine Shaft, Zone of Hatred, Snow, Dark Spiral, Cold Augmenter, Lightning Augmenter, Acid Augmenter, Poison Augmenter, Magic Augmenter, Physical Augmenter, Mystery Door.
16 New Spells: Gain Knowledge, Air Form, Flame Sword, Sea Summons, Grave Harvest, Dig, Raise Temperature (Cantrip), Ogre Strength, Boulder Toss (monsters can cast too), Malediction, Portents of Death, Disenchant Surroundings, Palmistry (Cantrip), Aura Shroud, Foresight, Instant Bridge.
2 New Potions: Potion of Gaseous Form, Minor Restorative Potion. (The former Restorative Potion has been divided into two kinds: Minor Restorative Potions and Major Restorative Potions, with the likelihood of finding Major Restorative vs. Minor Restorative increasing the deeper you progress. Major Restorative Potions function exactly as former Restorative Potions, removing all your Diseases when consumed, but they can be bought and sold at twice the cost of former Restorative Potions and require Advanced Alchemy to identify. Minor Restorative Potions carry the same cost as former Restorative Potions and can still be identified with Basic Alchemy, but when consumed will only remove one randomly chosen Disease, instead of all Diseases.)
2 New Events: Xaskazien’s Hatred, Snowfall.
6 New Area Themes: Luminous Basin, Flooded Ruins, Room of Flames, Chamber of Hate, Altar Room, Snowy Cave.
2 New Booby Traps: Net Trap, Hidden Scorpion.
7 New Diseases: Warp Worms, Cellar Sight, Blood Warts, Black Gut, Dameron’s Doubt, Jungle Palsy, Sleeping Sickness.
12 New Armour Enchantments: Professional/Veteran’s/Elite, Mage’s/Wizard’s/Archmage’s, of the Caves/of the Underground/of the Depths, of Divine Influence/of Divine Intervention/of the Gods’ Will.
12 New Weapon Enchantments: Professional/Veteran’s/Elite, Mage’s/Wizard’s/Archmage’s, of the Caves/of the Underground/of the Depths, of Divine Influence/of Divine Intervention/of the Gods’ Will.
3 New Jewellery Enchantments: Heathen’s/Apostate’s/Heretic’s.
Substantially updated both the game manual and the readme file.
Major UI Improvements
- The game is now COMPLETELY playable via keyboard or mouse or whatever combination thereof you please.
- New Option in Option Menu: Rebind Keys. Players can now rebind keys to whatever they want. Access this capability via the Options menu.
- There’s a new key command added (defaulting to x) which puts you in Keyboard Look mode, allowing you to query anything on the viewscreen by moving the mouse cursor square by square with the movement keys. Moving your cursor off the bottom or left edge of the screen in this mode will allow you to query Good or Bad status icons.
- Holding Ctrl move Left or Ctrl move Down will leap you immediately to the outermost Bad or Good status icon, respectively (if one exists), as a matter of convenience.
- There are new key commands to deal with sidebars. (By default, Page Up and Page Down will cycle through the various components of any sidebar, pressing Enter or Keypad Enter will activate/equip anything highlighted there and pressing ‘d’ will drop a highlighted item). This same method can be used to navigate the Character side bar.
- All sidebars (except the Character and Map side bars) now come with red capitalized letters next to each listed entry. Pressing Shift and the appropriate letter (or turning on caps lock first) will immediately jump you to that listed entry.
- With the Inventory screen open, pressing Ctrl-r will have the same effect as left clicking the Reorganize button.
- Right clicking the icon for any temporary negative status effect (or moving your cursor to it and pressing your "drop" button ('d' by default)) will now instantly pass as many turns as necessary until the effect is dissipated. This auto-wait will be interrupted if you take any damage or if a monster comes within the range you’ve specified in your Monsters Interrupt Autowalk settings. Querying the icon for any temporary negative effect will now relay this information to you.
- There’s a new key command: Wait for Next Bad Status to End. It defaults to Backspace, but like all commands can be changed via the new Rebind Keys option. Pressing this button will auto-wait for the next bad status to end, aborting if you come under threat or come to harm.
- New Option in Option Menu: Visibly Trace Walk Path (defaults to yes).
- If Visibly Trace Walk Path is set to yes, querying any square in the viewscreen or the mini-map will display the path your character would take to get there when auto-walking, if possible. If no path is displayed, then it means there is no safe route to reach that square.
- New Convenience keyboard commands:
Ctrl-t to auto-walk to the Temple (if located).
Ctrl-s to auto-walk to the Stairs (if located).
Ctrl-g to auto-walk to the nearest known Gold/Gems/Silver/Platinum.
- New way of representing diseases: Diseases will no longer directly list in the sidebar with the Character Tab open. Instead, if you have any disease, a new button and the word “Diseased” will appear where it formerly listed Fragilitas. The button and word can be queried, and if clicked will open a new Disease tab, listing all diseases you have in alphabetical order. This was done to open up the possibility of adding new diseases. (You can also open this tab via its hotkey which defaults to ‘v’).
- All Sidebar lists which extend beyond a single sidebar’s worth of data can now be scrolled through using the Mouse Wheel. (They can also still be scrolled in the old manner by clicking the appearing arrows, for those who prefer. They can also be scrolled via keyboard simply by moving your highlight off the top or bottom of a given list).
- Icons for buffs and debuffs will now pulse to twice their size every 2 seconds or so, in sequence. This was done to ensure that new players to the game know they’re there, and so even seasoned players don’t forget if they’re currently affected by something, especially when first loading a saved game.
Major Graphical Improvements
- Cavernous walls will now appear visibly rougher and less blocky than structured walls.
- All Events now have 2 new graphics associated with them: a 256x256 image that accompanies the Event’s announcement, and a 32x32 smaller version that shows up when you query the Event (or when the Event implements effects necessitating text in the Bottom Bar).
[continued ->]