Cursed Jar
https://tangaria.com/news/cursed-jar/Mapping and detection revamp (objects, spells, items activation):
Mapping magic now has much bigger radius, but serious side effects – short paralize, blindness, hallucinations.
Detection magic radius restored (as it was overnerfed; limited_esp is enough).
Food system (objects, spells):
Food now do not decrease satiation, if you are well fed.
As there are much more food in dungeons (because of new types of food from V), food removed from stores; except especially expensive Hard Biscuits.
Some food/drinks rework, eg Orcish Liquor increase your movement speed for a couple of moves.
Objects:
Curse Armour scroll now is more severe; but moved deeper.
Nerfed scroll of Damned Jail.
Potion of Death now is equally dangerous (but not fatal) for characters of any level.
Ruination is now stunningly unpleasant.
Cursed Vessel → Cursed Jar; and now it’s also dive into the minds, surrounding you.
Monsters:
Lobelia Sackville-Baggins revamped and moved from newbie dungeon to a bit deeper.
Barrel sleepness reduced.
Brigand and outlaw rearrangement and tileset fix.
Tom Bombadil buff.
Removed wrong FRIGHTENED flags as monsters don’t attack (we need AI_ANNOYING).
Stores:
Stores now selling Salt Water (to cure over-eating).
Fixed bug with custom NPC order (Black Market didn’t work; now it’s ok).
Etc
Half-Giant got Damage Reducement and immune to trap after it grows (which is extremely unlucky as LIMITED-TELEPORT flag is not there yet; and it has NO-TELEPORT for now).
Ruins terrain PROJECT flag temporary off (till MOVE flag will appear).
Hunter’s Valley location got more inhabitants.
Carn Dum moved to the border of Arda.
Added tiles to ^W (looks stupid for now).
Added one-window-fullscreen addon to client package.