Author Topic: Demon (Alpha 10/27/19)  (Read 4916 times)

getter77

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Demon (Alpha 10/27/19)
« on: July 22, 2019, 12:20:45 PM »
https://ferretdev.itch.io/demon  Win/Mac/Linux

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Overview

In Demon, you play as a Summoner who has donned one of several relics capable of binding and summoning demons. But in return, each relic compels its bearer to enter a mysterious tower from which no Summoners seem to return...

Starting with only a few meager powers and a weak demon ally bound to your relic, you must climb the tower, recruiting stronger demons and learning new skills in order to survive.

Though each relic is powerful, they still have limits: They only allow you to command - not directly control - the demons you encounter, and the powers you can acquire from these allies will never eclipse those of the mightiest demons within the tower. Without powerful, well-chosen allies and clever use of the abilities learned from them, there will be no chance of survival...

Features

(specifics on content amounts reflect current content as of 7/21/2019, not final goals)

    The 23 floor tower awaits you, its layout generated anew each game.
    Over 150 different demons to recruit and summon as allies.
    More than 700 different abilities you and your demon allies can learn.
    Rich, detailed in-game descriptions drawn from real world mythology for each demon.

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Over 6 months in the making, the first release build featuring the new Soul Brand mechanic is out the door!

Soul Brands are a new type of item you can find in the Tower and connected dimensions, functioning similarly to equipment in other roguelikes. Once you find a Soul Brand, you may spend a small Credits to apply it to yourself or an ally. One Brand may be applied any number of times, provided you're willing to spend the Credits.

Brands always have at least a positive effect, but may also have negative effects, or conditions that restrict their usage. Even these penalties and conditions have an upside though: each one increases the power of the Brand's positive effects considerably!

You can refine your use of this new power with new Relic Upgrades that interact with Brands: Refine Brand can increase a Brand's level (and thus its power), Scan Brand will let you swipe a copy of a Brand an enemy is using, and Create Brand will let you sacrifice demons to create new, somewhat customized Brands.

But beware: your enemies have also received this new power. Even stray demons may have a Brand, and demons wielded by enemy summoners are certain to utilize them, to say nothing of the summoners themselves.

The Tower beckons once more, brimming with new power. Good luck to you all... you will need it more than ever, now.

( Thank you to Zyalin for providing the awesome fan art used in this post! )
« Last Edit: October 29, 2019, 12:24:41 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Demon (Alpha 10/27/19)
« Reply #1 on: October 29, 2019, 12:25:05 PM »
10/27/19

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    Revamped Relic Upgrade system: Relic Upgrades now are purchased using Upgrade points rather than the previous one-size-fits-all approach. Most upgrades cost between 5-15 points, and summoners gain 1 Upgrade point per level.
    Two new starter demons have been added: the Familiar, which uses ranged magic attacks, and the Tulpa, which applies accuracy debuffs to enemies. Both share the Homunculi's ability to heal the summoner's HP and SP.
    The starting Upgrades for the Titan's Fist Relic have been significantly changed: the Titan's Fist's Upgrades are now oriented towards a no or low summoning playstyle, with Aux Guard III and Aux Power III providing great power to summoners who have less than 3 allies summoned (the fewer the better!)
    Also includes some small quality of life improvements to UI, including Consume automatically being activated when available and when it makes sense to do so.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training