Author Topic: 'Warsim: The Realm of Aslona' The best management rpg you've never heard of!  (Read 110585 times)

huw2k8

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Warsim 0.8.3.4 (Less Bugs More Content, 185 features)

Hey Everyone,

So another update, I've been working a fair bit on some combat stuff but in the mean time between bug reports and suggestions I've been building up what has now turned into another update so here it is!

NORTHWATCH BAN (1 feature)

It's no secret that the bandits of Fort Northwatch in the North love the Thickblood Tavern, so much so that if you attack it part of the Northwatch garrison will march down and get involved sometimes. Well now thanks to a tip by TJ the fort won't be so friendly to you if you've destroyed their beloved tavern. Your options go from being able to explore the fort, buy it, watch fights, and learn more, to just being able to attack or leave.

* Added alternate screen for Fort Northwatch if you've destroyed the Thickblood Tavern (credit TJ)

The new screen for an unhappy Fort Northwatch https://i.imgur.com/5kyMntX.png

NEW GOLD INDICATORS (6 features)

Always new places gold should be reported, now we've got another big bunch sorted! Cheers TJ.

* Added current gold indicator to staff hiring main menus (credit TJ)
* Added current gold indicator to spymaster for hire screens (credit TJ)
* Added current gold indicator to jester for hire screens (credit TJ)
* Added current gold indicator to general for hire screens (credit TJ)
* Added current gold indicator to steward for hire screens (credit TJ)
* Added current gold indicator to diplomat for hire screens (credit TJ)

The new hiring screen with it's new gold indication https://i.imgur.com/DNEscxU.png

SOUND REDUCTION EFFORTS (5 features)

It's no secret that some of Warsim's sound effects can be a bit loud or too quiet, thanks to some recent reports I've jumped on some of the culprits and plan to do more in the future to better equalise these sounds.

* Reduced volume of Drunk Crowd sfx (credit 71)
* Reduced volume of Forge Sound 1 sfx (credit 71)
* Reduced volume of Forge Sound 2 sfx (credit 71)
* Reduced volume of Witch laugh sfx (credit 71)
* Reduced volume of War laugh sfx (credit 71)

NEW NAME SUFFIXES (32 features)

More suggestions, more possible hero titles! We had a ton of new suggestions so I've split them into two sets, one for standalone name suffixes like below, and another section for suffixes that can be further randomised to create even more possible suffixes.

* Added new name suffix 'the Gut Puncher' (+7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Flesh Tearer' (+13 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Gob Hucker' (+3 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Swordbreaker' (+19 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Face Collector' (+25 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Scorched-Face' (-2 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Biter' (+8 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Easy Walker' (+5 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Door Kicker' (+5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Shin Kicker' (+6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Nose Taker' (+11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Soul Taker' (+37 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Stunty' (+2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Beast Hunter' (+35 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Blood Weaver' (+49 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Big Flame of Shame' (-5 battlescore)(Credit Strooper)
* Added new name suffix 'the Bumbling Baffoon' (-6 battlescore)(Credit Strooper)
* Added new name suffix 'the Murderer of Justice' (+22 battlescore)(Credit Strooper)
* Added new name suffix 'of Tiny Hands' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'of Sweaty Hands' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'of Brittle Bones' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Naive Fool' (+6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Walking Dead' (-11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Spineless Coward' (-11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Unfortunate One' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Sock Thief' (+1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Mouth Spitter' (+1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Stick Collector' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Nipple Slicer' (+9 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Dung Diver' (-9 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Feces Smearer' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Cur' (-2 battlescore) (Credit TJ)

NAME SUFFIXES THAT CAN BE FURTHER GENERATED (65 features)

These name suffixes can work as both standalone, or can be further expanded by the game. For example Turgo the Sly could also be Turgo the Sly Warlord which would be a higher battlescore suffix.

* Added new name suffix 'the Accursed' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Sly' (+11 battlescore)  (Credit Pathfinder)
* Added new name suffix 'the Pig-Snout' (+1 battlescore)  (Credit Pathfinder)
* Added new name suffix 'the Humble' (+5 battlescore)  (Credit Pathfinder)
* Added new name suffix 'the Bloodmancer' (+50 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Buttercup' (+1 battlescore) (Credit Strooper)
* Added new name suffix 'the Foolinator' (-1 battlescore) (Credit Strooper)
* Added new name suffix 'the Exterminator' (+32 battlescore) (Credit Strooper)
* Added new name suffix 'the Air-Headed.-3 battlescore) (Credit TheMightyOrctaur)
* Added new name suffix 'the Exhausted' (-5 battlescore) (Credit Defender)
* Added new name suffix 'the Fatigued' (-4 battlescore) (Credit Defender)
* Added new name suffix 'the Weary' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Sluggish' (-4 battlescore) (Credit Defender)
* Added new name suffix 'the Lumbering' (-1 battlescore) (Credit Defender)
* Added new name suffix 'the Blundering' (-6 battlescore) (Credit Defender)
* Added new name suffix 'the Ponderous' (+3 battlescore) (Credit Defender)
* Added new name suffix 'the Incompetent' (-10 battlescore) (Credit Defender)
* Added new name suffix 'the Bungling' (-3 battlescore) (Credit Defender)
* Added new name suffix 'the Unbalanced' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Unskilled' (-1 battlescore) (Credit Defender)
* Added new name suffix 'the Amateur' (-1 battlescore) (Credit Defender)
* Added new name suffix 'the Uneducated' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Dumb' (-4 battlescore) (Credit Defender)
* Added new name suffix 'the Daft' (-1 battlescore) (Credit Defender)
* Added new name suffix 'the Dolt' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Stupid' (-5 battlescore) (Credit Defender)
* Added new name suffix 'the Unintelligent' (-5 battlescore) (Credit Defender)
* Added new name suffix 'the Obtuse' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Asinine' (-4 battlescore) (Credit Defender)
* Added new name suffix 'the Yellowbellied' (-2 battlescore) (Credit Sirc)
* Added new name suffix 'the Limbless' (-15 battlescore) (Credit Sirc)
* Added new name suffix 'the Unsmart' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Meek' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Fumbling Idiot' (-10 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Crosseyed' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Uninvited' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Repentant' (+5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bloated' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Frostbitten' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Ill-Fated' (-10 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Reprobate' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Mournful' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Grim' (+11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Asthmatic' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Dingus' (-3 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Dongus' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Stooge' (-5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Frightened' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Enslaved' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Teary-Eyed' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bird-Brain' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Brain Damaged' (-11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Loaf' (-3 battlescore) (Credit TJ)
* Added new name suffix 'the Oaf' (-7 battlescore) (Credit TJ)
* Added new name suffix 'the Flippant' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Cocky' (+2 battlescore) (Credit TJ)
* Added new name suffix 'the Frivolous' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Superficial' (-2 battlescore) (Credit TJ)
* Added new name suffix 'the Insolent' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Blood-Fearing' (-4 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Humpback' (-2 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Dumpling' (+1 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Nobhead' (-1 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Meat' (+5 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Tomato' (+1 battlescore) (Credit Pathfinder)

BUGFIXES (74 features)

The never-ending mass of bugs cleared and fixed continues, as always I'm glad to be able to have this trawl and polish the game as best as I can thanks to these excellent player reports.

* Fixed debug mode 25 (hard mode resources but no background difficulty) not working (credit Greifenstolz)
* Fixed debug mode 26 (solid mode resources but no background difficulty) not working (credit Greifenstolz)
* Fixed 80+ text bugs in Arasuk villager dialogues (Credit TJ)
* Fixed 50+ text bugs in Arena patron dialogues (Credit TJ)
* Fixed text bug in Ruined lands demon attack screen (credit TJ)
* Fixed 15 text bugs in Blackmarket Central District intro events (credit TJ)
* Fixed text bug in paying gold in throne room (credit TJ)
* Fixed text bug with peasant collapses throne room reaction (credit TJ)
* Fixed 5 text bugs with independent kingdom unit throne room visit reaction texts (credit TJ)
* Fixed Bug with bandit hire text in Blackmarket (credit TheBlindSaiyan)
* Fixed 4 text bugs in wagon man can't trade screen (credit TJ)
* Fixed 5 text bugs in wagon man trade deal offer screen (credit TJ)
* Fixed text bug in map of the Near North purchase screen (credit TJ)
* Fixed 2 text bugs with masterless peasants looking for work encounter (credit TJ)
* Fixed 2 text bugs in desperate peasants joining encounter (credit TJ)
* Fixed 2 text bugs in masterless peasants leader talks to you encounter (credit TJ)
* Fixed text bug when depositing gold into the Royal Bank (credit TJ)
* Fixed text bug when withdrawing gold from the Royal Bank (credit TJ)
* Fixed 5 text bugs for bank loan main screen (credit TJ)
* Fixed 3 text bugs in bank vault intro screen (credit TJ)
* Fixed 5 text bugs in Wild North map purchase screen (credit TJ)
* Fixed 6 text bugs in Far North map purchase screen (credit TJ)
* Fixed 3 text bugs in Parched Lands map purchase screen (credit TJ)
* Fixed 5 text bugs in Oasis map purchase screen (credit TJ)
* Fixed 4 text bugs in Drylands Map purchase screen (credit TJ)
* Fixed 3 text bugs in South Coast map purchase screen (credit TJ)
* Fixed incorrect reference to Denland in the cartographer's guildhall (credit TJ)
* Fixed 4 text bugs in Denland map purchase screen (credit TJ)
* Fixed 4 text bugs in Songwood map purchase screen (credit TJ)
* Fixed 4 text bugs in Wildwood map purchase screen (credit TJ)
* Fixed 4 text bugs in Darkmarsh map purchase screen (credit TJ)
* Fixed 5 text bugs in Farrad Desert map purchase screen  (credit TJ)
* Fixed 4 text bugs in Lost Jungle map purchase screen  (credit TJ)
* Fixed 4 text bugs in Dunelands map purchase screen  (credit TJ)
* Fixed incorrect reference to Dunelands in the cartographer's guildhall (credit TJ)
* Fixed 2 text bugs in masterless soldiers looking for worth encounter (credit TJ)
* Fixed 2 text bugs in desperate warriors encounter (credit TJ)
* Fixed 3 text bugs in masterless soldiers needing a new master encounter (credit TJ)
* Fixed 2 text bugs with wandering knight flees encounter (credit TJ)
* Fixed text bug with pair of lost knight encounter (credit TJ)
* Fixed 3 text bugs in strange stone exploration chance encounter (credit TJ)
* Fixed 6 text bugs in wizard vs bandits encounter (credit TJ)
* Fixed 4 text bugs in champion discovery encounter (credit TJ)
* Fixed 8 text bugs with foreign ruler encounter (credit TJ)
* Fixed 4 text bugs in Sinking Sandhole screen (credit TJ)
* Fixed 4 text bugs in trio of wandering knights encounter (credit TJ)
* Fixed text bug in whispering winds encounter (credit TJ)
* Fixed text bug in grumbling rocks encounter (credit TJ)
* Fixed text bug in rotten head encounter (credit TJ)
* Fixed 8 text bugs in Old man denland stone pilgrim encounter (credit TJ)
* Fixed 2 text bugs in pathwalking denland pilgrim encounter (credit TJ)
* Fixed 3 text bugs in young lad skipping to denland stone encounter (credit TJ)
* Fixed 6 text bugs in gift tree visitor gives directions encounter (credit TJ)
* Fixed 4 text bugs in gift tree visitor encounter (credit TJ)
* Fixed 2 text bugs in monster description screens (credit TJ)
* Fixed 5 text bugs in slavers fort revolt screen (credit TJ)
* Fixed 3 text bugs in Northern Fort Ruin main screen (credit TJ)
* Fixed text bug in North Fort rebuild year one screen (credit TJ)
* Fixed text bug in North fort rebuild year two screen (credit TJ)
* Fixed 2 text bugs in North fort rebuild year three screen (credit TJ)
* Fixed 3 text bugs in North Fort rebuild year four screen (credit TJ)
* Fixed 4 text bugs in North fort rebuild year five screen (credit TJ)
* Fixed 4 text bugs in North fort with no leader main screen (credit TJ)
* Fixed 4 text bugs in internal bandit gang event (credit TJ)
* Fixed royal bank destruction not cancelling loan interest gain (Credit u/Darkmark8910)
* Fixed 17 text bugs with harvest turn report notifications (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn assassination event (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn unknown causes death event (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn fallen from high place event (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn death from old age event (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn leader ship duel event (credit TJ)
* Fixed 18 text bugs in end of turn finance reports (credit TJ)
* Fixed 20 text bugs in Scrote of the Green-Skins dialogues (credit TJ)
* Fixed talking to scrote once you have a tribute from Shallowrock cancels the tribute (credit TJ)

EVERYTHING ELSE (2 features)

Some slight changes and new things thanks to our new patreon patron!

* Added 4 new names thanks to Patreon patron Thorhallur
* Added new patron name to Grolok's Third Stump (Thanks for the support mate!)

WHAT'S NEXT

So I've finally finished the 100th encounter for the battle intro system, all the race related battle intro events are now complete and have their own sound effects sorted out. I'm looking into considering race prefixes next and making sure the events make sense as best I can (ie no intro event where an enemy kingdom charge in screaming if they are Mouthless Trolls)

There's still tons more to do but it's progressing nicely. I've built several systems that will be used in the battle intro events and once I'm fully finished with it all I'm going to get on with making a plan for the rest of my combat update workload.

Here are some of the new encounters:

The arrival of some demi-gods https://i.imgur.com/YjxRZSX.png

A horrible Cthuul kingdom https://i.imgur.com/KuBLWQm.png

Some Bogeymen arriving https://i.imgur.com/Dihx2X1.png

Good old gnomes, the sound effect for this is hilarious too https://i.imgur.com/YZrWKMe.png

Cheers

Huw

huw2k8

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Warsim 0.8.3.5 (The Overwhelmingly Positive Update, 500 features)

Hey Everyone,

So after 3 years in early access Warsim has hit Overwhelmingly Positive on steam. A fantastic milestone that is purely thanks to the players and the community. As a thank you I've spent the last few weeks working on a 500 feature update for the 500 reviews that got us the Overwhelmingly Positive tag. It's a mix of content but the main and crowning feature is the Great Gnome Casino! Thanks again everyone, this is literally a dream come true! <3

Here it is! - https://i.imgur.com/3rQy0AT.png

In celebration I'm also launching a 35% discount on Warsim for the next two weeks on both steam and itch.io!

THE GREAT GNOME CASINO (82 features)

For those of you who have discovered the nested away little gnome village in the south, have you ever wished to gamble away your gold on their beloved local games, Biggleroll and Gnome Insult Battling? Well now you can, following a new dialogue informing either the ruler of the village or the owner of the village tavern you can introduce the concept of gambling to them. Come back the following year and you will find things have changed!

* Added new dialogue with Bongles the Great that starts the Gnome Casino event
* Added new dialogue with Gribble the Drink that starts and alternate intro to the Gnome Casino event
* Added casino invite event
* Added village casino first arrival event
* Added secret code '69' that can be entered in main gnome village screen to automatically start the first arrival event and transform the village
* Added secret code '69' that when entered on the new casino screen will automatically add all 3 types of visitors to the village at once (Nomads/Vampires/Coastmen)
* Added ability for Drylands Nomads faction (if alive and not demonic) have 50% chance of being present at casino each year
* Added ability for Coastmen from Shaian have 50% chance of being present at casino each year
* Added ability for Baiaa Vampires (if alive and if Baiaa door open) have 50% chance of being present at casino each year
* Added new location 'Bongles' Palace'
* Added new design and set of dialogues for Bongles the Great in Casino Village
* Added viewable golden bongles statue
* Added viewable door to bongles secret room
* Added alternate no bet table for 'Boggleroll'
* Added dialogue for Bongles' Servant at the table
* Added new location Gribble's Palace and Casino
* Added new random event 'Nomad vs Vampire' when entering Gribble's Palace (Only if nomads and vampires are both present)
* Added new bar section of Gribble's Palace
* Added new bartender of Gribble's called 'Tipsy Twee'
* Added ability to speak to random patron of Gribbles (10 total dialogues)
* Added gambling room section to Gribble's Palace
* Added random number of gold added to casino vault each year 0-30k gold
* Added cap of 100k gold before casino wealth grows no more
* Added 10 gold per play Biggleroll gambling table
* Added 25 gold per play Biggleroll gambling table
* Added 50 gold per play Biggleroll gambling table
* Added 100 gold per play Biggleroll gambling table
* Added ability to speak to random gambler (10 total dialogues)
* Added High stakes room section of Gribble's Palace
* Added vampire visitor gnome complaint event (only if vampires are present)
* Added vampire afraid of high STAKES room event (only if vampires are present)
* Added 1000 gold per play High Stakes Biggleroll gambling table
* Added 5000 gold per play High stakes Biggleroll gambling table
* Added ability to view Cave Monster's Remains display
* Added Nomad comments on Cave Monster's Remains event (only if nomads are present)
* Added ability to speak to random high stakes gambler (10 total dialogues)
* Added visitors centre section of Gribble's Palace
* Added 4 dialogues with Visitor Centre gnome
* Added abillity to ask which groups are present in the village (vampires/nomads/coastmen)
* Added new set of dialogues for Gribble the Drink
* Added alternate text for local brewery in Casino village
* Added alternate blood graffiti version of local brewery in Casino village (if vampires are present)
* Added alternate dialogues for Dink the Slug Watcher in Casino village
* Added alternate text for water hole in casino village (if Nomads are present)
* Added random number of Gnome Insult Arena betting gold added each year 0-3k
* Added cap of 6k gold where Gnome Insult Arena betting gold stops growing
* Added ability to bet on Gnome Insult Arena battles
* Increased minimum insult battles held each year from 2 to 4
* Increased max insult battles held each year from 20 to 25
* Added screen for winning gnome insult battle bets
* Added screen for losing gnome insult battle bets
* Added screen for friendship ending draw in insult battle bet
* Added new district 'Backslums' to Gnome Casino
* Added new location 'Backslums Flophouse'
* Added new location 'Drip Soup Stand'
* Added new character with 8 dialogues 'Gromble-Grimble'
* Added new tavern 'Binky's Drinky Hole'
* Added ability to speak to Binky the Bartender
* Added ability to speak to a random patron of Binky's (15 total dialogues)
* Added ability to play free Biggleroll in Binky's
* Added ability to look out hole in the wall at Binky's
* Added random gnome peering event at Binky's
* Added hissing vampire event at Binky's (if vampires are present)
* Added ability to buy 'Imported Salty Ale' for 10 gold at Binky's (if coastmen are present)
* Added ability to speak to a random coastman tourist at Binky's (10 dialogues total) (if coastmen are present)
* Added ability to listen to a coastal singer (if coastmen are present)
* Added new location 'Gnomish Brawl Hole'
* Added new alternate screen for Gnomish Brawl Hole (if Nomads are present)
* Added ability to watch gnome fist fights (with new unique fist graphic)
* Added ability to hire gnome battle victor as a champion (if you have free slots)
* Added ability for gnome battle victor to refuse joining you
* Added ability for gnome battle victor to accept and join you for free
* Added ability for gnome battle victor to offer to join you for a random fee of gold
* Added new location 'Crumbling Slum Shacks'
* Added ability to give 1 gold coin for a random dialogue with a beggar gnome (10 total dialogues)
* Added ability to speak to the Hatless gnome
* Added The drained gnome to the Backslums (if vampires are present)
* Added ability to speak to random local gnomes (15 total dialogues)
* Added ability to destroy the village with a new screen
* Added screen for looting village's vault
* Added screen for looting village with vault empty (if you won all the casino's gold first)
* Added new screen for visiting destroyed village

Bongles' reward - https://i.imgur.com/Q6d3God.png

The new village - https://i.imgur.com/Ug9cgOH.png

Gribble's Palace and Casino - https://i.imgur.com/YfDwsK9.png

One of the Gambling Rooms - https://i.imgur.com/yEP4LiH.png

The Backslums, a horrible consequence of the expansion - https://i.imgur.com/OmXOd3a.png

A hatless gnome? The Horror! - https://i.imgur.com/vyzlqDX.png

KICK THEM OUT (4 features)

Ever entered your throne room, seen a line of 100 visitors and walked straight out... Well now you can just kick them out instead. If you want to kick out all but 10 visitors, you can do so. Thanks to a suggestion by LeMachinga on our discord I've added the option to remove a custom amount of visitors at any time from the 4th option in the throne room.

* Added ability to kick out any number of visitors (credit LeMachinga)
* Added new screen for no longer allowing visitors
* Added new screen for re-allowing visitors
* Added new menu for managing visitors

Get outta here! - https://i.imgur.com/MgDWeR5.png

SOUND IMPROVEMENT EFFORTS (100 features)

After getting a few reports of some sounds that were either too loud or too quiet, I decided to put a pair of headphones on and force myself to listen to all 400+ sound effects in the game and judge for myself. Just under a quarter of all sound effects have been tweaked, and in some cases completely re-recorded.

* Reduced volume of Sigh Sound 1 sfx (credit 71)
* Reduced volume of and tweaked Sigh Sound 3 sfx (credit 71)
* Reduced volume of and tweaked Bgax Open the Gate sfx (credit 71)
* Reduced volume of Breaking Orb sfx
* Reduced volume of Breaking Mutliple Orbs sfx
* Reduced volume of Bring the Beast sfx
* Reduced volume of and tweaked Burp sfx
* Increased volume of Warsim Calm Theme Music
* Reduced volume of and tweaked Cat Hiss sfx
* Reduced volume of and tweaked Slave Chains Broken sfx
* Reduced volume of Child Laugh 1 sfx
* Reduced volume of and tweaked Coin Drop sfx (credit 71)
* Reduced volume of Coughing sfx
* Increased volume of Obscure Court Fanfare Sound
* Reduced volume of Fight Punch 1 sfx (credit 71)
* Reduced volume of and tweaked Fight Punch 2 sfx (credit 71)
* Reduced volume of and tweaked Fight Punch 4 sfx (credit 71)
* Reduced volume of Fight Punch 5 sfx (credit 71)
* Reduced volume of Crazy laugh sfx
* Reduced volume of and tweaked Destroy Building sfx
* Completely rerecorded Court Fight sfx
* Completely rerecorded Heart Stab & Heaven Path doom sfx
* Reduced volume of Dragged Wood 1 sfx (credit 71)
* Reduced volume of Dragged Wood 2 sfx (credit 71)
* Reduced volume of Drink 5 sfx
* Reduced volume of Drunk Crowd sfx
* Reduced volume of eating time sfx
* Reduced volume of Evil deep laugh sfx (credit 71)
* Tweaked Goblin Death sfx
* Reduced volume of Goblin Parade sfx
* Reduced volume of and tweaked Goblin Hit Head sfx
* Reduced volume of and tweaked Goblin Puke sfx
* Reduced volume of and tweaked Goblin Langauge Trainer sfx
* Reduced Goblin Taunt sfx
* Reduced volume of and tweaked Goblin Grunt Death sfx
* Reduced volume of Happy Goblin sfx
* Reduced volume of Harpy screech sfx
* Reduced volume of and tweaked Laugh Man 5 sfx
* Reduced volume of and tweaked Laugh Man 6 sfx
* Reduced volume of Laugh Run sfx
* Reduced volume of Lightning sfx
* Reduced volume of Lightning Chant sfx
* Reduced volume of and tweaked the Long Serpent Lightning Chant sfx
* Reduced volume of Mad sfx
* Reduced volume of and tweaked Long May You Reign sfx
* Reduced volume of Warsim main theme music soundtracks
* Tweaked Man Death 6 sfx
* Reduced volume of Man Death 5 sfx
* Reduced volume of Man Stab sfx
* Reduced volume of Marching sfx
* Reduced volume of and tweaked Mass Death sfx
* Reduced volume of and tweaked Monster Fight Bite sfx
* Reduced volume of and tweaked Monster Fight Bite Hard sfx
* Reduced volume of and tweaked Monster Fight Big Stab sfx
* Reduced volume of Monster Fight tower hit sfx
* Reduced volume of Monster Munch Orb sfx
* Reduced volume of Monster Munch Orb Die sfx
* Reduced volume of and tweaked Monster Raow sfx
* Reduced volume of Nairo's Party sfx
* Reduced volume of Neck Snap sfx
* Reduced volume of Paper Ball sfx
* Reduced volume of Pass Out sfx
* Reduced volume of Pigman Rising sfx
* Reduced volume of and tweaked Prospecting in Mine sfx
* Reduced volume of Puke Coins sfx
* Reduced volume of and tweaked Puke Man sfx
* Reduced volume of and tweaked Punched sfx
* Reduced volume of Real evil laugh sfx
* Reduced volume of Rocket sfx
* Reduced volume of Secret Place Theme sfx
* Tweaked Sigh 5 sfx
* Reduced volume of Slap 1 sfx
* Reduced volume of and tweaked Slap 2 sfx
* Reduced volume of and tweaked Slap 3 sfx
* Reduced volume of Slap 4 sfx
* Reduced volume of and tweaked Sanctuary destruction sfx
* Reduced volume of Stargazers Song sfx
* Reduced volume of Taking Orb sfx
* Reduced volume of Talent Stone sfx
* Reduced volume of Trainer Death sfx
* Reduced volume of and tweaked Trap Door Group Demons sfx
* Reduced volume of and tweaked Trumpet sfx
* Reduced volume of and tweaked Trumpet 2 sfx
* Reduced volume of Trumpet fail sfx
* Tweaked two laughing goblins sfx
* Reduced volume of and tweaked Warcry 1 sfx
* Reduced volume of and tweaked Warcry 2 sfx
* Reduced volume of Wardrums 1 sfx
* Reduced volume of Wardrums 2 sfx
* Reduced volume of Warlaugh sfx
* Reduced volume of Warsim Punk sfx
* Reduced volume of and tweaked Watchtower destruction sfx
* Reduced volume of Wild Cries sfx
* Reduced volume of Wild Shouting sfx
* Reduced volume of and tweaked Witch Laugh sfx
* Reduced volume of and tweaked Wood Break sfx
* Increased volume of Gnome Yay sfx
* Reduced volume of and tweaked Yeah sfx
* Increased volume of Arena Crowd sfx (Credit 71)
* Increased volume of Blackmarket Muffled and Smallhaven Sfx (credit 71)

MORE ITEMS YOU SAY? (63 features)

Did anyone ask for more loot? Probably not but here it is anyway... I'm really liking the look of that rag soaked in orc sweat... remarkably it's only worth 1 gold.

* Added 63 new loot items to the game (found in random loot chests/destroying buildings/given as rewards etc)

THE GREAT GNOME CHOIR (2 features)

Ever wanted to conduct a choir of gnomes? Probably not... but now you can. If you know where the hidden gnome village is, there is now the ability conduct a choir in the local tavern there! Why? Good question...

* Added ability to conduct gnome choir in hidden gnome village (10 different gnome voice tones)
* Added dynamic graphic changing with whichever gnome is making sound

The great gnome choir - https://i.imgur.com/ar092Bm.png

NEW NAME SUFFIXES (32 features)

Another big batch of new possible name suffixes characters of the world can have, thanks for the suggestions guys!

* Added 32 name suffixes

NAME SUFFIXES THAT CAN BE FURTHER RANDOMISED (53 features)

Alongside the above names these are names I've identified could also have extra things added to them, so these names can be further randomised and expanded.

* Added 53 name suffixes

NEW KINGDOM TYPE (2 features)

I came across another lordly title 'Herzog' that I hadn't used, which makes this Warsim's 146th Lord/King title set up that kingdoms can get. After that Pathfinder had a cool new suggestion so we've now got 147 kingdom types!

* Added new kingdom type 'Territory' with ruler 'Overlord' and lord 'Herzog' available for civ level 4 and above
* Added new kingdom type 'Council' with ruler 'Archmage' and lord 'High Mage' avaialble for civ level 6 and above (credit Pathfinder)

NEW GOLD INDICATORS (20 features)

More reports of places that should have shown how much gold you have and haven't been, sorted! Cheers again TJ.

* Added current gold indicator to Helmsmith (credit TJ)
* Added current gold indicator to Rat Racing (credit TJ)
* Added current gold indicator to Unowned shallowrock mine (credit TJ)
* Added current gold indicator to Owned shallowrock mine if prospecting available (credit TJ)
* Added current gold indicator to Training Ground (credit TJ)
* Added current gold indicator to Barracks (credit TJ)
* Added current gold indicator to Grand Barracks (credit TJ)
* Added current gold indicator to Owned Hlok mine if prospecting available (credit TJ)
* Added current gold indicator to Unowned Monfort Mine (credit TJ)
* Added current gold indicator to Owned Monfort Mine if prospecting available (credit TJ)
* Added current gold indicator to Blackmarket Pickpocket Den (credit TJ)
* Added current gold indicator to Garralds City Tours (credit TJ)
* Added current gold indicator to Rihhm Terraforming screen (credit TJ)
* Added current gold indicator to Snail Racing Circuit (credit TJ)
* Added current gold indicator to Snail Racing Normal (credit TJ)
* Added current gold indicator to Nomad Camp if mercs available for hire (credit TJ)
* Added current gold indicator to Artifact Market Champion (credit TJ)
* Added current gold indicator to Goblinwood Warrior's District if goblin berserk mercs available (credit TJ)
* Added current gold indicator to Vampire Bat Racing (credit TJ)
* Added current gold indicator when hiring champions from brawl fights (credit TJ)

BUGFIXES (143 features)

A mountain of bugfixes that could be an update in it's own right, bit by bit they're all getting dealt with.

* Fixed 143 bugs and issues reported by players

EVERYTHING ELSE (1 feature)

Little extra that didn't fit anywhere, TJ pointed out that destroying the Love Cult camp didn't get any loot, well now it does, and there's even a love heart on the box.

* Added new special loot chest to love cult camp if destroyed (credit TJ)

The new loot - https://i.imgur.com/0nAcanL.png

WHAT'S NEXT

Now that this is out of the way I'm continuing on with the Combat update stuff. I will also be keeping on top of bug reports and best I can.

Cheers

Huw

huw2k8

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Warsim 0.8.3.6 (The Quality of Life Update, 119 features)

Hey Everyone,

The last week and a half has been amazing, since the Overwhelmingly Positive update we've had a ton of new amazing reviews and nearly 1000 new Warsim players! To everyone new, Welcome :)

This update is a pretty broad one, lots of little fixes and quality of life additions. I'm still working through a mix of bug reports and backlogged suggestions while also working through the combat update plans.

NAME SUFFIX SYSTEM EXPANDED (3 features)

For a long time certain name suffixes have been able to have addons added to them 'Garbald the Sad' could also be 'Garbald the Sad Knight' or 'Garbald the Sad Raider' modified by Warsim's in-game suffix add on system. Unlike adding new name suffixes, adding new suffix addons was a harder process done only within the games code. I set out to completely replace that system and have it fully moddable and accessible just like the suffix system is, so now in a new text file called 'Name Suffix Addon.txt' in the main Warsim Data folder you can find all of the possible addons followed by the battlescore bonus they provide. While expanding this system I added a ton of new addon parts which has led to over a quarter of a million new possible random name suffix combinations. You'll see these as hirable champions, staff members, enemy rulers etc. This system is even more exciting for me because unlike the 3000ish current name suffixes, all of these will be random and unpredictable combinations that will even catch me offguard. Being caught offguard with random content in a game I've spent 5 years making and know like the back of my hand is always a bonus!

* Added new moddable system for name suffix addons
* Added 265 new name suffix addons (was 57 now 322 total) (With 1199 total modifiable name suffixes this means there are 386'078 possible random name suffix combinations now)
* Made name suffix addon system 2x more likely to be used when generating names

Some of the random names created by the new system - https://i.imgur.com/nwb460p.png

MILITIA GROWTH (2 features)

A good point was made on our discord by Paul-2020 about not being able to see Militia unit growth, I've now added mention of it to the end of turn report.

* Added ability to see how many peasants have joined the milita each year in end of turn report (credit Paul-2020)
* Added alternate text for militia recruiting a single peasant in end of turn report

New end of turn report notice - https://i.imgur.com/MzqqNlH.png

NEW KINGDOM TITLES (5 features)

Some new titles for kingdoms and their rulers and lords that can spawn in your world, thanks for the suggestions guys!

* Added 2 new rare king titles 'The Sleeping God' and 'The Dead God' 1 in 1000 chance of appearing as a king title (credit Pathfinder)
* Added new kingdom type 'Pact' with ruler 'Grand Master' and lord 'Pact Maker' avaialble for civ level 3 and above (credit Pathfinder)
* Added new kingdom type 'Alliance' with ruler 'Overseer' and lord 'Guardian' avaialble for civ level 4 and above (credit Pathfinder)
* Added new kingdom type 'Tyranny' with ruler 'Tyrant' and lord 'Underling' avaialble for civ level 3 and above (credit 5HO)
* Added new kingdom type 'Cult' with ruler 'Great One' and lord 'Worshipper' available for civ level 3 and above (credit Pathfinder)

SUDDEN DEATH IMPROVED (4 features)

A few fixes to the games text and now a much better option to forfeit the game with it's own screen, thanks Prof Nonagon for pointing it out!

* Fixed 10 text bugs in sudden death game text
* Added indicators of gold changed and gained for opponent when winning and losing sudden death
* Added new screen for forfeiting sudden death game
* Fixed forfeiting sudden death game made the bet money disappear (credit Prof Nonagon)

ATTACK SCREEN IMPROVEMENTS (5 features)

A couple of improvements to the attack screen where you choose who to fight, including the ability to now change your mind and attack someone else or no one.

* Added ability to back out of an attack in the raid/invade/skirmish screen of main combat (credit Vlyn)
* Fixed bug with trying to attack nonexistent undead horde skipping your turn in combat
* Fixed bug with trying to attack goblin horde when not active skipping your turn in combat
* Fixed combat phase skipping bug
* Removed redundant error messages for attacking dead factions in combat screen

New option on attack screens - https://i.imgur.com/uh90VfX.png

DOMAIN NAMES IMPROVED (2 features)

I'm not talking about .com's here, there's a rare chance that a kingdom of gnomes could end up being called "Dibble's Domain" however this system was bugged and resulted in a lot of these 'Domain' names not coming out as intended. After a surpring number of 'fixes' not actually fixing it I managed to get it all sorted. I don't see these names too often in game as there's a 1 in 60 odds of them appearing in the 5 kingdoms you get per game. I've decided to make it a much higher 1 in 6 odds so you'll be seeing these a little more often.

* Fixed issue with 'domain' based kingdom names generating brokenly ie "'s Domain"
* Made domain based names 10x more common

TROOP TREE IMPROVEMENTS (3 features)

When vieiwing the troop tree of independent kingdoms you will now be able to compare them with your own and see more information.

* Reworked troop tree screen in independent kingdom diplomacy
* Added the option to compare your default 3 troop tiers with independent kingdoms in diplomacy (u/videovillain)
* Added colour changing breakdown depending on if troops in the same tier are greater, worse, or the same as eachother

A troop tree with units all worse than your default units - https://i.imgur.com/bpxXXyW.png

A troop tree with units all better - https://i.imgur.com/FZuQ4Su.png

A mixed troop tree - https://i.imgur.com/OEAcT3C.png

GOLD INDICATORS (8 features)

Several locations that didn't have indicators of your total gold now have them, cheers TJ!

* Added gold indicator to helmsmith (credit TJ)
* Added gold indicator to elixir needed throne room encounter (credit TJ)
* Added gold indicator to joke response throne room screen (credit TJ)
* Added gold indicator to hiring throne room bard (credit TJ)
* Added gold indicator to hiring throne room jester (credit TJ)
* Added gold indicator to blue man in blue house aftermath screen (Credit TJ)
* Added gold indicator to grand champion main screen (Credit TJ)
* Added gold indicator to combat academy main screen

BUGFIXES (65 features)

A big pile of bugfixes again, as usual mostly thanks to TJ and other player reports, thank you guys!

* Fixed 3 text bugs in demon ending final option screen
* Fixed 9 text bugs on overlords arrival in the realm
* Fixed 4 text bugs in final demon ending screen
* Fixed Smallhaven sounds not ending if player has music disabled and leaves the village (credit 71)
* Fixed issue with 3 prospective stewards for hire cost showing only first steward for hires price in the option (credit u/alexwilson)
* Fixed missing screen for giving slaves or peasants to vampires at Baiaa intro
* Fixed missing screen for offering gold for entry to Baiaa
* Fixed missing screen for attacking Baiaa at entry
* Fixed monfort mine prospecting success doesn't reopen the mine (credit Walker)
* Fixed 6 text bugs with Blackmarket Crier throne room encounter
* Fixed 12 text bugs with tournament bet success screens (credit TJ)
* Fixed 3 text bugs in Animal Fight Pit capture screen (credit TJ)
* Fixed 5 text bugs with animal fight pit owned text (credit TJ)
* Fixed 'You brings you over a nice ale' text bug in Nairo's party (Credit BlindIRL)
* Fixed 3 text bugs with fort rule change in owned forts (credit TJ)
* Fixed 3 text bugs in Fort Northwatch purchase screen (credit TJ)
* Fixed 4 text bugs in hiring hero to rule Northwatch (credit TJ)
* Fixed 6 text bugs with offer to buy Northwatch screen (credit TJ)
* Fixed text colour issues for Grand Galleon text (credit TJ)
* Fixed 2 text bugs in Monument of Kings main screen (credit TJ)
* Fixed 2 text bugs in Monument of Kings destruction screen (credit TJ)
* Fixed Missing line in monument of kings screen (credit TJ)
* Fixed 4 text bugs in Monument of Kings ruins screen (credit TJ)
* Fixed 4 text bugs with Krut, Erak, Rebels, and Bandit Horde ruling Monfort Mine main screen (credit TJ)
* Fixed bugged screen appearing if you hire 0 knights from the order (credit TJ)
* Fixed 7 text bugs in Northern Hall intro screen (credit TJ)
* Fixed 2 text bugs in Historian's guild intro (credit TJ)
* Fixed 2 text bugs in Century fest celebratory Historian's Guild Intro (credit TJ)
* Fixed 3 text bugs in Noreg's Western History introduction (credit TJ)
* Fixed 4 text bugs in Noreg's Denland breakdown (credit TJ)
* Fixed 12 text bugs in Noreg's Songwood breakdown (credit TJ)
* Fixed 5 text bugs in Noreg's Wildwood breakdown (credit TJ)
* Fixed 11 text bugs in Noreg's Darkmarsh breakdown (credit TJ)
* Fixed 12 text bugs in Noreg's second lesson introduction (credit TJ)
* Fixed 14 text bugs in Noreg's second lesson (credit TJ)
* Fixed 9 text bugs in Noreg's breakdown of the western empires rivals (credit TJ)
* Fixed 12 text bugs in Noreg's introduction to the Northern Clans (credit TJ)
* Fixed 15 text bugs in Noreg's north west war introduction (credit TJ)
* Fixed Currently fighting rebellion being shown in knight order hall when fighting bandit horde (Credit TheBlindSaiyan)
* Fixed 8 text bugs in Noreg's third lesson introduction (credit TJ)
* Fixed 26 text bugs in Noreg's Third lesson (credit TJ)
* Fixed 32 text bugs in Noreg's Fourth lesson (credit TJ)
* Fixed 8 text bugs with Orcish Grunter bard in throne room (credit TJ)
* Fixed 6 text bugs in musicians guild bard origin story text (credit TJ)
* Fixed 2 text bugs in throne room bard name reveal screen (credit TJ)
* Fixed 2 text bugs in repeatedly asking a bard names in throne room screen (credit TJ)
* Fixed 8 text bugs in Undead Horde defeat screen (credit TJ)
* Fixed 3 text bugs with heroic tale spread end of turn event (credit TJ)
* Fixed 3 text bugs with bandit horde merge meeting end of turn event (credit TJ)
* Fixed 4 text bugs in Baiaa battle introduction (credit TJ)
* Fixed 2 text bugs in Upper District of Baiaa ruins (credit TJ)
* Fixed 3 text bugs in ruins of the Shadow Council of Baiaa screen (credit TJ)
* Fixed text bug in Nasarak House ruins in Baiaa (credit TJ)
* Fixed text bug in Lemour House ruins in Baiaa (credit TJ)
* Fixed text bug in Damar House ruins in Baiaa (credit TJ)
* Fixed text bug in Dengeir House ruins in Baiaa (credit TJ)
* Fixed 2 text bugs in Shadow District of Baiaa ruins (credit TJ)
* Fixed missing text for Shadow District ruins (credit TJ)
* Fixed 3 text bugs in ruins of the Shade's Bloom Tavern in Baiaa (credit TJ)
* Fixed 2 text bugs in the Bloodworks ruins (credit TJ)
* Fixed 2 text bugs in the Bloodforge ruins (credit TJ)
* Fixed text bug in Thundil Tavern ruins (credit TJ)
* Fixed 3 text bugs in Lower District of Baiaa ruins (credit TJ)
* Fixed missing text for Lower Distrcit ruins (credit TJ)
* Fixed 2 text bugs with Blood Pits of Baiaa (credit TJ)

EVERYTHING ELSE (22 feature)

A ton of new tweaks and additions here that couldn't be put anywhere else. Including 42 new kingdom names, a new sound effect, a new random event when exploring and lots more.

* Added chance to discover barren land while exploring the realm (credit Le Machinga & TJ)
* Added the ability to free slaves and slave soldiers from other laws screen (Credit LeMachinga)
* Added new sound effect for taking Mushrooms (credit ERH)
* Added 42 new kingdom names 'Daskin, Deathhold, Deadguard, Jarnhold, Jomorica, Ithldaar, Zandoth, Piliv, Nilmar, Killdor, Korkovia, Norgrod, Grivania, Narkold, Morik, Nafkar, Rhefaria, Zhekovia, Bondaria, Shandaria, Yanerth, Yaneth, Dreolara, Drurn, Treon, Baeneth, Zeira, Zeiria, Zagneron, Duna, Honkoria, Koria, Stroth, Lorehold, Etania, Marth, Cyrnios, Yosson, Riveran, Lelantis, Varth, Thagua, Niri'
* Added 13 new human names 'Gelt, Gelthar, Gekle, Gelthor, Gelrik, Gelnan, Gelrolf, Gelth, Vlyn, Vlynt, Vlyntar, Vlyr, Vlyrgo'
* Added new option to request re-entry to goblinwood when banished if you have unbanned goblin slavery (credit Dorkmancer)
* Added new tracker of total battlescore of all units to the view troop count screen (credit Vlyn)
* Added new tracker of total battlescore of alL additional units to the view troop count screen (credit Vlyn)
* Reworked throne room jester hire text to clarify the gold fee is per year
* Reworked throne room bard hire text to clarify the gold fee is per year
* Added Baiaa tag to Big Red Canyon if Baiaa is discovered (credit TJ)
* Added -4 public opinion drop for destroying the gnome village (Credit TJ)
* Added new loot item gained when destroying musicians guild (Credit TJ)
* Made it so that you cannot summon gnome insult warrior entertainers to the throne room if the gnome village is destroyed (credit TJ)
* Made it so that putting the orb in the mad man's wall prevents bandits from retaking the Blackmarket from you (credit TJ)
* Added if no recruitment law active militia recruit up to +3 peasants per land you have (credit TJ)
* Made it so Slum gold collector appears in throne room 3x more if public opinion is high but much less the lower public opinion is (Credit TJ)
* Changed requirements for Koova's Warning throne room encounter from between 900-1000 demon horde demons to between 750-1499 (credit TJ)
* Made banning goblin slavery cancel Goblin Scourge if active (credit TJ)
* Made it so you cannot enact goblin scourge while goblin slavery is banned (credit TJ)
* Increased Arena Gladiator battlescore from 145 to 155
* Rewrote Nasarak House ruins text to clear up and explain the lack of visible ruins (Credit TJ)

New total strength of all units section of troop report - https://i.imgur.com/srzM20S.png

Discovering new barren land while exploring the realm - https://i.imgur.com/lx0vt27.png

New re-entry option after being banished from Goblinwood - https://i.imgur.com/sLSjc6r.png

Bgax letting you back in - https://i.imgur.com/GpTdpGE.png

WHAT'S NEXT

So I've recently fixed a big bug with my current combat update prototype, I'm now going to be looking to move forward and get more progress on the other events and mechanics of the new combat stuff in the background. At the same time I'm going to keep on top of bug reports and try and continue pumping out updates.

Cheers and hope everyone is doing good

Huw

huw2k8

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Warsim 0.8.3.7 (The Birthday Update, 260 features)

Hey Everyone,

So tomorrow (monday) is my 26th Birthday. A few weeks ago in preparation for this I figured it would be nice if I did a little 26 feature update to celebrate, but ended up instead aiming for 260 features, which has had been a ton of work. I decided to focus the main effort of the update on the complete rework of the second region of the Eastern lands, known as the Lost Jungle. Until now in my opinion it's one of the worst regions for having basically nothing worth doing there, so I've tried to change that.

LOST JUNGLE OVERHAUL

The new lost jungle - https://i.imgur.com/uSQDMOl.png

RANDOMLY GENERATED PROTOFOLK VILLAGES (44 features)

The crowning gem of the region are the up to two villages of Protofolk (cavemen) people who can occupy the region. These randomly generated tribes can be made up many different types that all have different effects and functions. You may find a tribe of hostile Protofolk who battle monsters in a central monster pit, or a tribe of dumb Protofolk who paint everything blue... Or maybe no tribes at all, just ruins.

* Added chance of 2 randomly generated protofolk tribes spawning in the region in conflict with eachother
* Added chance of single randomly generated protofolk tribe spawning in the region
* Added chance of two tribal village ruins spawning in the region (5 different ruin types)
* Added Blue village type (everything is blue, including the inhabitants)
* Added Warlike village type (aggressive and armed)
* Added Monster village type (monster pit and lots of monsters kept as pets)
* Added Explorer village type (lots of exploration and external objects)
* Added Fire village type (lots of fires and burning)
* Added ability to give bluetrii fruit to blue type tribe for entry
* Added village leader personality type 'Hostile' (will be aggressive and attack you if you try to enter the village)
* Added village leader personality type 'Curious' (will be friendly and inquisitivE)
* Added village leader personality type 'Stupid' (will react stupidly)
* Added village leader personality type 'Scared' (will hide from you)
* Added village leader personality type 'Strange' (will do some... strange things)
* Added ability to attack the protofolk villages (if victorious +1 loot item)
* Added 5 different introduction interactions with leaders of villages
* Added visitable Chief's Hut with 5 different graphical layouts depending on village type
* Added 35 different possible dialogues with village elder depending on village type
* Added fire pit location in village
* Added giant fire pit location in fire villages
* Added 10 dialogues for villagers of fire tribes
* Added 10 dialogues for villagers of explorer tribes
* Added 10 dialogues for villagers of blue tribes
* Added 10 dialogues for villagers of warlike tribes
* Added 10 dialogues for villagers of monster tribes
* Added Chimchogre statue location in village
* Added Blue Chimchogre statue variant in blue villages
* Added Blue statue location in blue villages
* Added Blue Dye pit location in blue villages
* Added Forbidden pile location in blue villages
* Added Pile of sharp sticks location in warlike village
* Added Skull pile location in warlike village
* Added Wardrum location in warlike village
* Added Fire Hole location in fire village
* Added Pile of wood location in fire village
* Added Flaming Totem location in fire village
* Added Monster Pit (with watchable monster fights) location in monster village
* Added Monster cages location in monster village
* Added Broken Monster Cage location in monster village
* Added Hut of smart location in explorer village
* Added Region map wall in explorer village
* Added Special Object Pile location in explorer village
* Added Big Brain tribe member with 6 dialogues
* Added 20 new protofolk names

A monster pit filled village - https://i.imgur.com/uz9uxNC.png

Oh you're the village leader nice to meet y... Um... gross - https://i.imgur.com/8FQzVua.png

A scared blue village - https://i.imgur.com/9SfNjLx.png

THE MIGHTY CHIMCHOGRE GUARDIANS (13 features)

The Protofolk aren't the only living things in the region, meet the Chimchogres, a bunch of Chinchilla-like Ogres who are worshipped as gods and who have a treasure for any who can answer their riddles.

* Added new location Chimchogre caverns
* Added Chimchogre introduction if there is at least one Protofolk tribe alive in the region
* Added alternate introduction if there are no protofolk tribes in the region
* Added the ability to sacrifice slaves or peasants to meet them if they aren't there
* Added Chimchogre riddle minigame
* Added Trove of randomly generated loot items if riddles done correctly
* Added ability to attack Chimchogres
* Added ability to take on both Chimchogres as champions if riddles done correctly
* Added ability to poke Chimchogre champions in your staff and champions screen if hired
* Added screen for visiting Chimchogre caverns after losing the riddle minigame
* Added screen for visiting Chimchogre caverns after attacking the Chimchogres
* Added screen for visiting Chimchogre caverns after hiring the chimchogres
* Added screen for visiting Chimchogre caverns after beating the riddle but not hiring the chimchogres

A pair of Chimchogres - https://i.imgur.com/bgJQaTc.png

JUNGLE TOTEM (2 features)

Replacing some empty random crap that sat in the same slot, the Jungle totem is a new location with an interesting event when visited.

* Added new location Jungle totem
* Added unique event when visiting Jungle totem

STARMETAL REWORKED (8 features)

The Starmetal meteorite used to be a static visitable location, but now if you have the right tools you can mine it up and use it for a number of different things!

* Added the ability to mine Starmetal Meteorite if you have the better mining tools kingdom upgrade
* Added ability to sell mined Starmetal for 20k gold
* Added ability to turn mined Starmetal into special armour that gives one of your champions +300 battlescore
* Added ability to turn mined Starmetal into a horrible statue that gives 1/2 chance of -1 public opinion per year
* Added ability to turn mined Starmetal into a great statue that gives 1/2 chance of +1 public opinion per year
* Added ability to revisit the crater left by the meteorite if you mine and sell/turn to armour to the starmetal
* Added ability to revisit horrible statue anytime as it replaces Meteor
* Added ability to revisit great statue anytime as it replaces Meteor

Mineable Starmetal - https://i.imgur.com/Q8I7SOG.png

TRAP FILLED CAVERN (15 features)

No one knows who set the traps, but the trap filled cavern is crawling with loot waiting to be plucked out by your brave explorers, just expect a few less explorers by the end of it.

* Added new location 'Trap filled cavern'
* Added ability to send peasants to explore trap filled cavern (1/6 odds of success)
* Added ability to send soldiers to explore trap filled cavern (1/3 odds of success)
* Added ability to send knights to explore trap filled cavern (2/3 odds of success)
* Added squashing wall trap outcome
* Added dart volley wall outcome
* Added axe trap outcome
* Added blade wall outcome
* Added lucky explorer outcome
* Added obvious trap outcome
* Added close call outcome
* Added many triggers outcome
* Added near death outcome
* Added screen for empty trap filled cavern
* Added random number of loot items available in trap filled cavern from game start

Alright, who's heading in? - https://i.imgur.com/9u1U8KI.png

A fantastic reward for a risky venture - https://i.imgur.com/DaaFrsY.png

JUNGLE TEMPLE REWORKED (9 features)

The jungle temple, for any who previously discovered it, was an unfinished puzzle that didn't work and led to a number of people trying to solve it (sorry guys). I've now reworked everything and made a new solvable puzzle with an interesting set of rewards, good luck!

* Added 2 new rooms to the jungle temple
* Reworked the jungle temple graphic and layout
* Added new poem to central jungle temple room
* Added secret puzzle to the jungle temple
* Added hidden room unlocked if puzzle done correctly
* Added second little puzzle to secret room
* Added special sequence if second puzzle is completed
* Added reward if second puzzle is completed
* Added new giant object unlocked in Lost Jungle region if certain things happen

One of the new rooms - https://i.imgur.com/89vPTlk.png

OLD IMPERIAL RUIN (5 features)

The Lost Jungle was said to be hold the ruins of an old empire within but previously only held an Old Pillair, now there's a visitable ruin with a number of locations to see.

* Added new location 'Old Imperial Ruin' with several internal locations to explore
* Added reworked version of the Old Pillar inside the Old Imperial Ruin
* Added Ruined Statue to the Old Imperial Ruin
* Added Ruined Tower to the Old Imperial Ruin
* Added Strange Carving to the Old Imperial Ruin

EVERYTHING ELSE

Beyond the Lost Jungle there were also plenty of bug fixes, new features, and new content to get us to that big old 260 number, so here they are.

MUSHROOM MEN REWORKED (3 features)

Warsim discord member LeMachinga sent in a very interesting set of redesign concepts for the current Mushroom men face generator. I looked over them and compared and his version was in my opinion, better than the default. So I set out to rework the mushroom faces to fit his design, and in the process beefed up the generator to have an extra 1.44 billion new faces. As a thanks for his contribution to the mushroom men design, one of the random possible mushroom man character names is Mushinga, a reference to LeMachinga. Thanks mate! :)

* Redesigned mushroom men faces based on LeMachinga's version of them (credit LeMachinga)
* Added 1.44 billion new mushroom men faces (was 1.63 billion, now 3.07 billion)
* Added new mushroom man name 'Mushinga' (reference to LeMachinga)

The new mushy boys - https://i.imgur.com/LMsZ4Bv.png

THRONE ROOM MANAGEMENT IMPROVED (3 features)

After a discord discussion between LeMachinga and LeechGirl the idea to allow a maximum number of visitors to the throne room was raised. It's a great suggestion and adds to our recent option to send away a custom number of visitors. Now players can set any limit they want and each year if the number of visitors exceeds this they will be sent away.

* Added new ability to set a maximum limit of visitors to the throne room (credit LeMachinga)
* Added screen for setting a maximum visitor limit higher than current visitors resulting in some being kicked out
* Relabelled the '4) Send away some or all of the throne room visitors' to '4) Manage the number of visitors' to fit better

New orders - https://i.imgur.com/jOjGfrv.png

NEW GOLD INDICATORS (13 features)

I always think there can't be more places to spend money that don't have an indicator of how much gold you have, and every day TJ proves otherwise.

* Added gold indicator to Thickblood Tavern owner dialogue screen (credit TJ)
* Added gold indicator to Blackmarket Bandit Houses diplomacy menu
* Added gold indicator to Rebels Diplomacy (credit TJ)
* Added gold indicator to Bandit Horde diplomacy (credit TJ)
* Added gold indicator to Krut Diplomacy (credit TJ)
* Added gold indicator to Erak Diplomacy (credit TJ)
* Added gold indicator to Minor Bandit Gang Diplomacy (credit TJ)
* Added gold indicator to Deserters diplomacy (credit TJ)
* Added gold indicator to Outlaw pest group diplomacy (credit TJ)
* Added gold indicator to Slave Revolt Diplomacy (credit TJ)
* Added gold indicator to knight anointing screen (credit TJ)
* Added gold indicator to Naraan pearl picker poem screen (credit TJ)
* Added gold indicator to Foreign merc hire screen (credit TJ)
* Added gold indicator to Merc hire menu (credit TJ)
* Added gold indicator to Demon Summoner (credit TJ)
* Added gold indicator to monster trainer hire screen (credit TJ)

SLAVE TRAINING PEN UPGRADE (1 feature)

A great suggestion by TJ, Now if you have the Slave Training Pen kingdom upgrade they will be able to turn Slave Soldiers into Slaves. Previously you could only do it the other way around but now if you want to convert the force entirely to units that help with the farming rather than your army, you can.

* Added ability to convert slave soldiers into slaves using the slave pen upgrade (credit TJ)

NAME SUFFIXES THAT CAN BE FURTHER RANDOMISED (37 features)

Another bunch of suffixes that can be randomised, each of these can have 322 extra modifiers on them. With our 37 new name suffixes and 322 modifiers that means there are 11914 new proc gen name suffixes possible!

* Added 36 new name suffixes
* Made 'the Repugnant' name suffix able to be expanded on

NEW LOOT (52 features)

With all the new locations where you can get loot, why not add another huge trove of it to keep things ever fresh!

* Added 52 new loot items

HERO ORIGIN STORIES (5 features)

Another bunch of possible origin stories for the heroes and champions of your world!

* Added 'Bear cave' hero origin story (credit Cat)
* Added 'Taunting pirates' hero origin story
* Added 'Monk' hero origin story
* Added 'Arena regular' hero origin story
* Added 'Scrubbing' hero origin story

BUGFIXES (30 features)

Always more bugs... there are always more bugs... at least these are fixed.

* Fixed cannot leave merc group resettle screen unless you give land to all groups (Credit u/Smilge)
* Fixed custom public opinon report showing references to pillage report instead of public opinion (Credit Grimes)
* Fixed no longer accurate demon advice from diplomat (Credit Grimes)
* Fixed issue with royal bank loan repayed but still showing interest gain each year (Credit u/Llevus and u/Darkmark8910)
* Fixed bug with 'Pole Militia' name suffix
* Fixed bug with 'Pole Militia' mercenary and bandit unit type
* Fixed missing line when refusing to hang peasants in diplomacy with weird personality kingdom rulers
* Fixed Text bug in third year history guild intro (credit TJ)
* Fixed 19 text bugs in third year of history lesson one (credit TJ)
* Fixed 37 Text bugs in third year of history lesson two (credit TJ)
* Fixed 40 Text bugs in third year of history lesson three (credit TJ)
* Fixed 45 Text bugs in third year of history lesson four (credit TJ)
* Fixed almighty dung throne room letter text bug
* Fixed dying and reloading setting throne room visitors to -1 (credit i720rebelz)
* Fixed the stole item drunk aftermath text bug
* Fixed incorrect title reference in the stop this madness event (Credit beetlebootboot)
* Fixed text bug in waking up with an item drunk aftermath
* Fixed text bug in merc group attack option text
* Fixed not being able to attack slave revolt with a merc group (Credit CorvoJavidan)
* Fixed text bug in Swordsman's Companion sword view screen options (credit u/MAXLARD)
* Fixed 8 text bugs in generic exploration screens
* Fixed text bug with slaver fort walls upgrade (credit TJ)
* Fixed text bug with prison upgrade screen showing 2000 max prisoners instead of 1500 (credit TheBlindSaiyan)
* Fixed Harlaw mining troops not going to Smallhaven when mine is bought (credit TJ)
* Fixed Blackmarket Central district mercenaries hire not reducing number of mercs for hire, but instead reducing prisoners (credit TJ)
* Fixed attacking Blackmarket after refusing rock paper scissors not working (credit TJ)
* Fixed issue with banning spiked knuckles in brawl pit (credit TJ)
* Fixed 11 text bugs with Goblin dancer text (Credit TJ)
* Fixed 9 text bugs with final year of history guild intro (Credit TJ)
* Fixed 59 text bugs in final year of history guild classes (Credit TJ)
* Fixed Ozymandias statue graphic bug

EVERYTHING ELSE (16 feature)

All the loose stuff I couldn't fit anywhere else.

* Having goblin celebration active now stops peasants complaining about goblins throne room encounters (credit Leechgirl)
* Added 40 new name suffix addons (these new 40 will turn the current 1190 moddable prefixes into 47.6k new possibilities
* Added the ability to see how many troops in total can be hired from independent kingdoms (Credit TJ)
* Renamed 'free' race prefix for freed slave races to 'freed' (credit AlonzoMuncyRPG)
* Added indicator of the effect of the Sentinel's Obsidian Greatsword (credit etanoixev)
* Added system that once you've banned goblin slavery and received the goblin joining bonus you cannot get it again until it's reset randomly 1/10 chance per year (credit TJ)
* Added new pop up when disabling Bluetrii use before battle explaining how to turn it back on (credit u/StarSpangledDonner)
* Added unique independent kingdom diplomacy blurb if all kingdoms are dead (credit TJ)
* Added unique independent kingdom diplomacy blurb if all kingdoms are at war with you (credit TJ)
* Added unique independent kingdom diplomacy blurb if all kingdoms are allied to you (credit TJ)
* Added system to detect blank and bugged relations files and delete them to prevent crashes (credit Znander)
* Rewrote text for loading a save file without a relations file
* Added new special pre battle text for mercs attacking slave revolt
* Removed redundant code in central district merc screen
* Added indicator of units you have in rocky cave gnome cavern main screen
* Made Ozymandias statue have two screens instead of one

Good old Blorktorn - https://i.imgur.com/HvnFShV.png

WHAT'S NEXT

I'm taking a week off for my birthday (milking it I know), when I come back it'll be combat update as usual. Thank you all for being such a fantastic and supportive community. All the comments, the reviews, encouragement and support has been and still is lifechanging for me. I'm humbled to be able to survive on making this game and to take on board all the great feedback I get to make the game better than it would ever be alone. Thank you all so much, I'll see you in a week! <3

Cheers

Huw

huw2k8

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Hey Everyone,

So it's been quite some time since the last release and that feels terribly uncomfortable for me if I'm being honest, but it's been for the greater good of getting this combat update progressed. In the last month the combat update has gone from about 15% done to 28% done and I'm gearing up for getting it to the point where I could potentially pre-release it to be tested and played by everyone which will be exciting.

As for this update, this is a collection of all sorts of side things worked on alongside this month. The majority of this stuff has come from discussion in the community forums/discord/subreddit and bug reports. Thanks everyone who lurks or is active in the community and those who've recently discovered Warsim, it's always very motivational to see all the activity and discussion!

**CUSTOM GAME SETTINGS REWORKED (21 features)**

The custom game option is meant to allow players to start a game that is customised and tweaked to their liking, but in many ways this custom game system was lacking. I've reorganised it a bit and added a bunch of new features such as, the ability to tweak the arena, and to start the game owning Darkdale, Blackmarket, and the Arena. As well as lots more customisation with the bandit horde and bandit gangs.

* Rewrote main text for custom game mode options
* Added new category system for custom game mode options
* Rewrote demon horde custom settings text
* Added indicator of total adventurer groups chosen on the main faction settings screen
* Made minor bandits and bandit horde settings separate
* Added ability to have large minor bandit gangs
* Added ability to have kingdom-like minor bandit gangs
* Added ability to have minor bandit empires
* Added ability to have bandit horde huge (5x default troops)
* Added ability to have bandit horde empire (9x default troops)
* Added ability to have bandit horde small (half usual troops and size)
* Added 30 to the max bandits that can spawn per territory for minor bandit gangs at game start
* Added 8 to the max warlords that can spawn per territory for minor bandit gangs at game start
* Added new option for even bigger demon horde spawn (2500 demons at game start)
* Added indicators of how many demons each option of demon horde size includes
* Removed goblin settings bug option allowing rebels to be disabled
* Fixed troop multiplication issue if you chose large bandit horde option multiple times
* Added the ability to start the game owning the arena (credit Zar)
* Added the ability to set the size of the arena at game start (credit Zar)
* Added the ability to start game owning Darkdale (credit Zar)
* Added the ability to start game owning Blackmarket (credit Zar)

The new main custom screen and it's new categories - https://imgur.com/Ohro3Qd
The new faction settings - https://imgur.com/pxCTi5a
The new bandit horde screen - https://imgur.com/QHiNgfe
Minor bandits custom screen - https://imgur.com/y9Uxoub
New options for the arena - https://imgur.com/I5t1lSn
Blackmarket and Darkdale options - https://imgur.com/jcKe4vX

**BANDIT HORDE FRIENDSHIP (11 features)**

When you have a truce and a good relationship with the Bandit Horde, why not see some benefits of it. Now the bandits may occasionally send you gifts, but much more so if you have a higher relation. Gifts could include, a cut of gold from a raid, some goblin slaves, a new bandit hero as your champion, and more!

* Added chance of Bandit Horde sending you a gift if you have a truce with them
* Added a tiered system with much higher odds of gifts depending on how high your relation with them is (10 tiers)
* Added 'Token of your friendship with the horde' gift
* Added 'Diplomacy instead of Headchopping' gift
* Added 'Enjoy the gold or else' gift
* Added 'A cut of a raid' gift
* Added 'Goblin slave raid' gift
* Added 'Captured knight' gift
* Added 'Bandit welps come of age' gift
* Added 'Random loot item' gift
* Added 'Bandit warlord joins as champion' gift

Bandit Goblin Slaves - https://imgur.com/DUulXCU
A cut of a bandit raid - https://imgur.com/aQtwPIC
Bandit hero for you - https://imgur.com/5XTYRnE
Bandit Welps - https://imgur.com/VO2lJ09

**FRIEND OF THE MERRY MEN (6 features)**

When bandit gangs form, there are many types of bandit they could be. Most are better are recruiting, or more vicious, or steal more, but Merry Men and Honest Men are your more Robin Hood types. TJ suggested having them be recruitable if you had 100 public opinion. Now you'll have the option and if they do join you, there's a chance the leader will offer to join you as a champion.

* Added ability to attempt to recruit minor bandit gang if they are Merry Men or Honest Men and you have 100 public opinion (credit TJ)
* Added 3 acceptance screens for gang joining you
* Added 3 refusal screens for gang rejecting the offer
* Added chance of bandit gang leader offering to join you as a champion if you have free slots
* Added chance of bandit gang leader joining you as a knight
* Added chance of bandit gang leader leaving to roam the world

New option for merry men - https://imgur.com/cgruTJT
They joined me! - https://imgur.com/w0YooiS

**ADVENTURER GROUP REPORTS (4 features)**

I still have a lot of work to do with adventurer groups but this has fixed quite a few issues and made sure adventurer groups actions are visible in game once again.

* Made any adventurer group events involving your own troops now always shop up in your reports
* Fixed 2 text bugs with Blackmarket event with adventurer's groups
* Fixed adventurer group bug that can cause negative soldiers as event kills soldiers instead of knights even if player has no soldiers
* Fixed adventurer group events not being visible in new turn report system

**HIGH SCORE REWORK (5 features)**

A new rework of the high score system, now when the game ends your score total will give you a title. From worst to best they are: Dirt Farmer, Sub-Peasant, Peasant-Like, Failed Lord, Mediocre, Unworthy, Barely Worthy, Lord, High-Lord, Royal, High-Royal, Mighty Ruler, Paragon of Power, All-Powerful, God of the Realm.

* Added breakdown of how points are calculated to the final game score screen
* Reworked system of final score to be lower overall
* Reworked end score to give you a title (of 15 possible titles)
* Added alternate text for each of the 15 titles
* Added bank gold to be counted in end of game point tracker for high score

New high score system - https://imgur.com/zaDVtPn

**MAIN GAME SCREEN INFORMATION (2 features)**

Thanks to a discussion on the Warsim discord you now get a clear indication of visitors and exploration chances from the main screen without having to go in to check

* Added indicator of total throne room visitors on the main game menu (credit Neceros)
* Added indicator of total exploration changes on the main game menu (credit Neceros)

The new main screen notifications - https://imgur.com/S1UVoWF

**BRAWL PIT UPGRADE COST CHANGES (2 features)**

After a discussion with Themastaman it was made clear that 40k of upgrades and sometimes less than 500 gold per turn in profit isn't a good mix at all. I've reduced the prices by a fair bit to make it a bit more balance.

* Reduced cost of Brawl Pit size upgrade from 10k to 5k (credit Themastaman)
* Reduced cost of Brawl Pit Aesthetic upgrade from 10k to 2.5k (credit Themastaman)

**REBUILD DARKDALE DEBUG OPTION (1 feature)**

Entering the cheat 399 will add a new menu to the main screen, in this debug menu the last option (22) allows you to respawn darkdale if it's destroyed.

* Added ability to rebuild darkdale in the debug menu

**GOLD INDICATORS (5 features)**

All of these are places that you can pay for things but couldn't see how much gold you had, thanks for the reports guys!

* Added gold indicator to Soldiers celebrating throne room encounter (credit Minty)
* Added gold indicator to Social Policies law screen if applicable (credit TJ)
* Added gold indicator to gold coin beggar Blackmarket slums encounter (credit TJ)
* Added gold indicator to knightly order founding screen (credit TJ)
* Added gold indicator to Combat Academy screen if upgradable (credit Neceros)

**BUGFIXES (34 features)**

I hate bugs, but I love thick bug fix lists!

* Fixed Dapplogk's cup game incorrectly showing gold gained instead of lost (credit Neceros)
* Fixed diplomat skill check screen showing incorrect numbers
* Fixed sound issue with buying scorpion fighting pit (credit TJ)
* Fixed Blorktorn statue room unexitable bug (credit TJ)
* Fixed double gold indicator (credit Minty)
* Fixed minor bandit gangs able to set up dens in the Blackmarket even when it's ruined (credit u/Smilge)
* Fixed minor bandit gangs able to hire mercs from Blackmarket even when it's ruined (credit u/Smilge)
* Fixed Blackmarket Sudden Death Gambler sound bug (credit TJ)
* Fixed ending goblin celebration removes less relation than enacting it gives with goblin clans leading to relation exploit (credit Prof. Nonagon)
* Fixed Assurak Conversion ritual incorrectly showing 0 cultists converted
* Fixed issue with unowned combat academy showing grand champion training even if you sent a personal champion instead (credit Charles)
* Fixed issue with Blackmarket recapture end of turn event missing a line
* Fixed troop count disappearing from fighting cave beast screen after first fight (credit TJ)
* Fixed 11 text bugs in Southern History Exam (credit TJ)
* Fixed 4 text bugs in Southern Exam passing screen (Credit TJ)
* Fixed text bug with stupid leader vassalisation acceptance (credit TJ)
* Fixed coin of fate special event for peace not resetting sound properly (credit TJ)
* Fixed text bug with trying to speak to smugglers of smuggler's camp (Credit TJ)
* Fixed 2 text bugs with looting smuggler's camp (credit TJ)
* Fixed leaving the completed smuggler's camp screen text bug (credit TJ)
* Fixed text bug with toll paid screen with bridge troll (Credit TJ)
* Fixed 19 text bugs in Golden Lily Pad Tavern dialogues (credit TJ)
* Fixed 14 text bugs with green ale drinking texts (credit TJ)
* Fixed vomit hole text in 3 taverns (credit TJ)
* Fixed text bug with watered down ale (credit TJ)
* Fixed 3 text bugs with using vomit hole (credit TJ)
* Fixed 14 text bugs in sudden death dice game (credit TJ)
* Fixed 5 text bugs in goblin sudden death intro (credit TJ)
* Fixed 9 text bugs in Lone Arrow tavern intro text (credit TJ)
* Fixed text bug in extra strong ale event (credit TJ)
* Fixed text bug in weak ale event (Credit TJ)
* Fixed recruiters not included in wage estimates when changing knights wages (Credit Nico)
* Fixed bug with bar fight starting over spilled milk text
* Fixed 11 text bugs with dice game twelve

**EVERYTHING ELSE (4 feature)**

Some loose stuff that I couldn't fit anywhere else!

* Added indicator of exact relation change with krut and erak when starting or ending goblin celebration
* Removed duplicate name suffix 'Corpseeater' (credit TJ)
* Added new 69420 combination reaction for the secret door in the Blackmarket (credit Themastaman)
* Removed jarring sound from the monster fighting pit (credit Themastaman)

**WHAT'S NEXT**

I'm returning to combat update stuff next week and am going to start looking at the fundementals of having the new combat system merged into the game with the current standard combat. I'm expecting some issues but if I can get it to work I could potentially get this early combat rework released much earlier than previously planned. This will be exactly what I've been sharing in combat update screenshots and posts but not much more than that.

Once It's released I'm looking forward to the feedback and of course from then on any combat update work won't be hidden away but will be released like regular updates. I'm giving myself 2 weeks to get this combat merge done but it could be longer depending on how things go.

I'm excited about the idea of it though!

Thanks for reading and I hope everyone is doing well :)

Huw

huw2k8

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Hey guys, for anyone who has been following this thread and is interested in Warsim but hasn't pulled the trigger yet the game is 40% off ($4.79 US, £3.29 UK, 3.89 EURO) for the Steam Summer Sale!

I'm happy to answer any questions but if you're on the fence now is the time :)

Steam page - https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

Itch.io page - https://huw2k8.itch.io/warsim

huw2k8

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Warsim 0.8.3.9 (The Arena Remastered Update, 114 features)



The Arena was once the heart of the games one on one combat, but in the time since it's addition years ago, brawling/scorpion pit fights and more have been added, and all of them have been displayed a lot better than the Arena, despite the Arena being a huge centre piece. This has always bothered me but I've never had the chance to do anything about it and so have been saving a list of ideas and suggestions for the Arena for a while. I ended up here by mistake as I was working on some Arena bugs and got so deep in I figured... well, I'm here now, might as well overhaul it.

There are tons of different features and additions in this update and it's taken a lot of work, but I'm very happy to be able to finally show it, I hope you guys enjoy! :)

THE ARENA REMASTERED (53 features)

I went through the Arenas entire system and rewrote a lot of it, there are now 100s of new fight moves, scores of new sound effects and events, and a lot more randomisation and chaos.

* Added new improved move by move fight system for the Arena
* Made the move by move fight system the default option (no more entire fight at once)
* Added the ability to enable the old Arena all at once system
* Added display of HP for Arena fighters
* Added coloured changes to HP for health getting lower
* Added notification display of HP loss
* Added new system with sound effect for Overkill (if death is -15 hp or more)
* Added new system with sound effect for Extreme Overkill (if death is -100 hp or more)
* Added new dynamic system with 30 different tweaks to the old arena HP system to allow for more variation
* Added system to make it 5x more likely for much weaker units to win fights they ordinarily would not (Example Soldier vs Peasant previously would be 99 wins for soldier, 1 for peasant, it's now 95 for soldier, 5 for peasant via my tests)
* Added new system for Pacifist units in the Arena (they will no longer fight)
* Added 8 moves for pacifist fighters
* Added 10 new sound effects for light stabs/slashes
* Added 30 new sound effects for hard/normal stabs/slashes
* Added 4 new sound effects for blocking
* Added 3 new sound effects for blocking and then returning with a stab
* Added 5 new sound effects for Arena crowd
* Added 6 new sound effects for parrying
* Added 3 new sound effects for for kicking
* Added 3 new sound effects for kicking and knocking opponent to floor
* Added 2 new sound effects for Arena spike pit
* Added 3 new sound effects for Double stab
* Added 5 new sound effects for body falling over
* Added 6 new sound effects for Arena Interfearance (Bottles/Arrows/Fire)
* Added 20 new moves for Blind fighters in the Arena
* Added 16 new moves for Good strikes
* Added 16 new moves for Blocking and Hitting
* Added 16 new moves for Light Hit
* Added 16 new moves for Very Light Hit
* Added 16 new moves for Missing Wide
* Added 16 new moves for Missing close
* Added 16 new moves for Head Hit
* Added 16 new moves for Kicking
* Added 16 new moves for Hard Strike
* Added 16 new moves for Parry/Parry and Hit
* Added 5 new moves for Arena Interfearance variants
* Added new 'Gnome throw' event where a gnome is thrown at one of the fighters (with sfx)
* Added 32 new kill move encounters
* Added 16 new moves for Stabbing
* Added 16 new moves for Double Strike
* Added 10 generic non fight events
* Added 15 crowd cheering events
* Added 3 special blind fighter crowd cheering events
* Added new random insult system with 70 insults Arena fighters may shout at eachother
* Added 10 new trip and fall events
* Added new critical hit system (1 in 40 chance a move will be a crit)
* Added fighters with 'Lucky' in their name get double odds of crit
* Added critical hit (5x normal move damage)
* Added super critical (15x rarer) (10x normal move damage)
* Added new screen for post fight
* Added 15 new texts to display in post fight screen for defeated fighter
* Added 5 new texts to display in post fight screen for victorious fighter
* Added 5 new texts to display in post fight for victious fighter if it's a champion challenge

A crit in action - https://i.imgur.com/5kGYGKK.png

A funny insult - https://i.imgur.com/Yd98If2.png

A blind fighter - https://i.imgur.com/iQycaLx.png

SLAVE GAUNTLET (4 features)

While working through my old Arena plans I saw a suggestion for a slave gauntlet by UltimateBlade from the Audiogames forums, It looked like a cool idea so why not. Now as long as you own the Arena and have 8 slave soldiers you can host a tournament for their freedom, and your profit. It will differ from normal tournaments in the way that you can't bet, and that it makes you money instead of costing it. This could be yet another avenue for profit for an unscrupulous evil ruler, or a slave baron.

* Added a new tournament type 'Slave Gauntlet' (Only if you own the Arena and if you have 8 slave soldiers) (credit UltimateBlade from Audiogames)
* Added new scenes and text for Slave Gauntlet
* Added -1 public opinion drop for running a slave gauntlet
* Added between 100-1500 gold profit for hosting a slave gauntlet in your Arena

The start of a slave gauntlet - https://i.imgur.com/NiZfKk6.png

The fighters are ready - https://i.imgur.com/YCE0t00.png

Slave gauntlet winner - https://i.imgur.com/62fWMqZ.png

Slave gauntlet income - https://i.imgur.com/7eeQtY9.png

THE EXECUTION OF A CHAMPION (27 features)

A nice suggestion from Anarcho-Raoism on our discord for executing champions got me thinking, so I present to you a new system with lots of outcomes and randomisation!

* Added the option to execute a grand champion (Credit Anarcho-raoism)
* Added 15 different reactions from arena owner (if not owned by you) depending on their personality
* Added begging for exile outcome (includes option to exile instead of execute)
* Added take my gold outcome (includes of option to accept gold and exile instead of execute)
* Added crying champion outcome
* Added stone cold expression outcome
* Added laughing at death outcome
* Added suicide outcome
* Added Last stand outcome
* Added chance of random 0-2 public opinion loss when executing champion
* Added +3 public opinion loss if champion has 30+ wins
* Added +2 public opinion loss if champion has 15+ wins
* Added +1 public opinion loss if champion has 5+ wins
* Added lesser public opinion loss for exile
* Added new blurb for hall of fame beheaded champions
* Added new blurb for hall of fame exiled champions
* Added new blurb for hall of fame suicide champions
* Added new blurb for hall of fame last stand champions
* Added 1/30 odds of Arena being destroyed in peasant riot in aftermath of execution
* Added 1/30 odds of small riot happening
* Added 1/30 odds of small protest happening
* Added odds of protest/riot/destruction much higher if public opinion is very low
* Added odds of protest/riot/destruction 25% less likely if public opinion is above 50
* Added odds of protest/riot/destruction are more likely if champion has lots of wins
* Added 5 different comments from Arena owner if unowned arena is destroyed
* Added option to choose who replaces champion if you own the arena
* Added champion challenge notification for when the champion is dead and you don't own the arena

The new eighth option - https://i.imgur.com/hc7zKeH.png

Arena owners reaction to execution of his champion - https://i.imgur.com/vzdMN5t.png

A champion not taking it so seriously - https://i.imgur.com/sAf7HBr.png

A begging champion - https://i.imgur.com/HdYuOCF.png

An executed champion - https://i.imgur.com/8hyYLuo.png

An executed champion in the hall of fame - https://i.imgur.com/nS6Oeeh.png

What happens when a champion is removed - https://i.imgur.com/kTK0kEw.png

A champion begging for freedom - https://i.imgur.com/DdRcenx.png

Free money - https://i.imgur.com/nRZqTsX.png

A grim ending to the encounter - https://i.imgur.com/Sie7xx0.png

And the aftermath of that - https://i.imgur.com/g69SPME.png

A LIMITED OCCURANCE (7 features)

Infinite fights per year was a bit excessive, and also allowed the cherry picking of when to bet and when not to. Now each year there will be a limited number of fights in the Arena depending on the size of the Arena. This won't be very noticable at the higher level of Arenas unless you are an arena fanatic.

* Added new limit of total number of fights in the Arena
* Added 5 fights per year limit to smallest Arena type 'Fight Pit'
* Added 10 fights per year limit to second smallest Arena type 'Little Arena'
* Added 15 fights per year limit to standard Arena type 'Arena'
* Added 20 fights per year limit to 'Grand Arena'
* Added 30 fights per year limit to 'Colossal Arena'
* Added new secret code '69' which sets total fights to 99 (enter on arena main screen)

15 Fights to go - https://i.imgur.com/CIYvaxJ.png

No fights left - https://i.imgur.com/zmREysy.png

OTHER ARENA TWEAKS (6 features)

While working on this big arena feature addition I ended up adding and fixing things in other areas too, the one I'm most excited for is the hall of fame changes. Now when a champion dies in a normal fight, if he is added to the hall of fame, the hall of fame entry will track who it was that killed him. Previous the entries didn't have this information and still worked ok, but with this information it adds another element to the hall of fame, maybe the number one champion of all time was defeated by the number 8, perhaps some of the hall of famers were defeated by champions who themselves were defeated too quickly to enter the hall of fame themselves but are forever immortalised as the ones who defeated the greatest champions. It's a minor change but in my opinion it's quite a big improvement to the hall of fame and I'm super excited to see the new hall of fame stories develop while I'm playing.

* Added arena hall of fame entries now show you who defeated them
* Fixed issue with arena 32 man tournament second stage graphic
* Fixed text bug with public opinion loss for grand champion arrest
* Added missing menu option for housing upgrades in arena
* Removed irrelevant warning texts for bribing grand champion to fight
* Added new screen for bribing grand champion but there isn't a grand champion

Active hall of fame - https://i.imgur.com/gagfhOj.png

COLOURFUL SCORPIONS (10 features)

After a suggestion by our discord member 14Patrik, scorpions now have varying colours, Good idea mate!

* Added new colour system for scorpion pit scorpions (credit 14Patrik)
* Added white colour for Albino scorpions
* Added Grey colour for ancient scorpions
* Added purple colour for enchanted scorpions
* Added green colour for questionable (goblin) scorpions
* Added dark grey colour for black scorpions
* Added red colour for red scorpions
* Added grey colour for old scorpions
* Added white colour for white scorpions
* Added green colour for healthy scorpions

Two shots of colourful scorpions in action - https://i.imgur.com/smCu5yL.png https://i.imgur.com/uxCWTSy.png

DUMBLE-PACK (2 features)

The scourers of the Artifact Market may know of the artifact 'The Staff of Dumble' a staff that if given to a champion who bears the name 'Dumble' it will double their strength. The issue with this is there are only 4 Dumble-esque names in game and the odds of them occuring are super slim among the 1776 other human names that could be chosen. The artifact was always made to be a practically impossible one to pull off, but to help a little I've quadrupled the amount of Dumble-esque names in game, good luck!

* Added 12 new human names 'Dumblesquek, Dumbledink, Dumbledonk, Dumbledork, Dumbletwoo, Dumbledimp, Dumbledok, Dumbledoop, Dumbledonk, Dumbletork, Dumbledee, Dumbledwep' (credit NotFox)
* Added ability to give the dumble staff to a dumble champion directly from the arena menu

BUGFIXES (3 features)

A handful of bugs based on helpful reports from players. Thanks guys :)

* Fixed text bug with demon advice (credit Fatalweirdo)
* Fixed trap door upgrade being incorrectly refered to as throne room upgrade (credit Matt1211)
* Fixed mystery slaver never giving demons (credit KoningKrush)

EVERYTHING ELSE (2 features)

A few changes unrelated to everything else

* Made 'press space bar to skip' option now say 'Hold space bar to skip' (credit Adrive)
* Made 777 on Warsim main menu open up an Arena Fight tester

WHAT'S NEXT

I'm getting back into the combat stuff again as this update was meant to be a short break to get back into coding after my computer broke down for a week.

Huw

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Warsim 0.8.4 (Arena Remastered Follow Up Update, 63 features)

Hey guys, a little follow up from my previous update. I've added some new content for the Arena and fixed some things as well as adding new content for exploration, mining, and the militia!

ARENA ADDITIONAL CONTENT (18 features)

To follow on from the Arena Remastered Update I've got a bunch of new additions to beef it up!

* Added 30 more arena insults
* Added 3 new pacifist moves in the Arena
* Added Point and grin random event to Arena
* Added Coins thrown random event to Arena
* Added Fake swing random event to Arena
* Added Point sword and grin random event to Arena
* Added swing for the crowd random event to Arena
* Added we bet on you banner random event to Arena
* Added we bet on them banner random event to Arena
* Added fart random event to Arena
* Added streaking goblin random event to Arena
* Added sword toss random event to Arena
* Added sound effect to flip sword from one hand to another encounter
* Added sound effect to booing crowd encounter
* Added sound effect to crowd throw coins encounter
* Added sound effect to fake swing encounter
* Added sound effect to fart encounter
* Added sound effect to running goblin encounter

- New pacifist move - https://i.imgur.com/0DHWQjL.png

- A crowd interaction - https://i.imgur.com/7JozINy.png

ARENA TWEAKS (6 features)

A few tweaks to the Arena!

* Added 3x damage done against pacifists (to ensure fights don't drag on when only one is fighting) (credit u/Cplusfuck)
* Made it more likely that lower strength troops can get lucky and access higher strength moves sometimes in fights
* Made it possible for fighters with skill above 250 to also have access to higher strenth moves sometimes (previously only 249 and below)
* Fixed issue with kick moves breaking the screen when you have a spike pit installed
* Fixed issue with pacifist sound effects in Arena
* Fixed issue with pacifist being the stronger fighter causing issues

EXPLORATION FOREVER (16 features)

Once you've discovered every location you can never explore again, making your exploration chances useless. Now you can explore forever, finding only random events instead. I've added a bunch of new ones to help keep it as fresh as possible.

* Added ability to keep finding random events once every location is explored if you still have explore chances (Credit Walker)
* Added rotten severed hand Southern exploration event
* Added severed hand southern exploration event
* Added severed hand holding a single coin exploration event
* Added severed hand holding a few coins (rand) exploration event
* Added severed hand holding a bag full of coins (rand) exploration event
* Added Drylands Nomad corpse explore encounter
* Added strange poop pile lost jungle explore encounter
* Added poop pile lost jungle explore encounter
* Added distant screaming animal encounter to lost jungle
* Added blood rock explore encounter
* Added Young strength stone pilgrim near north encounter
* Added band of warriors strength stone pilgrims near north encounter
* Added why not strength pilgrim to near north encounter
* Added Rihhm exploring children encounter
* Added Rihhm secret trail encounter

- Pilgrim encounter - https://i.imgur.com/oxMluo5.png

- Animal poo - https://i.imgur.com/Q8kxHWC.png

- A rotten head - https://i.imgur.com/ghJOSri.png

MINEPROVEMENTS (17 features)

A while ago I upgraded Monfort Mine but never got around to doing it for the others, now I've finally caught up.

* Fixed issue with Monfort Mine adding peasants when mine is empty missing a line on screen
* Added new screen for not having enough peasants for Hlok Mine
* Added new screen for trying to put too many miners in Hlok Mine
* Added new screen for putting peasants into Hlok Mine
* Fixed two text bugs on Active Hlok Mine main screen
* Fixed missing screen for Active Hlok Mine when putting troops in
* Fixed missing screen for Active Hlok Mine when removing troops
* Fixed 3 text bugs in Hlok Mine dried up screen
* Added Hlok Mine peasants properly reported as returning to you after mine destroyed
* Fixed text bug with Owned Shallowrock Mine main screen
* Added new screen for not having enough peasants for Shallowrock Mine
* Added new screen for trying to put too many miners in Shallowrock Mine
* Added new screen for putting peasants into Shallowrock Mine
* Fixed missing screen for Active Shallowrock Mine when putting troops in
* Fixed missing screen for Active Shallowrock Mine when removing troops
* Fixed 3 text bugs in Shallowrock Mine dried up screen
* Added Shallowrock Mine peasants properly reported as returning to you after mine destroyed

FIRE THE MILITIA MASTER (2 features)

Every wanted to fire the Militia master? Well now you can. The militia will be inactive for a year but you'll get a new random replacement who could be better or worse!

* Added ability to fire militia leader and get a replacement the following year (credit ABCD)
* Added leaderless militia cannot be visited in diplomacy screen or hired from troop screen

- Bye militia leader - https://i.imgur.com/WUBc4SI.png

BUGFIXES (3 features)

A handful of bugs based on helpful reports from players. Thanks guys :)

* Fixed bug with play by play arena option being incorrectly numbered (credit Arnold18 from Audiogames)
* Fixed 2 text bugs with celebration messager line spacing (Credit Shigeruguy)
* Fixed untaxed bank interest bug (credit Mature Child and Maxoux)

EVERYTHING ELSE (1 feature)

A nice bonus from an otherwise pretty bad policy!

* Added banning merc companies increases hirable soldiers by 50% (credit TJ)

WHAT'S NEXT

I'm getting back into Combat stuff and clearing through loose things on my list. Thanks for all the support and I hope everyone is doing great :)

Cheers

Huw

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Warsim 0.8.4.1 (Combat Update Alpha, 313 features)

After it being worked on intermittently for nearly two years, I've finally managed to get a working combat update build ready!

I'm so damn excited to release this. This is just the alpha version of my combat update build, it's around 40-45% complete at this point but it is subject to change, and there are plans for more content and events.

Thank you everyone for the support during this, please let me know what you think!

NEW MAJOR COMBAT FEATURES (7 features)

I feel like I've probably forgotten to list them all but these are some of the more fundamental major features of the combat update.

* Added new combat system (instead of all at once, battle takes place in phases)
* Added new combat display
* Added ability to skip your own attacks and just see the results
* Added ability to always just see the results of your own attack
* Added new option for watching/skipping your own attacks to generals screen
* Added new battle approach screen with dynamic graphic based on size of the attacking army
* Added relation change with all other members if player attacks member of good or evil league

A league relation loss - https://i.imgur.com/FlBOID7.png

SPYMASTER FIGHT DISCOVERY (3 features)

Now your skilled spymasters might be able to inform you of other fights happening in the realm, if you wish you can watch them yourself!

* Added ability for spymaster to detect enemy fights (depending on skill)
* Added ability to ask spymaster to stop offering you fights to watch
* Added new options in spymaster staff screen

A battle is discovered - https://i.imgur.com/XjGQuXI.png

POST BATTLE REPORT (21 features)

Once the battles over the game now provides much improved screens letting you know what has happened as a result of the fighting.

* Added new post battle report
* Added battle report screen with 4 options
* Added standard battle report screen
* Added ability to view report of all units lost by defender
* Added ability to view report of all units lost be attacker
* Added ability to pay 20 gold for an egghead report (lots of stats)
* Added ability to thank egghead (with screen)
* Added ability to kill egghead (with screen and aftermath)
* Added new screen for successful invasions (with 3 alt texts)
* Added new screen for failed invasions (with 3 alt texts)
* Added new screen for succesfully defended invasion (with 3 alt texts)
* Added new screen for being invaded (with 3 alt texts)
* Added new screen for successful raid (with 3 alt texts)
* Added new screen for failed raid (with 3 alt texts)
* Added new screen for succesfully defended raid (with 3 alt texts)
* Added new screen for being raided (with 3 alt texts)
* Added ability to gain up to 4 random loot items when raiding any faction
* Added new screen for successful skirmish (with 3 alt texts)
* Added new screen for failed skirmish (with 3 alt texts)
* Added new screen for succesfully defended skirmish (with 3 alt texts)
* Added new screen for being defeated in skirmish (with 3 alt texts)

A territory is gained - https://i.imgur.com/TE6Sn3l.png

New post battle report - https://i.imgur.com/vMKgrcX.png

Egghead report - https://i.imgur.com/Lgk3Bzi.png

What the old post battle report looked like for reference - https://i.imgur.com/yYG1WhM.png

COMBAT WEATHER TYPES (25 features)

The combat update includes a new weather system which gives each battle one of many possible weathers. These weathers do a number of things, they can allow for certain weather events to take place that can help or hinder the fighters. They can also allow for bonuses or penalties to be applied to certain independent races, for example Lightning Trolls would be much stronger during a storm, but Day Elves would be weaker fighting under a crescent moon. These weather buffs also affect your own troops if they belong to any of those races.

* Added Sunny Weather (No weather events during battle)
* Added Sunset Weather (No weather events during battle)
* Added cloudy Weather (No weather events during battle)
* Added Partly Cloudy Weather (No weather events during battle)
* Added Rain Weather (low likelihood of weather events during battle)
* Added Storm Weather (moderate likelihood of weather events during battle)
* Added Windy Weather (low likelihood of weather events during battle)
* Added Foggy Weather (moderate likelihood of weather events during battle)
* Added Snowy Weather (moderate likelihood of weather events during battle)
* Added Night Rain Weather (low likelihood of weather events during battle)
* Added Night Full Moon Weather (No weather events during battle)
* Added Night Cloudy Weather (No weather events during battle)
* Added Night Crescent Moon Weather (No weather events during battle)
* Added Night Snow Weather (moderate likelihood of weather events during battle)
* Added Night Storm Weather (moderate likelihood of weather events during battle)
* Added Night Windy Weather (low likelihood of weather events during battle)
* Added Night Foggy Weather (moderate likelihood of weather events during battle)
* Added Rare Acid Rain Weather (high likelihood of weather events during battle)
* Added Rare Luminous Fog Weather (moderate likelihood of weather events during battle)
* Added Rare Meteor Shower Weather (high likelihood of weather events during battle)
* Added Rare Sandstorm Weather (high likelihood of weather events during battle)
* Added Rare Flaming Rain Weather (high likelihood of weather events during battle)
* Added Rare Extreme Heat Weather (high likelihood of weather events during battle)
* Added Rare Extreme Cold Weather (high likelihood of weather events during battle)
* Added Rare Rainbow Rain Weather (low likelihood of weather events during battle)

Some weather buffs in action - https://i.imgur.com/djSUyMc.png

And more again - https://i.imgur.com/ulm28ft.png

COMBAT WEATHER EVENTS (61 features)

Depending on how severe a weather type is, random weather events can take place. These can vary from fairly light situations to things that can wipe out entire armies!

* (Rainbow Rain) Battle halted by perfect moment
* (Rainbow Rain) Heavy rain causing awe
* (Extreme Heat) Fire tornado (2700-13700 random damage)
* (Extreme Heat) Huge heatwave rolls through (high scaled damage)
* (Extreme Heat) Under intense head fighters fall back
* (Extreme Heat) Heat intensity causes some to pass out
* (Extreme Heat) Flames pop up across the battlefield (500-2500 random damage)
* (Extreme Heat) Spontaneous combustion (moderate scaled damage)
* (Extreme Cold) Huge gust of extremely cold wind Hits Attackers (1400-7000 damage)
* (Extreme Cold) Huge gust of extremely cold wind Hits Defenders (1400-7000 damage)
* (Extreme Cold) Intense cold causes the fighting to momentarily stop
* (Extreme Cold) A bitter wind swoop forces the armies to regroup
* (Extreme Cold) Bitter wind sweep across battlefield (1500-6500 random damage)
* (Extreme Cold) Freezing wind sweeps the battlefield and freezes some (huge scaled damage)
* (Flaming Rain) Flaming rain hit's the battlefield heavier (high scaled damage)
* (Flaming Rain) Flaming rain scorches the battlefield (high scaled damage)
* (Flaming Rain) Flaming rain turns the battlefield to hell (huge scaled damage)
* (Flaming Rain) Flaming rain hammers the side of the field held by defender (500-6000 damage)
* (Flaming Rain) Flaming rain hammers the side of the field held by attacker (500-6000 damage)
* (Flaming Rain) Flaming rain pelts down heavy (huge scaled damage)
* (Sandstorm) Sandstorm turns and hits defender side of the battlefield (1400-6900 damage)
* (Sandstorm) Sandstorm turns and hits attacker side of the battlefield (1400-6900 damage)
* (Sandstorm) Sandstorm calms for a moment
* (Sandstorm) Sandstorm whips up sand so high it blots the sun (huge scaled damage)
* (Sandstorm) Sandstorm burries a portion of the battlefield (huge scaled damage)
* (Sandstorm) Sandstorm rages on and many take cover (250-2250 random damage)
* (Meteor Shower) Meteors crash around but miss everyone
* (Meteor Shower) Large meteor crashes but misses everyone
* (Meteor Shower) Large meteor crashes down on defenders side (1400-6900 damage)
* (Meteor Shower) Large meteor crashes down on attackers side (1400-6900 damage)
* (Meteor Shower) Meteors crash all over (2050-8050 random damage)
* (Meteor Shower) Huge meteor crashes (3050-15050 random damage)
* (Luminous Fog) Fighting stops as glowing fog is too thick
* (Luminous Fog) Some Attackers are caught off guard while mesmerised (random scaled damage)
* (Luminous Fog) Some Defenders are caught off guard while mesmerised (random scaled damage)
* (Luminous Fog) (If Glowing Race Defending) Defenders disappear into the glowing fog and leave the opponents confused
* (Luminous Fog) (If Glowing Race Attacking) Attackers disappear into the glowing fog and leave the opponents confused
* (Luminous Fog) Glowing fog thickens for a moment and ceases the fighting
* (Acid Rain) Acid rain pours harder (500-3500 random damage)
* (Acid Rain) Wind whips the acid rain across the battlefield (500-5500 random damage)
* (Acid Rain) Acid rain melts weapons (-2% combat skill for both sides)
* (Acid Rain) Acid rain pours heavy on defenders (800-7200 damage)
* (Acid Rain) Acid rain pours heavy on attackers (800-7200 damage)
* (Acid Rain) Acid rain melts the battlefield (huge scaled damage)
* (Snow) A bitter wind sweeps the battlefield (moderate scaled damage)
* (Snow) Attackers band together to survive the cold
* (Snow) A cold wind sweeps across and stops the fighting for a moment
* (Snow) Attackers slip on ice (30-530 damage)
* (Snow) (if Frozen Race Attacking) Attackers stand strong in the cold
* (Fog) Chaos in the fog (moderate random damage)
* (Fog) Fighting continues in thick fog and friendly fire happens (high random damage)
* (Fog) The fog thickens and the armies wait for it to clear
* (Fog) No one can see the enemy in the fog
* (Rain) Flash flood (moderate random damage)
* (Rain) Mud slide (250-6250 random damage)
* (Wind) WInd rips across the battlefield and throwns many down (moderate scaled damage)
* (Wind) Wind so strong the fighting ceases for a moment
* (Storm) Storm ceases fighting
* (Storm) Lighting bolt hits defenders (400-2900 dmg)
* (Storm) Lighting bolt hits attackers (400-2900 dmg)
* (Storm) Lightning strikes everywhere (moderate scaled damage)

PLAYER PRE-BATTLE EVENTS (13 features)

Right before a battle is about to begin, the attacker (wether you or the enemy) has a random event that can take place, usually giving a buff but sometimes the opposite.

* Added Broken Formation Trick charge event (+10% strength)
* Added Broken Ranks charge event
* Added Composed March charge event (+2% strength)
* Added Shout and Clash charge event
* Added Ever-Faster Charge event
* Added Horn and Charge event
* Added Lone Arrow Loosed event (100 dmg to enemy)
* Added Lone warrior burst forward event (+1% strength)
* Added confusion and charge event (-2% strength)
* Added Pause and charge event
* Added Bursts into a roar and charge event
* Added Charge shout event
* Added Butt Reveal event (+1% strength)

NON-PLAYER PRE-BATTLE EVENTS (100 features)

Same as the above section, these are the pre-battle events that can happen for non player factions attacking.

* (Psychotic Men) Mouth foaming charge event (+30% strength)
* (Psychotic Men) Plant eating event (+50% strength)
* (Psychotic Men) Rotten plants (-10% strength)
* (Hissing Races) Hiss and charge (+2% strength)
* (Vampires) Fang Show event (+3% strength)
* (Vampires) From the shadows
* (Gnomes) Gnome Cheer event
* (Gnomes) Chuckle
* (Lizardmen) Distant Hiss event (+2% strength)
* (Lizardmen) Silence and hiss (+2% strength)
* (Smaller Races) Stick out tongues event
* (Smaller Races) Pebble toss (Moderate damage)
* (Smaller Races) Yelling warband

huw2k8

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Warsim 0.8.4.2 (Combat Additions and More, 52 features)

Hey everyone, so following up from the recent combat update I've been fixing and expanding some of the pre-existing features while working on the next part of the update. Still in a lot of work to go but I'm glad that the new progress can be easily shared thanks to the combat updates Alpha release!

NO ARMY REACTION (8 features)

Sometimes an enemy force that has been well and truly battered, will have 0 defenders by the time you launch an invasion or a raid. Now the game with recognise this and skip the majority of the battle screens to immediately show you a new alternate set of victory screens. The same is true if you are attacked and have no troops to defend.

* Added new system to skip battle majority of combat if no defenders
* Added new screen for player invading empty enemy land
* Added new screen for enemy invading empty player land
* Added new screen for player raiding empty enemy land
* Added new screen for enemy raiding empty player land
* Added new screen for player skirmishing empty enemy land
* Added new screen for enemy skirmishing empty player land

No defenders - https://i.imgur.com/UinGwqz.png

BATTLE REINFORCEMENTS (4 features)

In the old combat system your forts and friends could provide reinforcements to you when being attacked or attacking, but it was not present in the new combat system. Well now it is!

* Added reinforcement system for attacking
* Added new pop up for attacking reinforcement showing how many soldiers are gained
* Added reinforcement system for defending
* Added new pop ups showing troops gained by defending reinforcements

STONE SKIPPING (2 features)

There's already one location you can skip stones in thanks to a player suggestion, but in a recent playthrough I made it to swamps end and wished I could do the same. Well now you can!

* Reworked the graphic for swamps end in the west
* Added the ability to skip a stone in swamps end

Skip those stones - https://i.imgur.com/JW9ZmxP.png

FRUIT FARM IMPROVED (5 features)

Came across the fruit farm in a recent playthrough and saw that it wasn't quite up to scratch with the rest of the game, now it is!

* Reworked gold indicators in magical fruit farm
* Added new screen with sfx for planting fruit in magic fruit farm
* Added new screen for not having the room to plant fruit
* Added new screen for not having the gold to pay to plant fruit
* Fixed 5 text bugs with fruit farm texts

BATTLE REPORTS FOR WATCHED FIGHTS (4 features)

In the combat update you have the option to watch enemy battles if your spymaster is skilled enough, however I noticed that without the end of battle reports like the player gets at the end of their own battles, the enemy battles just abruptly end and the game moves on. I've added little reports that should help explain and breakdown how the battle went before you choose to move on so it's not so jarring and abrupt!

* Added new battle report for enemy fights you've watched
* Added battle report for draw battle
* Added battle report for defender victory
* Added battle report for attacker victory

The Report - https://i.imgur.com/ddoytN6.png

BRING BACK MY DEATHEATERS! (3 features)

A rare racial trait in Warsim is Deatheater or Souleater, these races gain +1 battlescore per unit for every 25 kills they get. After some testing I realised this system wasn't in the new combat so I've now added it in and created some new pop up screens you get to show off the battlescore gain as it happens.

* Added deatheater battlescore growth system to the new combat
* Added notification screen when troops gain battlescore from deatheating (with sfx)
* Added notification for it both attacker and defender are deatheaters and both gain battlescore

A screen from both fighters being deatheaters - https://i.imgur.com/ELcmYIo.png

SEE YOUR DEFENDERS (1 feature)

When you're attacked in Warsim, the game divides your total troops by your total lands. There's nothing in the game that explains this to you so it can seem quite arbitrary. I've added a new screen that pops up when you're attacked that shows you how many defenders you'll have and explains exactly why you have them.

* Added defender breakdown screen when player is attacked

Defender Breakdown - https://i.imgur.com/LPekaso.png

NEW BLUETRII PRE-BATTLE OPTION (1 feature)

It occured to me that before every battle I was using bluetrii, and using the max I could order to be eated each time. I realized I could just add an option on the first screen where you choose if you want to use bluetrii at all, to say 'Use max' and have the game use the most you could use to streamline this. It's a simple little change but it saves a bit of time, and time is money!

* Added new option to choose to eat max bluetrii before battle

The new option - https://i.imgur.com/g4qlJGJ.png

EGGHEAD BUILDING (3 features)

In the last update a new feature was added to post battle screens, Eggheads. Now they've been fleshed out into the world a bit more, to be more than just a random thing in the reports.

* Added new building in Artifact Market 'Egghead Building'
* Added alt screen for Egghead Building if player has killed battle report Egghead
* Added 6 dialogues with Head Egghead

It's the head Egghead - https://i.imgur.com/IpZ2weP.png

GOBLIN PEBBLE BARRAGE (6 features)

While working on this update I figured it's never a bad time to add new random events that can happen during battle. So here's a new one that only happens if you allow goblin slavery, with 5 alternate versions for certain weather!

* Added new random battle event 'Goblin pebble barrage' (only if you allow goblin slavery)
* Added new weather alt 'Goblin pebble barrage on fire' (only in flaming rain)
* Added new weather alt 'Goblin pebble barrage combust' (only in extreme heat)
* Added new weather alt 'Goblin pebble barrage mostly blown away (in windy weather/storm)
* Added new weather alt 'Goblin pebble barrage blown away' (in windy weather/storm)
* Added new weather alt 'Goblin pebble barrage melts' (only in acid rain)

BUGFIXES (9 features)

A handful of fixes thanks mostly to player reports so thanks guys!

* Fixed ability to give dumblestaff even if you don't own it if you have a dumble champion (credit TJ)
* Fixed ability to infinitely give dumblestaff to a dumble champion (credit TJ)
* Fixed sid the bridge troll companions graphic bug
* Fixed useless screen for house of art and tapestries lack of gold
* Fixed battle report disabled text bug (credit Omer@Audiogames)
* Fixed text bug with assault against us text
* Fixed text bug in tutorial (credit u/Overlordopa)
* Fixed 6 text bugs in Arena intro text (credit u/Overlordopa)
* Fixed text bug with spymaster options (credit u/Overlordopa)

EVERYTHING ELSE (6 feature)

A bunch of loose things that couldn't fit anywhere else.

* Added new goblin name 'Boongort'
* Added new screen with sfx for paying pest group to disband and they disband
* Added new screen with sfx for paying pest group to disband and they rob you
* Made cat punishment public opinion loss 5x more likely (credit TJ)
* Added new indicator of gold to celebration pay screen
* Added notification of gold spent when paying to start a celebration

WHAT'S NEXT

There's still much more combat update work to be done, I'm hoping to start soon on multiple attacks per year but have a few things to iron out before I can.

Cheers

Huw

huw2k8

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Re: 'Warsim: The Realm of Aslona' The best management rpg you've never heard of!
« Reply #115 on: September 17, 2021, 09:15:10 AM »
I've been working on some background stuff for Warsim and also went on a roadtrip so I've not spent much time working on stuff I can release, but I have accumulated this little bundle of new features and fixes so I figured I'd release them now before I start working on another chunk of combat update stuff! I hope you enjoy :)

WHAT IS THAT NOISE IN BLACKROW PRISON (4 features)

Once an old ruin with little worth doing, now the source of strange screeches and cries! What's going on?

* Added new location within old prison ruins in Blackrow
* Added new character Sirc to the game with 7 dialogues
* Added ability to watch monster fights in the old prison ruins
* Added 5 reactions to the monster fights from Sirc

The new character - https://i.imgur.com/4dpz71d.png

LEAVE THE LEAGUE (3 features)

I once had a game where a league formed, and my vassal joined. Now whenever I fought an enemy who was in the league my vassal hated me for it. I had no recourse... Well now you can request your vassal quit a league.

* Added ability to force your vassal to quit league of evil/good
* Added ability to force your vassal to shut down league of evil/good if they lead it
* Added -45 relation drop between vassal and league members if they leave/shut it down

TROVE OF BAIAA (2 features)

The ancient vampire city holds a lot of interesting stuff, but when destroyed it doesn't reward you even a single gold coin. Good point Felcaster, now it does!

* Added new screen and loot gained when destroying Baiaa (15000-50000 gold) (credit Felcaster)
* Added sfx for Baiaa slave freeing event

The new trove of Baiaa - https://i.imgur.com/Y2iOyQI.png

ARENA HOUSING FIXED (2 features)
 
This one slipped under my radar but I've finally got it fixed and got them working!

* Changed text for champion housing to show the exact strength bonus that will be added (credit u/theGamingDictator)
* Fixed housing champions in palace/big house/small house not giving strength bonuses (credit u/theGamingDictator)

BUGFIXES (20 features)

A handful of fixes thanks mostly to player reports so thanks guys!

* Fixed infinitely destroyable Goblinwood (credit AnAustralianGamer and u/thebestroll)
* Fixed refugee camps not collapsing when you discover new kingdoms
* Fixed scorpion max bet screen kick bug (Credit Tingcat)
* Fixed bug with slumfolk battle joiners being misreported (Credit Danwar)
* Fixed text bug in woman brings sword battle event (Credit Danwar)
* Fixed issue with incorrect reign time shown in game over screen (Credit Danwar)
* Fixed prison misreporting total number of prisoners (Credit AEGIS)
* Fixed arena showing number of fights remaining when arena is destroyed (credit Average Gnome Whistler Enjoyer)
* Fixed text bug with boy turns into mage (credit JimmyL)
* Fixed infinite digging terraforming sound (Credit Barack Obama)
* Fixed text bug in champion trap door replacement champion
* Fixed throwing grand champion in dungeon doesn't remove him from his position (Credit Doctor Pulsar)
* Fixed two dialogues referencing guildmaster in musicians guild that has no guildmaster (credit TheGamingDictator)
* Fixed merc leader jailed throne room reaction text bug
* Fixed peasants flee to join bandit horde when bandit horde doesn't exist (credit VineFynn)
* Fixed grand champion vs monster showing dead grand champion as a monster (credit Steve Killbane)
* Fixed incorrect sound effects for grand champion killed by monster (credit Steve Killbane)
* Fixed arena fan death reaction happening even if you decide not to execute arena champion (credit Doctor Pulsar)
* Fixed arena champion execution screen killing arena champion even if you decide not to execute (credit Doctor Pulsar)
* Fixed dropping rebel nervous man through trap door doesn't show -1 rebel (Credit TJ)

EVERYTHING ELSE (13 feature)

A bunch of loose things that couldn't fit anywhere else.

* Added new special event and system if both arena fighters are pacifists to prevent eternal battle of nothingness (credit Babipoki)
* Added the option to have a celebration that is just a one off this year (credit Davadin)
* Added the ability to auto-train in the unowned combat academy (credit Ranger)
* Reworked krut dead diplomacy screen layout
* Reworked Erak dead diplomacy screen layout
* Reworked Rebels dead diplomacy screen layout
* Made bet option blocked if you have no gold in scorp pit betting
* Added screen for betting higher than the max in scorp pit
* Added screen for betting more than you have in scorp pit
* Added alt text for asking how many prisoners there are when it's empty
* Added new screen for sending foreign emissary through a trap door (credit TJ)
* Made arresting or trap dooring a vampire hunter who brings the head of a gnome instead of a vampire, no public op loss (credit Doctor Pulsar)
* Added ability to view milita in diplomacy screen even if all units are bought (credit Helloo)

WHAT'S NEXT

I've reviewing my combat update plans going forward and making some expansions on it, then planning to get stuck in and start working on a new combat update.

Cheers

Huw

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Warsim 0.8.4.4 (Battleheroes and Spyreports Update, 99 features)

Hey everyone, I hope you're all well. This is an update made up of several smaller updates to the combat system which I'm glad to be finally getting out. It adds spyreports back to the combat but with improvements, and it adds champions and heroes to the battle but with a huge new system with many encounters to make things more interesting.

There's still mountains more stuff to come with the combat but I'm glad to complete this and get closer to having combat complete, I hope you guys enjoy! :)

CHAMPIONS IN BATTLE (75 features)

Prior to this update champions could not be sent to battle as they could in the old combat. Now however they won't just be units that fight and die in battle, now they will have their own events and phases that can take place.

* Added ability to send champions to battle
* Added new type of battle phase 'Champion event'
* Added ability to send all champions at once instead of choosing yes for each champion
* Added 1 in 6 chance of champion event happening if 1 champion is sent
* Added 1 in 5 chance of champion event happening if 2 or 3 champions sent
* Added 1 in 4 chance of champion event happening if 4 or 5 champions sent
* Added several new sound effects for use within this system
* Added chance that champion will shout any of 100+ insult lines before an attack
* Added last stand system if only champions survive the battle allowing them to be called back or sent to fight in a last stand
* Added special alternate system for if you only send your champion(s) to battle
* Added champion event 'Champion attempts to assault enemy lines but falls back' (50 battlescore or below)
* Added champion event 'Champion attacks enemy lines and does some damage but is reppelled' (100 battlescore or below)
* Added champion event 'Champion charges out and gets many good stabs and strikes' (150 battlescore or below)
* Added champion event 'Champion sends enemy lines back' (200 battlescore and above)
* Added champion event 'Champion assaults enemy lines with ferocity' (generic)
* Added champion event 'Champion shoots a few arrows at the enemy, most miss' (50 battlescore or below)
* Added champion event 'Champion shoots a few arrows hitting several' (100 battlescore or below)
* Added champion event 'Champion shoots a pile of arrows hitting many' (150 battlescore or below)
* Added champion event 'Champion shoots a full quiver hitting every target' (200 battlescore and above)
* Added champion event 'Champion charges forward and cleaves an enemy head clean off' (generic)
* Added champion event 'Champion says What's that over there and kills 1 enemy' (50 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 2 enemies' (100 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 3 enemies' (150 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 4 enemies' (200 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 6 enemies' (250 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 10 enemies' (251+ battlescore)
* Added champion event 'Champion sneaks off and catches a group of enemies offguard' (generic)
* Added champion event 'Champion Kills an enemy and says 'Yes! I did it, I actually killed one' (50 battlescore or below)
* Added champion event 'Champion Kills two enemies and says 'I've killed two, two already!' (100 battlescore or below)
* Added champion event 'Champion Kills three enemies and says 'There's another three kills, huzzah!' (150 battlescore or below)
* Added champion event 'Champion Kills four enemies in close combat and shouts 'Another four dead, more to come!' (200 battlescore or below)
* Added champion event 'Champion Kills six enemies in a quick fight and shouts 'Six more dead if anyone's counting' (250 battlescore or below)
* Added champion event 'Champion kills eight enemies in a short battle and shouts 'Eight more dead by my blade' (251+ battlescore)
* Added champion event 'Champion duels a trio of enemies and kills all 3' (150+ battlescore)
* Added champion event 'Champion picks up and launches a discarded sword managing to kill an enemy' (149 or less battlescore)
* Added champion event 'Champion duels a trio of enemies and slices their heads off in quick succession' (150+ battlescore)
* Added champion event 'Champion stubs toe and then angrily swings and kills two enemies in the rage' (149 or less battlescore)
* Added champion event 'Champion charges forward and kills four enemies in a frenzy' (150+ battlescore)
* Added champion event 'Champion duels an enemy for a while an kills him' (149 or less battlescore)
* Added champion event 'Champion fights a band of six enemies and slays each one with a series of slashes' (150+ battlescore)
* Added champion event 'Champion stretches his arm out for a moment and accidentally skewers an enemy' (149 or less battlescore)
* Added champion event 'Champion fights a group of 5 slaying each in a tough struggle' (150+ battlescore)
* Added champion event 'Champion trips and falls into an enemy knocking them onto a fallen sword and killing them' (149 or less battlescore)
* Added champion event 'Champion swings their sword dazzlingly' (150+ battlescore)
* Added champion event 'Champion takes a huge swing and kills two' (149 or less battlescore)
* Added champion event 'Champion duels a group of three quickly killing them and another passing pair' (150+ battlescore)
* Added champion event 'Champion throws his sword and skewers an enemy with it' (149 or less battlescore)
* Added champion event 'Champion charges forward but trips over' (50 battlescore or below)
* Added champion event 'Champion grabs a corse as a shield and attacks enemy lines' (100 battlescore or below)
* Added champion event 'Champion grabs live enemy as a shield and attacks enemy lines' (150 battlescore or below)
* Added champion event 'Champion grabs live enemy as a shield and pushes the lines back' (200+ battlescore)
* Added champion event 'Champion rolls into a group of enemies and leaps up to fight' (150+ battlescore)
* Added champion event 'Champion rolls forward and attacks before falling back' (149 or less battlescore)
* Added champion event 'Champion chops tree down on enemy line' (150+ battlescore)
* Added champion event 'Champion pushes tree down on enemy line' (149 or less battlescore)
* Added champion event 'Champion ducks an arrow' (50 battlescore or below)
* Added champion event 'Champion dodges two arrows' (100 battlescore or below)
* Added champion event 'Champion blocks an arrow with his sword' (150 battlescore or below)
* Added champion event 'Champion swats an arrow out of the air' (200+ battlescore)
* Added champion event 'Champion gets his sword stuck in a corpse' (150+ battlescore)
* Added champion event 'Champion chops an enemy to bits' (149 or less battlescore)
* Added champion event 'Champion attacks ferociously' (150+ battlescore)
* Added champion event 'Champion picks up discarded sword and duel wields' (149 or less battlescore)
* Added champion last stand event 'For the ruler'
* Added champion last stand event 'For the kingdom'
* Added champion last stand event 'Madman'
* Added champion last stand event 'Screaming'
* Added champion last stand event 'Fight to the death'
* Added champion last stand event 'Huge aggression'
* Added champion last stand event 'Slicing'
* Added champion last stand death event 'Cut to pieces'
* Added champion last stand death event 'arrow to the head'
* Added champion last stand death event 'hacked up'
* Added champion last stand death event 'slain and left to rot'
* Added champion last stand death event 'defeated and left as a corpse'

Send all 5 heroes at once?
https://i.imgur.com/7ixgVi6.png

Hero beheading an enemy
https://i.imgur.com/MOJ9JJQ.png

Hero duels a trio of enemies
https://i.imgur.com/kNvqWeU.png

Hey what's that over there?
https://i.imgur.com/YEtZwsz.png

A hero failing
https://i.imgur.com/n5LbdrF.png

Hero attacking enemy lines
https://i.imgur.com/DsiQ8sS.png

Hero fires a full quiver
https://i.imgur.com/vpz2hFH.png

Hero counting kills
https://i.imgur.com/h7KfvIb.png

A champion is killed mid battle
https://i.imgur.com/A2vS3C6.png

A champion in the new death report after a battle has ended
https://i.imgur.com/4eJS2hn.png

A last stand?
https://i.imgur.com/IvrJq5s.png

For the king!
https://i.imgur.com/bPOLIOQ.png

Last stand death
https://i.imgur.com/TABdBZF.png

Last stand success
https://i.imgur.com/axiNqZJ.png

PRE-BATTLE SPYREPORTS (7 features)

Spyreports used to be part of the old combat, well now it's back again but with the ability to ask your spymaster for advice on attacking or not and a few other features!

* Added spymaster report before attacks in the new combat system if spymaster skill is greater than 100
* Added spymaster shows total fighters if skill is greater than 150
* Added option to retreat from battle in spy report screen
* Added option to ask spymaster what they think about the situation
* Added 10 dialogues for spymasters responses to player having advantage (dynamic depending on how advantaged the player is)
* Added 10 dialogues for spymasters responses to player having disadvantage (dynamic depending on how disadvantaged the player is)
* Added dialogue for spymaster if forces are similar in strength

An encouraging spy report
https://i.imgur.com/hvQk0GX.png

A not so encouraging spy report
https://i.imgur.com/uDhGKFc.png

NEW CONTENT (2 features)

Some loose new content for the game! I can't wait to find a champion called Bork the Childslayer in game.

* Added new name suffix 'the Childslayer' (+3 Battlescore) (Can also be further randomised)
* Added 10 new possible kingdom names (Argonia, Argalan, Untaar, Vorkfel, Yor, Ut, Vorfel, Vorgelhold, Vogonia, Varkfold)

BUGFIXES (7 features)

More bugs fixed! Always more bugs to fix... why...

* Fixed Mans the Dictator fighting himself in the Arena
* Fixed bug with having auto explore on at the end of a turn causing weird diplomat screen
* Fixed 2 text bugs in arena fight move
* Fixed text bug in response to 'I want to know more before I attack' option if you have no spymaster or general
* Fixed blackmarket leader text bug 'Beward my rage'
* Fixed 2 text bugs with Blackmarket leader dialogue (credit u/BeauGrandBateau)
* Fixed militia not correctly reported battlescore in troop count screen (credit Defiant1)

EVERYTHING ELSE (8 feature)

A bunch of loose things that couldn't fit anywhere else.

* Reworked text for knights trial to tell you the knights name
* Reworked text for choosing a trial
* Reworked text prior to all 3 trials
* Reworked the spymaster/general response layout on the 'I want to know more before I attack' option
* Added end of turn report event notification for merc group formed from militia
* Added end of turn report event notification for merc group formed from demon horde units
* Reworked visual display of main staff screen to grey out slots not filled
* Added new pop up event when arena is upgraded by independent owner

New display on staff screen
https://i.imgur.com/yIjbKMa.png

And new display with a more full roster of staff
https://i.imgur.com/rwSxrmF.png

WHAT'S NEXT

I've got a few things to sort out and then I plan on hitting the multiple attacks per year system and figuring out how exactly I'll be doing it as it requires a few fundemental changes of the way the game works. I'm excited for it though!

Cheers

Huw

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This update has been focused on addressing some issues players have been having with bandit raids so I'll continue more on it below!

BANDIT RAIDS OVERHAULED (32 features)

The points raised by players have been logical so I've sought to address them in a way that keeps the threat there but has it at least make more sense. Now instead of freely being able to pillage every penny you earn, bandits will have reduced capacity for raiding and can end up fighting with your troops and killing some as well as losing some of their own.

* Added new system for handling bandit raids
* Buffed weak independent kingdom bandit raids
* Made Horde and Minor bandit raiders be divided by their total lands instead of their full population
* Added 50% chance of raid failing if player has 3x the defenders on the land than the raiders send
* Added 30% chance of raid failing if player has 2x the defenders on the land than the raiders send
* Added 25% chance of raid failing if player has 1.5x the defenders on the land than the raiders send
* Added 20% chance of raid failing if player has less than 1.5x defenders but more than the raiders sent
* Added 50% chance of raid success if player has 3x less defenders on the land than the raiders send
* Added 30% chance of raid success if player has 2x less defenders on the land than the raiders send
* Added 25% chance of raid success if player has 1.5x less defenders on the land than the raiders send
* Added 20% chance of raid success if raiders have less than 1.5x but more than the player
* Made each separate bandit raid be reported by itself instead of using merged system just saying minor bandits robbed you
* Added big success raids with double the income
* Added weak success raids with half the income
* Added system that tracks how many raids have been blocked by your palisades and lets you know at the end of the turn
* Added curfew law being active makes bandit raids twice as less likely to succeed
* Added new notification of bandit raid changes when enabling and disabling curfew law
* Added 1 in 20 chance a failed raid will destroy defence palisades
* Added 1 in 40 chance a failed raid will downgrade heavy defence palisades
* Added 1 in 60 chance a failed raid will downgrade thorn-laced defence palisades
* Added new pop up screen with sfx if palisades are destroyed/damaged
* Added event for failed raid killing a lone bandit
* Added event for failed raid killing a random number of bandits
* Added event for failed raid killing a random number of bandits and your soldiers
* Added event for failed raid killing a random number of your soldiers
* Added event for failed raid killing a lone one of your soldiers
* Added event for failed raid with raiders captured and killed (if prison closed)
* Added event for failed raid with raiders improsoned (if prison open)
* Added event for failed raid where bandits are caight and flee
* Added event for failed raid where bandits can't find a way in
* Added event for failed raid where bandits are chased off by angry peasants
* Made players bandit pillaging 50% less effective (out of fairness)

A comparison of old and new raid systems - https://i.imgur.com/xBD4XMd.png

INSTRMENT OF FATE (9 features)

Some players recently complained that they wished they could choose the fate of the independent leaders of enemy kingdoms when they defeat them, I have now made that possible with a number of options!

* Added new screen when invading the last land of an independent kingdom (credit Anarcho-raoism and CristianCam)
* Added 6 variant texts for ruler captured depending on their personality
* Added option to execute the leader
* Added option to force them to drink poison (6 variant reactions)
* Added option to toss them from the highest cliff
* Added option to exile them (6 variant reactions)
* Added option to set them free (6 variant reactions)
* Added option to ask them to become your champion (if champion slots are free)
* Added alternate outcome for champion request if their leader is hostile personality

The new options after defeating a kingdom - https://i.imgur.com/vOFVNhO.png

Poison it is - https://i.imgur.com/x9Ogs7y.png

You can join me - https://i.imgur.com/NjTB2Pr.png

LOCAL BANDIT GROUP CHANGES (3 features)

In game unless you have the artifact that prevents them, sometimes little bandit groups spawn within your own lands and swear to destroy you. I found their destruction to be quite boring as you are told the leader is executed in some end of turn text but you don't see it happen. I've expanded things now!

* Added pop up bandit groups to the new combat system
* Added new screen for defeating pop up bandit group showing leader execution
* Added +3 public opinion gain for defeating pop up bandit group

Take that, bandit scum - https://i.imgur.com/FDhy1Lp.png

BUGFIXES (4 features)

A few bug fixes, cheers for the reports guys!

* Fixed destroyed arena text bug (credit Aegis)
* Fixed annexation text bug (credit Danwar)
* Fixed bug with last 5 bandits from 5th bandit gang not being sent to battle
* Fixed an issue with skirmish victories being incorrectly reported in end of turn reports

EVERYTHING ELSE (3 feature)

This contains an actually pretty big change, the new non human champions thing is quite exciting for me!

* Blocked egghead reports for last stand only battles as they show nothing
* Added new system that allows for non human champions to be hired from the champions choice of 16 (credit Helloo)
* Added 9989 code to spawn pest group

A golem champion being hired - https://i.imgur.com/dxOfU6j.png

and a giant - https://i.imgur.com/i7I3YNf.png

WHAT'S NEXT

Now that the bandit stuff is out of the way I'm finishing coming up with some new combat system concepts before I move on and start creating them, lots of work to do but it's good to see it all come together!

Cheers

Huw

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Warsim 0.8.4.6 (Halloween Treat, 51 features) (And Warsim 40% off Sale Announcement)

Hey guys,

It's Halloween again so here's a little Halloween gift for those enjoying Warsim at the moment or those who are diving back in!

A new halloween mod to play and a small update with 50 new halloween themed items!

I'm still working on the multi attack system (allowing players and enemies to launch more than one attack per year) and it's going well but there's a lot I wish to add and improve so it's going to take a little while longer.

But in the meantime I'm happy to be able to at least put out something for you guys!

To those who have been active in the community at all over the last year or so, thank you all so much. No matter what has happened this year, good or bad, there has always been daily comments across steam, reddit, youtube, twitter, discord, and the forums for Warsim and they are pretty much entirely positive and kind comments that mean so much. Such a lovely connection to the community and those who clearly love the game is so wholesome and is one of the strongest fuels that keeps this passion project in development full time for so many years now!

Beyond that, if anyone here doesn't own Warsim (or does and knows anyone who might enjoy it)

Warsim is on sale at 40% off for Steam Halloween sale so it'll be a lot cheaper to pick up ($4.79) - https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

Anyway, without further ado... The changelogs

The legend of Spooktaria

The game takes place in a save filed called 'Spooktaria' which pits you in the shoes of Ween the Hallowed One, ruler of Spooktaria in a fight against a world of spooky creatures.

* Load the Save 'Spooktaria' to start the game
* Start with 3 custom champions 'Dracula (800 Battlescore), Hoggo the Demonic (666 Battlescore), and Patchwork Monster (450 Battlescore)'
* Start with Decrepit Croll as your diplomat
* Start with 5 custom kingdoms 'Mad Ghosts, Disfigured Hobgoblins, Void Necromancers, Garden Vampires, and Dire Witches

https://i.imgur.com/17NJkeO.png

For those who want to make their own custom spooky world don't forget you can start a new game using the Halloween race pack to get randomly generated spooky races!

Halloween Items Pack (50 features)

Alongside the new game I've also added a pack of 50 new spooky halloween themed items that will appear all over the game as random loot.

* Added 'a cursed book bound by skin (worth 5 gold)
* Added 'a solid gold statue of a skull (worth 200 gold)
* Added 'a solid silver statue of a skull (worth 110 gold)
* Added 'a fine stone statue of a skull (worth 20 gold)
* Added 'a crude stone statue of a skull (worth 3 gold)
* Added 'a crudely made wicker skull (worth 2 gold)
* Added 'a finely crafted wicker skull (worth 10 gold)
* Added 'a finely carved wooden skull (worth 15 gold)
* Added 'a finely carved diamond encrused wooden skull (worth 250 gold)
* Added 'a crudely carved wooden skull (worth 2 gold)
* Added 'an obsidian statue of a skull (worth 190 gold)
* Added 'a solid gold statue of a horned skull (worth 210 gold)
* Added 'a solid silver statue of a horned skull (worth 115 gold)
* Added 'a fine stone statue of a horned skull (worth 22 gold)
* Added 'a crude stone statue of a horned skull (worth 4 gold)
* Added 'a crudely made wicker horned skull (worth 3 gold)
* Added 'a finely crafter wicker horned skull (worth 11 gold)
* Added 'a finely carved wooden horned skull (worth 16 gold)
* Added 'a finely carved diamond encrused wooden horned skull (worth 260 gold)
* Added 'a crudely carved wooden horned skull (worth 3 gold)
* Added 'an obsidian statue of a horned skull (worth 200 gold)
* Added 'a dragon tooth with a carving of a great battle on it (worth 450 gold)
* Added 'an obsidian dragon tooth (worth 250 gold)
* Added 'a fossilized dragon tooth (worth 550 gold)
* Added 'a rusty cauldron (worth 1 gold)
* Added 'a blood stained cauldron (worth 1 gold)
* Added 'an iron shield with a cobweb painted on it (worth 15 gold)
* Added 'a solid gold shield with a cobweb painted on it (worth 260 gold)
* Added 'a carved pumpkin (worth 1 gold)
* Added 'a solid gold pumpkin (worth 210 gold)
* Added 'a finely crafted cauldron (worth 15 gold)
* Added 'a cursed broom (worth 1 gold)
* Added 'a poison coated cauldron (worth 3 gold)
* Added 'a cauldron carved out of bones (worth 25 gold)
* Added 'a fork made of bone (worth 5 gold)
* Added 'a knife made of bone (worth 5 gold)
* Added 'a bowl made of bone (worth 4 gold)
* Added 'a dagger made of bone (worth 20 gold)
* Added 'a dragon bone spear (worth 670 gold)
* Added 'a carved dragon egg (worth 940 gold)
* Added 'a severed hand (worth 1 gold)
* Added 'a jar with a single eyeball in it (worth 3 gold)
* Added 'a tri pointed pitchfork (worth 66 gold)
* Added 'a painting of a haunted house (worth 44 gold)
* Added 'a painting of a horrifying scene (worth 50 gold)
* Added 'a painting of a burning pumpkin (worth 62 gold)
* Added 'a painting of a hulking vampire (worth 90 gold)

Thank you and I hope you guys enjoy

Huw

huw2k8

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Re: 'Warsim: The Realm of Aslona' The best management rpg you've never heard of!
« Reply #119 on: November 01, 2021, 10:51:07 AM »
Warsim 0.8.4.7 (Champions Tournament Update, 14 features)

Hey guys so I wasn't planning on releasing another update yet but a ton of people have been reporting an issue with the Arena and infinite fights against pacifists so I'm releasing this to patch that! (Sorry to anyone who's had the bug!)

CHAMPION FOR HIRE TOURNAMENT (1 feature)

While playing Warsim the idea popped into my head and I had to make it possible, now for 8000 gold and as long as the Arena is big enough to host 16 man tournaments, you can make all of the champions for hire fight, and hire the winner!

* Added the ability to launch a tournament from the champion for hire screen using all the fighters present with the winner becoming your champion

The new option - https://i.imgur.com/LrBlELy.png

The tournament is on - https://i.imgur.com/J0HPKvl.png

And the winner is - https://i.imgur.com/PCDDDvx.png

A new batch of fighters - https://i.imgur.com/n8VPbnj.png

BUGFIXES (12 features)

A dozen bugfixes including the dreaded infini-pacifist fight...

* Fixed issue with palisade destruction end of turn text breaking
* Fixed issue with super strong pacifists not dying in arena causing infinite fight (credit Starcliff)
* Fixed Blackmarket money collector collecting money even when the Blackmarket is destroyed, the sneaky bugger (credit Defender)
* Fixed new bandit outposts spawning in Blackmarket even when it's ruined (credit Defender)
* Fixed Bandit groups still able to buy bandits even when Blackmarket is destroyed (credit Defender)
* Fixed doomstone fragment death doesn't send you to gameover screen but just closes the game (credit TJ)
* Fixed Arena no entry fee paid event still takes entry fee gold (credit TorbenBeta)
* Fixed Arena half price entry free event still takes full gold (credit TorbenBeta)
* Fixed issue with pacifist event text bug in the Arena
* Fixed double line bug in goblinwood merc post
* Fixed issue with Goblin Berserkers not working in the new combat system
* Fixed text bug with champion event (credit u/demontits)

EVERYTHING ELSE (1 feature)

Just a little improvement

* Added new screen and sfx when rubbing doomstone fragment in your artifact hall

WHAT'S NEXT

I'm still working on the multi attack system and have made some decent progress so I'll be keeping up my work and hopefully finding a good balanced system, I hope everyone had a great halloween!

Cheers

Huw