Hey Everyone,
So this update is primarily focusedt on the Times Up update, an update focusing on massively expanding what happens when a game on a timer ends with the time running out thanks to suggestions by Antonios and Josh771. That's not all though, there are mountains of other things changed and added, 57 player suggestions and bug reports, a new hidden tavern, new throne room encounters, lots of new locations and events and tons more!
HOW YOU DIED (21 features)
An important part of what happens after you rule, is how it came to an end. Now there are a bunch of possible ways you can vacate the realm of the living, chosen at random.
* Added a system to choose random deaths based on how long your reigned each with sound effects
* Added peaceful sleep death outcome
* Added quarter of a millenium sleep death outcome (credit u/ColonelKepler)
* Added heart attack death outcome
* Added Evading death outcome
* Added Your time has come death outcome
* Added Snapped toe death outcome (credit u/ColonelKepler)
* Added Stubbed toe death outcome
* Added heat wave death outcome
* Added falling roof tile death outcome
* Added freezing death outcome
* Added poison snake death outcome
* Added decapitation death outcome
* Added poison death outcome
* Added immortality test death outcome (credit u/ColonelKepler)
* Added fifty daggers death outcome
* Added ancient disease death outcome
* Added drowning death outcome
* Added stroke death outcome
* Added fragile neck death outcome (credit u/ColonelKepler)
* Added neck massage death outcome
Anyways Imma HEAD OUT -
https://i.imgur.com/g3YlAY1.pngDamned Roof Tiles -
https://i.imgur.com/i7sUh3B.pngStroke you say? -
https://i.imgur.com/BLFE9yO.pngALL HAIL THE NEW KING (46 features)
You can't rule forever, but who takes your place. Prepare for a large number of possible replacements, and many a wild tale of how they got there!
* Added 2/3 chance new ruler is decided by tournament of strength if it's your origin story
* Added 2/3 chance new ruler is demonic servant if you are a demonic ruler
* Added the ability for new ruler to be an escaped slave (if you have slaves)
* Added the ability for new ruler to be a prominent guard
* Added the ability for new ruler to be an obscure relative of yours
* Added the ability for new ruler to be a dog
* Added the ability for new ruler to be the leader of the militia (only if militia is active)
* Added the ability for new ruler to be a usurper
* Added the ability for new ruler to be your spymaster (if you have one)
* Added the ability for new ruler to be your diplomat (if you have one)
* Added the ability for new ruler to be your jester (if you have one)
* Added the ability for new ruler to be your general (if you have one)
* Added the ability for new ruler to be your steward (if you have one)
* Added 1/3 chance new ruler is selected by a coin flip if your origin is taking the throne via a coin flip
* Added mercenary attack new ruler origin story
* Added forged letter new ruler origin story
* Added usurper new ruler origin story
* Added massive divisions and chaos new ruler origin story
* Added civil war and weakness new ruler origin story
* Added staff member's claim new ruler origin story
* Added old staff law new ruler origin story
* Added coerce bribe and bully new ruler origin story
* Added strength challenge new ruler origin story
* Added dog reincarnation new ruler origin story
* Added dog at the door new ruler origin story
* Added staff member council slaughter new ruler origin story
* Added staff member rival slaughter new ruler origin story
* Added council rule new ruler origin story
* Added high council abolish throne new ruler origin story
* Added militia takeover new ruler origin story
* Added excellent case for candidacy new ruler origin story
* Added distant relative new ruler origin story
* Added strength challenge massacre new ruler origin story
* Added court of poison new ruler origin story
* Added day of cloaks and daggers new ruler origin story
* Added court invasion new ruler origin story
* Added peoples revolt new ruler origin story
* Added open door new ruler origin story
* Added obscure blood new ruler origin story
* Added arm wrestle new ruler origin story
* Added strength challenge poison new ruler origin story
* Added staff member thugs vs council new ruler origin story
* Added staff member thugs vs rival new ruler origin story
* Added spin the blade new ruler origin story
* Added flip the coin in your honour new ruler origin story
* Added coin flip frustration new ruler origin story
All hail king dog -
https://i.imgur.com/XITT2A6.pngGhoryn Pikener is King?! -
https://i.imgur.com/zswVfqI.pngThe tournament of kings -
https://i.imgur.com/UZsOJ79.pngTIME TO MOURN (2 features)
Do you people love you? Are you despised as a villain... now you can find out, in death!
* Added 5 different graphics for grave stone based on public opinion
* Added 21 different possible outcomes for how the public react to your death
They love me... they love me not -
https://i.imgur.com/PwhaNJJ.pngHOW DID IT GO (39 features)
Just because they successfully took over the throne, doesn't mean they can successfully run a kingdom. There are many ways it can go, good or bad, and dependent on how you left the realm.
* Added good outcome for Dog ruler
* Added bad outcome for Dog ruler
* Added transitional justice slaver ruler outcome
* Added ex-slaves paradox ruler outcome
* Added ensalve the rich ruler outcome
* Added bitter slaver war ruler outcome
* Added peasant council rags to riches outcome
* Added peasant council golden age outcome
* Added peasant council age of liberty outcome
* Added peasant council corruption and abandonment outcome
* Added peasant council royal morph outcome
* Added peasant council greedy divide outcome
* Added demon servant firery hellscape outcome
* Added demon servant civil rebellion outcome
* Added 1 land ruler shrinking realm outcome
* Added 1 land ruler personal money pot outcome
* Added 1 land ruler desperation outcome
* Added 1 land ruler the balance of duty outcome
* Added 1 land ruler rise from the ashes outcome
* Added 2-3 land ruler despotic and oppresive outcome
* Added 2-3 land ruler neglectful monarch outcome
* Added 2-3 land ruler comfort and peace outcome
* Added 2-3 land ruler root of corruption outcome
* Added 2-3 land ruler prosperous renovation outcome
* Added 4-10 land ruler corruption and revolts outcome
* Added 4-10 land ruler Chaoticly neutral rule outcome
* Added 4-10 land ruler saved by the council outcome
* Added 4-10 land ruler wealth gap reduction outcome
* Added 4-10 land ruler expert council outcome
* Added 11-25 land ruler dictator and local resistance outcome
* Added 11-25 land ruler unoteworthy ruler outcome
* Added 11-25 land ruler lavish life outcome
* Added 11-25 land ruler mega city outcome
* Added 11-25 land ruler two extremes outcome
* Added 26+ land ruler tool of oppression outcome
* Added 26+ land ruler dens of villany and regional councils outcome
* Added 26+ land ruler prosperity for the people outcome
* Added 26+ land ruler high emperor of the world outcome
* Added 26+ land ruler mighty empire outcome
A rollercoaster ride of a reign -
https://i.imgur.com/DnfKDFP.pngThe central city! -
https://i.imgur.com/8L4BIJP.pngTHE DEMON AFTERMATH (12 features)
The final act of the new replacement ruler, how do they handle the demons... that is if the demon horde exists, if you have the horde disabled or defeated them yourself then the new ruler doesn't have to worry.
* Added 3 possible outcomes if your replacement is a demon agent and demon horde attacks
* Added 3 possible outcomes if you have the demon shield artifact and the demon horde rises up
* Added intro screen if demon horde rises up after your death
* Added system to estimate your armies strength to fight the horde
* Added system that modifies your armies strength for the better or worse depending on how well your replacement ruler ruled
* Added battle system against demons
* Added 2 outcomes for outmatching demon strength and winning
* Added 2 outcomes for outmatching demon strength and losing
* Added outcome for equal strength to horde and winning
* Added outcome for equal strength to horde and losing
* Added 3 outcomes for outmatched by demon strength and winning
* Added 3 outcomes for outmatched by demon strength and losing
Your successor meets the Demonic horde you failed to destroy -
https://i.imgur.com/AS2rU7C.pngVictory! -
https://i.imgur.com/1JTDkef.pngTHE REST OF THE TIMES UP STUFF (4 features)
This is stuff that doesn't fit in any other category above.
* Added the ability to retire from ruling via the throne room to get a game finish (credit Defender)
* Reworked the end of game times up screen to give option to view how it went or not
* Reworked the end of game times up screen text
* Added 11 new possible texts depending on your final score
* Reworked the play on screen and added new text
Want to see how the realm existed after you died? -
https://i.imgur.com/Tn7i1v8.pngIf you choose to play on beyond the timer running out... it was all a dream? -
https://i.imgur.com/n5nlk4M.pngTHE HELMSMITH (6 features)
For a while now you've been able to get your helmet redesigned via the throne room or your general, I've now added a new location in the Blackmarket's Fighter's District called the Helmsmith, here you can get a new helmet design made any time, I've also added over 800 thousand new possible helmets!
* Added a new building to the Fighter's District of the Blackmarket 'The Helmsmith'
* Added ability to speak to the Helmsmith (7 dialogues)
* Added ability to have a random helmet forged for your kingdom (100 gold)
* Added ability to have a helmet forget based on the Helmsmith's personal helmet
* Added 853,248 new randomly generated helmet designs (was 346k now 1.2 mil)
* Made getting helm design made via General cost (150 gold instead of 100)
Meet the Helmsmith -
https://i.imgur.com/arwKCI1.pngQUESTIN' WHO ASKIN? (10 features)
Terrible title, but after a series of suggestions by u/TheSoundBoard, I've added a number of new possible questing knight outcomes include some less than positive ones!
* Added 2/3 chance of public opinion loss for hiring incompetent questing knights
* Added extra text to questing knight screen better explaining how they work
* Added questing knight quest - Finds two bandit horde bandits fighting on the road and convinces them to join you instead (credit u/TheSoundBoard)
* Added questing knight quest - Finds two rebel soldiers left for dead after being branded traitors and convinces them to join you (credit u/TheSoundBoard)
* Added questing knight quest - Dinds a battle between mercs and bandits and turns the tide -1 bandit level +2 public opinion (credit u/TheSoundBoard)
* Added questing knight quest fail - Fell from a tree while confronting bandits(credit u/TheSoundBoard)
* Added questing knight quest fail - Hit on the head by a troll who took pity (credit u/TheSoundBoard)
* Added questing knight quest fail - Lost everything in a gambling den (credit u/TheSoundBoard)
* Added questing knight quest fail - Bought some magic beans that were actually dirty rocks (credit u/TheSoundBoard)
* Added questing knight quest fail - Got too drunk (credit u/TheSoundBoard)
NEW NAME PREFIXES (3 features)
A couple of new peasant orientated name prefixes, beware Torgo the Carrot Cutter!
* Added new name suffix 'The Turnip Puller' (-5 battlescore)
* Added new name suffix 'The Carrot Cutter' (-3 battlescore)
* Added new name suffix 'The Spud Thrower' (+1 battlescore)
BLACKMARKET MERCENARIES REWORK (14 features)
After a bug report by u/TheSoundBoard pointing out that once owning the Blackmarket there were no more bandits for hire. I looked into and decided to add a new system while I was at it, so now alongside several bugfixes theres a new system where depending on how high your public opinion is, less and less bandits will appear for hire each year.
* Added New section of Blackmarket Herald Newspaper reporting new bandits for hire from the slums
* Added New section of Blackmarket Herald Newspaper reporting new bandits for hire from the market in general when you own the market
* Added system to generated new Blackmarket mercenaries based on your public opinion (lower the opinion the more recruits)
* Reworked Blackmarket bandit merc hire screen to show effect of public opinion on recruitment (if market owned)
* Added 75+ public opinion grants between 1-3 new bandit mercs per year in owned market
* Added 50+ public opinion grants between 1-5 new bandit mercs per year in owned market
* Added 25+ public opinion grants between 1-8 new bandit mercs per year in owned market
* Added 0+ public opinion grants between 1-10 new bandit mercs per year in owned market
* Added -25+ public opinion grants between 1-12 new bandit mercs per year in owned market
* Added -50+ public opinion grants between 1-15 new bandit mercs per year in owned market
* Added -75+ public opinion grants between 1-18 new bandit mercs per year in owned market
* Added 76 or lower public opinion grants between 1-20 new bandit mercs per year in owned market
* Fixed Blackmarket bandit hiring screen no bandits message
* Fixed Blackmarket bandits for hire being miscounted as bandit guards in recruitment mention in Blackmarket Herald newspaper
Hiring Blackmarket bandits when you have a high public opinion (when you own the market) -
https://i.imgur.com/JOEiTmv.pngHiring Blackmarket bandits when you have a low public opinion (when you own the market) -
https://i.imgur.com/6R12o6d.pngTHE HOLY LAND (15 features)
The holy land, a new hidden area added to the game with a few interesting things to do. Good luck finding it!
* Added secret entrance hidden in the gameworld
* Added clue to getting into secret entrance hidden near it
* Added bard to the secret area with a newly recorded song
* Added dynamic intro system to secret area with each of the 5 options having consequences
* Added ability to be permanently blocked from the secret area
* Added secret area entrance after blocked scene
* Added ability to buy ale in secret area
* Added ale prices in secret area vary depending on intro (1 gold, 2 gold, 3 gold)
* Added ability to get ale for free
* Added ability to hire bandits from secret area
* Added bandit hire cost varies depending on intro (35 gold, 40 gold, 45 gold, 20 gold)
* Added brawls in secret area
* Added 15 random dialogues for locals
* Added new character Bentha the Bad (and 10 dialogues)
* Added new character Schwee the Tenfoot Tall (and 6 dialogues)
The new Tavern -
https://i.imgur.com/Pch9Hrg.pngMeeting a new character of consquence -
https://i.imgur.com/09UDH52.pngADVENTURER'S QUARTER EXPANDED (3 features)
Was playtesting and noticed the Adventurer's Quarter of the Artifact Market looking a little scarce so I've added two additional locations there.
* Added Adventurer's Quarter Merc Post (random foreign merc units for hire)
* Added New location Gralkar the Nameteller (tell you your name)
* Added 3 random dialogues for Gralkar when spoken to
The Adventurer's Quarter looking a little more busy -
https://i.imgur.com/Q1cliTh.pngWhat's my name? -
https://i.imgur.com/N0WVclt.png