Author Topic: POWDER 112 released!  (Read 3449 times)


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POWDER 112 released!
« on: October 30, 2009, 01:57:47 PM »
Thanks go to Jonathan Buchanan for porting POWDER to the Wii!  Whee!

This version is largely bug fixing.  The most important bug to fix was
with tile loading that made it difficult to use custom tiles.  I hope
I have these squashed, and the Ibson Grey tiles should now *actually*
be present.  In addition, Chris Lomaka has granted us some new tiles!

Thanks to Snow Leopard deleting the old SDK on upgrade and me being
compling blindly on a remote mac hidden in an underground bunker
somewhere, this is likely a 10.5+ only release.

* Your tame creatures now have a heart badge beside them to identify
  them as such.
* Switching to a different tile res will no longer cause a crash.
* Building the tile choice list now comes from the internal
  allbitmaps.h rather than being hardcoded, so Ibson the Grey's tiles
  will show up as expected.  (Inu)
* Entering a level with active lava/water from a level which has no
  active lava/water, when the new level is already created and
  previously visited this game, will no longer stop the updating of
  lava and water.  (Nathan Bogue)
* Hopefully backspace will work on OSX. (Nathan Bogue)
* Jumping in space prohibited if you lack spacewalk.  (Nathan Bogue)
* Jumping when buried prohibited.  (Nathan Bogue)
* Kobold thieves are pluralized properly.  (Nathan Bogue)
* Living frosts are now bloodless.  (Nathan Bogue)
* Digging upwards on special levels has more sensible results.
   (Nathan Bogue)
* Remove the console window on Windows.
* Shattered trees will drop their occupants.  (Nathan Bogue)
* Items that fall down holes will no longer be mapped.  (patch by
* PSP Makefile should be happier with newer devkits.  (patch by Joe
* Left and Right on menus will scroll fast, just like L and R do,
  but this also applies to the command menu where L and R are the
  bind keys.  (patch by Joe Buck)
* [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump.
  (patch by Andreas Bohm)
* ctype.h is included in map2c.cpp now.  (Ben Hjelt)
* New tileset from Chris Lomaka.
* One new room.
* Load game shows up first in the menu if it is available to make it
  harder to accidentally choose new game. (Enrique Garcia Cota)

Yay, more POWDER!   ;D
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training