Author Topic: LandOfFlies  (Read 240 times)

gameleaper

  • Acolyte
  • *
  • Posts: 26
    • View Profile
    • Email
LandOfFlies
« on: September 09, 2018, 02:37:38 AM »
https://meandme.itch.io/my-roguelikes-graphic-text-versions

Its a roguelike, you play an explorer hunting for secrets, the bugs swarm, you have repelant and swatters, but you need more aswell as food and water, you can find gold to buy life insurance and survival kits. thre is emergency bug patrol to help escort you to a new area.
A big difference to other games is this game has no limits, its all random you can play forever amassing loot and levelingup.

« Last Edit: September 14, 2018, 07:27:17 AM by gameleaper »

AgingMinotaur

  • Protector of the @
  • *****
  • Posts: 777
  • Original Discriminating Buffalo Man
    • View Profile
    • Land of Strangers
Re: LandOfFlies
« Reply #1 on: September 10, 2018, 12:26:22 PM »
Hey, I gave your game a try. It worked well in Linux for me (using Wine), seemingly no hiccups. I like the theme and the visual style. I see you're starting a similarly looking project about zombies, and have to say I prefer the more original theme of Land of Flies :) The interface and gameplay seems solid enough, although I did somehow lack a feeling of urgency. Just being dropped in an infinite world and told to collect as many ?-s as possible felt slightly unfocused. If you expand the project, maybe you could give it some more direction. Like, secrets could be put in special places, and provide clues as to where further secrets can be found ("Follow the river westwards to reach the Temple of Beelzebub"), or something like that? I would also consider adding fog of war to make exploration more exciting, though the game might do fine without it, of course.

Content-wise, some stats, monsters etc. felt a bit samey. For instance, there seemed to be little practical difference between armor points and hit points. And what's with the several different kinds of spray (I get the impression they are basically the same, or is ant spray extra deadly to ants, or something along those lines)? Similarly, separate counters for food and water didn't feel like it added much.

Enemies could also do with a bit more variety, I think. Maybe spiders leave cobweb, which cost an extra turn to move across; or different vermin could have different behavior. Eg. flies could move more or less at random, whilst ants make straight for you. The current ai, with the insects mostly keeping a certain distance and trying to block your path made it more or less impossible to avoid letting them hit you first. It was also hard to predict when they would suddenly move two tiles in a turn, making it difficult to navigate around them. It would be nice if there were more viable strategies to "read ahead" and squash or avoid bugs without getting hit (maybe there are, and I just didn't notice).

Hope you can use those first impressions for something. Good luck, full speed ahead!

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

gameleaper

  • Acolyte
  • *
  • Posts: 26
    • View Profile
    • Email
Re: LandOfFlies
« Reply #2 on: September 10, 2018, 08:14:12 PM »
Minotauros, Thankyou, that's the opinion I was after, I will in my next build try to figure it out. The idea so far is you cant stay or return to an area without it swarming more and more, and you need time to pickup stuff like food so swarms get worse, its the time you spend
in an area that makes it urgent, but I can see I could do better.

the sprays only work on different bugs, bug spray works on all bugs, fly spray will only kill flys, ant spray will only kill ants,

the ants are more attracted to you than other bugs.

 thankyou for taking the time.
« Last Edit: September 10, 2018, 08:16:12 PM by gameleaper »

gameleaper

  • Acolyte
  • *
  • Posts: 26
    • View Profile
    • Email
Re: LandOfFlies
« Reply #3 on: September 10, 2018, 09:37:58 PM »
NEWS! ADDED 30 LEVELS OF DIFFICULTY, this is a quick reaction to feedback where urgency needed to be more urgent.

AgingMinotaur

  • Protector of the @
  • *****
  • Posts: 777
  • Original Discriminating Buffalo Man
    • View Profile
    • Land of Strangers
Re: LandOfFlies
« Reply #4 on: September 10, 2018, 11:07:28 PM »
the sprays only work on different bugs, bug spray works on all bugs, fly spray will only kill flys, ant spray will only kill ants,
oh, that's cool, something that should add depth as the player learns the game. I did experience some bugs not dying when I sprayed them, and wondered if ants had more hp or something ;) I probably try it again, I enjoy the puzzle-like tactics.

As always,
Minorauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

gameleaper

  • Acolyte
  • *
  • Posts: 26
    • View Profile
    • Email
Re: LandOfFlies
« Reply #5 on: September 11, 2018, 12:18:04 AM »
AgingMinotaur thanks for your help, when you code the game you get gameplay blind, so feedback is very important.