Author Topic: [7DRL 2018][Success] POLYBOT-7  (Read 2485 times)


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Re: [7DRL 2018][Success] POLYBOT-7
« Reply #15 on: August 20, 2018, 11:25:50 PM »
Hey Skeletor, thanks! I'm happy with how it turned out, and it's funny how even with a bunch of pre-planning a lot of what made it fun was last-minute changes. Of course the planning was still crucial since even the 7DRL starting point was quite different from what I was envisioning a couple months prior (initial ideas felt like they would've been boring).
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor