Author Topic: First Paradise: Interactive Futurism  (Read 11909 times)

Doop

  • Newcomer
  • Posts: 2
  • Karma: +0/-0
    • View Profile
First Paradise: Interactive Futurism
« on: December 14, 2017, 05:01:50 AM »

ToRL

I just released a new build of a game I've been developing on and off for three-plus years.  Initially a single player experiment, First Paradise is a science fiction roguelike with CYOA elements set in deep space. The game is presented as series of "sequences" and has recently been patched to include a small networked component.


It's recently grown to include an in-game forum with other hints of my continued development of more social aspects like post subscriptions, post history and comments. The long-term goal is planetary exploration, building bigger ships up to a hundred modules that people can dock and depart from. These could be run by a single player, a group or larger consortium of players. With more short-term aspiration like a skill tree, large scale PVP and more.


It's still in its early stages and is not my primary project although enough work has gone in by now to see what people think and perhaps asist on which direction I should stay true to going forward. I'm particularly interested in building out the multiplayer mechanics in the near future so if that's the kind of thing you're into, stay tuned for that.

First Paradise is displayed using the command line and is free software.



The game is currently only available for Linux users, with a Mac and Windows being previously available.  I've yet to see how the new code adapts to those platforms again though. You'll know once I do. 

In the meantime, check out:

First Paradise on Roguebasin

or

Visit the distribution page to play today!
« Last Edit: December 14, 2017, 06:41:11 PM by Doop »

AgingMinotaur

  • Rogueliker
  • ***
  • Posts: 805
  • Karma: +2/-0
  • Original Discriminating Buffalo Man
    • View Profile
    • Land of Strangers
Re: First Paradise: Interactive Futurism
« Reply #1 on: December 14, 2017, 10:11:01 AM »
This looks interesting and ambitious. Always cool with something happening in the hyrbid Roguelike/Interactive Ficion department.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Doop

  • Newcomer
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: First Paradise: Interactive Futurism
« Reply #2 on: December 14, 2017, 10:59:39 PM »
This looks interesting and ambitious. Always cool with something happening in the hyrbid Roguelike/Interactive Ficion department.

As always,
Minotauros

Much appreciated! And that western RL you're working on? Bad.ass.