- a self-creating world, at the I'd like my monsters to be unique rather than a set of slowly increasing numbers. The initial code for monsters is going down tonight, probably won't be fully flushed out for a while yet. Anyways, I'd like to hear what monsters you want to see in a roguelike. The more unique, the better (the more unique AND easiest to code, the best).beginning there's only a village, but if the first player ever leaves a map into an yet-unvisited direction, the next map will be created randomly, but will remain like it was created forever (or until a certain event, like the final boss being beaten or whatever). So eventually you'll endless with a huge randomly created world, that has no end no matter in what direction you'll go
My thoughts are most aligned with this strategy. I'm thinking of having a number of dungeons that are self-generating when a player gets to a new level (though, to be honest, there's no way that you as the player know if a level is generated one at a time or all in one group). I'm thinking that dungeons will be cycled out and re-generated every so often. Maybe give bonuses to people who are the first ones to get to a certain depth after it's generated?
real reason for post: GIVE ME SUBMISSIONS FOR MONSTERS.
I'd like to have monsters that are unique in some way. Things that I liked in the past were:
- g - gridbug - he only moved on the grid! how cute!
- K - knight - similarly cute, he moved in knight moves! (not very strong in hallways)
- O - orc - he liked money, so he would stand on it and not fight you unless you hit him first
- A - aquator - HE HURT YOUR ARMOR.
- s - snake - lowers your strength with his poison
I'd like my monsters to be unique rather than a set of slowly increasing numbers. The initial code for monsters is going down tonight, probably won't be fully flushed out for a little while. Anyways, I'd like to hear what monsters you want to see in a roguelike. The more unique, the better (the more unique AND easiest to code, the best).
Oh and there are now comments on the dev blag. Peace.