Sheesh, these threads. For what it's worth, I don't think flaming Krice solves anything. It's like we used to have a resident troll – now instead, we have a two headed ogre that argues with itself. OP was also pretty quick to lose his temper. Bear in mind that we don't know anything about the light mechanism in your game
Also, the text in those mockups
is uncomfortable to read because of the vertical spacing. It's something we see a lot in libtcod games, where the defaults are set to render as pretty maps rather than legible text. When you finalize the UI, that is probably something you want to keep in mind.
Other than that, the mockups look nice enough. I instinctively feel like the HUD is taking up quite a lot of space, though, and would ideally like all of it to fit horizontally OR (more likely) vertically. Some values may not be pertinent to show each turn (eg. stats), and some might get smaller widgets (eg. HSMLX). I'm not sure what PPSS stands for... I do like the fact that you display targeted enemy and hotkeys. But five letters is perhaps a bit short for hotkey descriptions – I can
guess what "Heali" does, but not if it's a spell or a potion, for instance, and the whole point of displaying this would be that player should not be forced to guess, I guess?
As always,
Minotauros