Author Topic: Developing online game: text-based 2D game with mud-roguelike-z-MMORPG elements  (Read 6469 times)

tangar

  • Rogueliker
  • ***
  • Posts: 401
  • Karma: +0/-0
    • View Profile
    • My multiplayer roguelike game
Hi ho!

I've decided to make online game... Why I do it and how do I plan to do it - in my new video:

https://www.youtube.com/watch?v=0fabXV0oeP0

It's 1st stream with concepts. I'm trying to give explanation why I started this project and which instuments we would use.

Web-page of the game at my tavern: http://mmoforum.org/viewtopic.php?f=41&t=425

I'm very interested in your opinions, guys. As a rookie in coding and gamedev, I need all kinds of advices. Would be very glad to hear your feedback!

Kind regards,
Tangar GameGlaz

p.s.
The only 'gamedev' thing which I made in my life was tileset for TomeNET - http://mmoforum.org/viewtopic.php?f=36&t=397
Btw, my tileset is in a public domain, feel free to use it in your projects without any restrictions! :D
« Last Edit: August 21, 2017, 07:40:58 PM by tangar »
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

Lord_Mork

  • Newcomer
  • Posts: 43
  • Karma: +0/-0
    • View Profile
Well, MUDs and RLs are about as different as they come, aside from both being text-based. A MUD is usually story-intensive and highly planned or "built" with little left to chance, whereas RLs are generally more tactical with chance playing a larger role. Not to mention the online/offline divide.

Best of luck to you in any case, it sounds interesting