I've got very promising character now. I seldom survive for so long.
Just found a ring of poison resistance and in the lever lower a staircase to Lair! But I have problems with keeping alive a little bit. Anyone know how to restore HP to maximum value after being hit by flesh eating monster necrophages? Any further advices?
I'm not sure if it's worth learning any other spells in my spellbook, even with the forget spell ability.
I think a little venture into the lair could be good so my next steps will probably go there.
 Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.
Moprog the Frost Mage (Merfolk Ice Elementalist)                Turns: 9899, Time: 01:06:25
HP  49/62 (70)   AC  6     Str  8      Exp: 10/5017 (1), need: 4294
MP  11/20        EV 12     Int 17      God: Sif Muna ****
Gold 378         SH  0     Dex 17      Spells:  3 memorised, 11 levels left
Res.Fire  : + . .   See Invis. : .   o - +0,+2 orc trident
Res.Cold  : . . .   Warding    : .   D - +2 elf leather armour {rF+}
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : +   (no helmet)
Res.Elec. : .       Clarity    : .   G - +0 cloak
                                     (no gloves)
Sust.Abil.: .       Rnd.Telep. : .   (no boots)
Res.Mut.  : .       Ctrl.Telep.: .   S - amulet of resist corrosion
Res.Slow  : .       Levitation : .   a - ring of sustenance
Saprovore : . . .   Ctrl.Flight: .   E - ring of poison resistance
@: somewhat resistant to magic, stealthy
A: change form in water, Str +1
a: Channel Energy, Forget Spell, Renounce Religion
You are on level 10 of the Dungeon.
You worship Sif Muna.
Sif Muna is extremely pleased with you.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 13 of its levels.
You have visited 1 portal chamber (including bazaars).
You have collected 350 gold pieces.
Inventory:
Hand weapons
 d - an uncursed knife
 i - a +1,+0 spear of returning (quivered)
 n - an uncursed runed spear
 o - a +0,+2 orcish trident (weapon)
Armour
 D - a +2 elven leather armour of fire resistance (worn)
 G - a +0 cloak (worn)
... more stuff
Jewellery
 a - a ring of sustenance (right hand)
 l - an uncursed amulet of controlled flight
 E - a ring of poison resistance (left hand)
 Q - a +2 ring of protection
 S - an amulet of resist corrosion (around neck)
Books
 b - a book of Frost   
   Spells                             Type                      Level
   *Freeze                            Ice                          1
   *Throw Frost                       Conjuration/Ice              2
   *Ozocubu's Armour                  Enchantment/Ice              3
   Ice Bolt                           Conjuration/Ice              4
   Summon Ice Beast                   Ice/Summoning                5
   Freezing Cloud                     Conjuration/Ice/Air          7
   
Magical staves
 g - a short jewelled rod
   (You found it on level 10 of the Dungeon)
 y - a thin jewelled staff
 You have 1 experience left.
   Skills:
 - Level 2 Fighting
 - Level 2 Short Blades
 - Level 3 Polearms
 - Level 1 Darts
 - Level 2 Throwing
 - Level 5 Dodging
 - Level 3 Stealth
 - Level 1 Stabbing
 - Level 1 Shields
 + Level 4 Spellcasting
 + Level 2 Conjurations
 + Level 3 Enchantments
 + Level 12 Ice Magic
You have 11 spell levels left.
You know the following spells:
 Your Spells              Type           Power          Success   Level
a - Freeze                Ice            #####          Excellent   1
b - Ozocubu's Armour      Ice/Ench       #####.....     Excellent   3
c - Throw Frost           Ice/Conj       #####..        Excellent   2
Overview of the Dungeon
Branches: (use G to reach them and ?/B for more information)
Temple: D:4       Lair  : D:11      
Altars: (use Ctrl-F "altar" to reach them and ?/G for information about gods)
Trog: D:5
Shops: (use Ctrl-F "shop" to reach them)
D:9: *  D:11: =
                    Innate Abilities, Weirdness & Mutations
You revert to your normal form in water.
Your muscles are strong (Str +1).