Author Topic: Never beat Crawl? Enter here! :-)  (Read 158244 times)

Omnivorous

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Re: Never beat Crawl? Enter here! :-)
« Reply #120 on: November 06, 2009, 12:54:48 AM »
Is there a way to help prevent being transported to the abyss?

Nope, but killing monsters there is not a good idea. You might think that "Ohh, one lone monster.. I can easily kill that". While that is true, you could've also spent that time looking for the portal! And scrolls of Tele can be used in there to generate a completely fresh level. The abyss-level also just "loop". If you run straight, you'll be running in your own tracks pretty soon, so keep changing angle now and then to increase chances of finding the way out. Both times I ended up in there, I was lucky and got out. Both times I got out, I also found the portal by e'x'amining a square I thought perhaps looked suspicious, although I didn't really believe that it was the portal..it can be hard to see if you ask me.

Edit: Oh! Sorry didn't see the cause of death! :P Haha, that's unfortunate! Yeah, blink doesn't work there and teleport takes (for me it did atleast) 5-6 turns or something to work! So I guess you got properly screwed over. Or sCRAWLED over.. ahaha..hahehe....he :-/
« Last Edit: November 06, 2009, 01:02:31 AM by Omnivorous »

Omnivorous

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Re: Never beat Crawl? Enter here! :-)
« Reply #121 on: November 06, 2009, 12:59:24 AM »
REST IN PEACE EXPLORERS OF THE DUNGEON.. THESE BRAVE ADVENTURERS SHALL BE REMEMBERED...

(1) 210030 Numeron the Severer (level 18, -26/163 HPs)
(2) 72034 PerKiller the Black Belt (level 14, -2/106 (122) HPs)
(3) 31629 Karzack the Hacker (level 13, 0/132 HPs)
(4) 4300 Karis the Slicer (level 10, -2/56 HPs)   (Player: Archaalen)


Color-coding: No Runes, One Rune, Two Runes, Three Runes, Three Runes+, Orb of Zot, All Runes+Orb, Winner!.

Numeron

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Re: Never beat Crawl? Enter here! :-)
« Reply #122 on: November 06, 2009, 11:51:50 AM »
two slightly related questions:

does having axes skill make throwing axes more effective than throwing knives?

do the +X,+Y of thown weapons make a difference to to-hit and damage?

Rabiat

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Re: Never beat Crawl? Enter here! :-)
« Reply #123 on: November 06, 2009, 01:05:17 PM »
No, and probably yes.

Axes skill increases the effectiveness of hand axes when they're wielded; Throwing skill increases it when they're thrown.

I think I've seen hit and damage modifier effects on thrown daggers. On the other hand, I don't remember having seen branding effects (e.g. poisoning or electrocution) in NPCs from thrown weapons, which would make sense if modifiers apply. Perhaps we can find out in wizard mode, or see what the source code says.

Karzack

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Re: Never beat Crawl? Enter here! :-)
« Reply #124 on: November 06, 2009, 05:46:50 PM »
This thread is 9 pages long and we have only 4 on the list.  Come on people!  :)

dweller

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Re: Never beat Crawl? Enter here! :-)
« Reply #125 on: November 07, 2009, 07:03:00 PM »
I've got very promising character now. I seldom survive for so long.

Just found a ring of poison resistance and in the lever lower a staircase to Lair! But I have problems with keeping alive a little bit. Anyone know how to restore HP to maximum value after being hit by flesh eating monster necrophages? Any further advices?

I'm not sure if it's worth learning any other spells in my spellbook, even with the forget spell ability.
I think a little venture into the lair could be good so my next steps will probably go there.

Code: [Select]
Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.

Moprog the Frost Mage (Merfolk Ice Elementalist)                Turns: 9899, Time: 01:06:25

HP  49/62 (70)   AC  6     Str  8      Exp: 10/5017 (1), need: 4294
MP  11/20        EV 12     Int 17      God: Sif Muna ****
Gold 378         SH  0     Dex 17      Spells:  3 memorised, 11 levels left

Res.Fire  : + . .   See Invis. : .   o - +0,+2 orc trident
Res.Cold  : . . .   Warding    : .   D - +2 elf leather armour {rF+}
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : +   (no helmet)
Res.Elec. : .       Clarity    : .   G - +0 cloak
                                     (no gloves)
Sust.Abil.: .       Rnd.Telep. : .   (no boots)
Res.Mut.  : .       Ctrl.Telep.: .   S - amulet of resist corrosion
Res.Slow  : .       Levitation : .   a - ring of sustenance
Saprovore : . . .   Ctrl.Flight: .   E - ring of poison resistance

@: somewhat resistant to magic, stealthy
A: change form in water, Str +1
a: Channel Energy, Forget Spell, Renounce Religion

You are on level 10 of the Dungeon.
You worship Sif Muna.
Sif Muna is extremely pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 13 of its levels.
You have visited 1 portal chamber (including bazaars).

You have collected 350 gold pieces.

Inventory:

Hand weapons
 d - an uncursed knife
 i - a +1,+0 spear of returning (quivered)
 n - an uncursed runed spear
 o - a +0,+2 orcish trident (weapon)
Armour
 D - a +2 elven leather armour of fire resistance (worn)
 G - a +0 cloak (worn)

... more stuff
Jewellery
 a - a ring of sustenance (right hand)
 l - an uncursed amulet of controlled flight
 E - a ring of poison resistance (left hand)
 Q - a +2 ring of protection
 S - an amulet of resist corrosion (around neck)
Books
 b - a book of Frost  
   Spells                             Type                      Level
   *Freeze                            Ice                          1
   *Throw Frost                       Conjuration/Ice              2
   *Ozocubu's Armour                  Enchantment/Ice              3
   Ice Bolt                           Conjuration/Ice              4
   Summon Ice Beast                   Ice/Summoning                5
   Freezing Cloud                     Conjuration/Ice/Air          7
  
Magical staves
 g - a short jewelled rod
   (You found it on level 10 of the Dungeon)
 y - a thin jewelled staff


 You have 1 experience left.

   Skills:
 - Level 2 Fighting
 - Level 2 Short Blades
 - Level 3 Polearms
 - Level 1 Darts
 - Level 2 Throwing
 - Level 5 Dodging
 - Level 3 Stealth
 - Level 1 Stabbing
 - Level 1 Shields
 + Level 4 Spellcasting
 + Level 2 Conjurations
 + Level 3 Enchantments
 + Level 12 Ice Magic


You have 11 spell levels left.
You know the following spells:

 Your Spells              Type           Power          Success   Level
a - Freeze                Ice            #####          Excellent   1
b - Ozocubu's Armour      Ice/Ench       #####.....     Excellent   3
c - Throw Frost           Ice/Conj       #####..        Excellent   2


Overview of the Dungeon

Branches: (use G to reach them and ?/B for more information)
Temple: D:4       Lair  : D:11      

Altars: (use Ctrl-F "altar" to reach them and ?/G for information about gods)
Trog: D:5

Shops: (use Ctrl-F "shop" to reach them)
D:9: *  D:11: =


                    Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
Your muscles are strong (Str +1).

Omnivorous

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Re: Never beat Crawl? Enter here! :-)
« Reply #126 on: November 07, 2009, 10:10:44 PM »
Well you are a Merfolk Caster.. They can't take too much damage, especially not without any good gear that gives defence. I think you could use the Blink spell or something like that, some means of getting distance between you and monsters because you're not made for taking those hits at all.

Goodjob though, I never survived that far with a caster either! :X

dweller

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Re: Never beat Crawl? Enter here! :-)
« Reply #127 on: November 07, 2009, 10:33:34 PM »
From my experience playing casters, the Merfolk ice elementalist is easier than other casters. I don't get hit very often (when I have ozocubu's armor on). But when I do, it hurts a lot. I don't know how to keep distance from enemies yet :/ But trident is doing very good job at close distances and stealth definitely saved life of my character when he sneaked past Sigmund and such horrible low level creatures.

Blink is very good idea, but I don't have spellbook for it. I have only few scrolls of teleportation but these are unreliable too, tends to teleport me to even bigger mess that I've been before.
Maybe I should train in summoning that ice monster to create some cannon fodder, or get better firepower at killing monsters from far.

I really don't know how to play this at this point, few times I get this far :)

Omnivorous

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Re: Never beat Crawl? Enter here! :-)
« Reply #128 on: November 07, 2009, 10:36:00 PM »
Well I've never had success with casters without constantly having -something- summoned, just to buy me some time..creating cannon fodder like you said ;)

dweller

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Re: Never beat Crawl? Enter here! :-)
« Reply #129 on: November 08, 2009, 04:59:25 PM »
:(

After raiding hive completely, I've killed wyvern in main dungeon and in unsuccessful escape from vicious foes, the very simple blink spell failed me. I choose between potion of heal wounds and blink.
Nevertheless, this is my most successful character!

Code: [Select]
24878 Moprog the Frost Mage (level 12, -12/77 (85) HPs)
             Began as a Merfolk Ice Elementalist on Nov 7, 2009.
             Was the Champion of Sif Muna.
             Mangled by a wolf spider (19 damage)
             ... on Level 12 of the Dungeon on Nov 8, 2009.
             Dweller's game lasted 02:56:48 (27242 turns).

Moprog the Frost Mage (Merfolk Ice Elementalist)               Turns: 27242, Time: 02:56:49

HP -12/77 (85)   AC 11     Str  9      Exp: 12/33527 (1), need: 1272
MP  19/27        EV 16     Int 20      God: Sif Muna ******
Gold 1410        SH  0     Dex 17      Spells:  8 memorised,  5 levels left

Res.Fire  : + . .   See Invis. : .   o - +0,+3 orc trident
Res.Cold  : . . .   Warding    : .   D - +5 elf leather armour {rF+}
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : +   (no helmet)
Res.Elec. : .       Clarity    : .   G - +0 cloak
                                     f - +0 pair of orc gloves
Sust.Abil.: .       Rnd.Telep. : .   t - +0 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .   S - amulet of resist corrosion
Res.Slow  : .       Levitation : .   h - +3 ring of intelligence
Saprovore : . . .   Ctrl.Flight: .   E - ring of poison resistance

@: somewhat resistant to magic, quite stealthy
A: change form in water, Str +1
a: Channel Energy, Forget Spell, Renounce Religion


You were on level 12 of the Dungeon.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You visited 6 branches of the dungeon, and saw 29 of its levels.
You visited 1 portal chamber (including bazaars).

You collected 1382 gold pieces.

Inventory:

... more stuff
Magical staves
 g - a rod of destruction [inacc,magma,cold] (3/15)
   (You found it on level 10 of the Dungeon)
Miscellaneous
 v - a bottled efreet


 You had 1 experience left.

   Skills:
 - Level 3 Fighting
 - Level 2 Short Blades
 - Level 8 Polearms
 - Level 1 Darts
 - Level 2 Throwing
 + Level 10 Dodging
 - Level 5 Stealth
 - Level 2 Stabbing
 - Level 1 Shields
 - Level 1 Traps & Doors
 + Level 8 Spellcasting
 + Level 6 Conjurations
 + Level 5 Enchantments
 + Level 4 Summonings
 + Level 14 Ice Magic


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power          Success   Level
a - Freeze                Ice            #####          Excellent   1
b - Ozocubu's Armour      Ice/Ench       ######....     Excellent   3
c - Throw Frost           Ice/Conj       ######.        Excellent   2
d - Summon Ice Beast      Ice/Summ       ######....     Great       5
e - Blink                 Tloc           N/A            Very Good   2
f - Ice Bolt              Ice/Conj       ######...      Excellent   4
g - Freezing Aura         Ice/Ench       ######....     Excellent   2
h - Regeneration          Ench/Necr      ####......     Very Good   3

                    Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
Your muscles are strong (Str +1).


Message History

The wolf spider bites you.
Your ice beast hits the wolf spider.
Your ice beast freezes the wolf spider!
You miscast the spell.
Nothing appears to happen.
The wolf spider bites you!
* * * LOW HITPOINT WARNING * * *

Omnivorous

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Re: Never beat Crawl? Enter here! :-)
« Reply #130 on: November 09, 2009, 11:08:43 AM »
REST IN PEACE EXPLORERS OF THE DUNGEON.. THESE BRAVE ADVENTURERS SHALL BE REMEMBERED...

(1) 210030 Numeron the Severer (level 18, -26/163 HPs)
(2) 72034 PerKiller the Black Belt (level 14, -2/106 (122) HPs)   (Player: Omnivorous)
(3) 31629 Karzack the Hacker (level 13, 0/132 HPs)
(4) 24878 Moprog the Frost Mage (level 12, -12/77 (85) HPs)   (Player: dweller)
(5) 4300 Karis the Slicer (level 10, -2/56 HPs)   (Player: Archaalen)


Color-coding: No Runes, One Rune, Two Runes, Three Runes, Three Runes+, Orb of Zot, All Runes+Orb, Winner!.

How do you guys think this list should be kept? Just like I have been doing so far, or in a separate, permanent thread? And do you think we all can have as many entries as we want, or should every player's records be replaced by their best character posted (by score)?

I don't care so much about the first one personally. I just think this is most fun if it's related to us "noobs" that don't make every second run a win. I've seen some scoretables on online-servers, and it's pretty irellevant for my skill-level.

As for only having one (the best) character posted in the list, I think it's fun to be able to have several entries..maybe one char has accomplished lots of things but don't have as high score as another character, and so you want to post both.. I don't know, maybe post/replace as the posting player wishes?

dweller

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Re: Never beat Crawl? Enter here! :-)
« Reply #131 on: November 09, 2009, 07:25:28 PM »
What about keeping the list in the first post in the thread and modify it as more dead adventurers pile up?
About how many records we should keep, if everyone could keep every character it can be overwhelming, so limit should apply.
top 20?
or one player can have only two heroes in list?

Karzack

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Re: Never beat Crawl? Enter here! :-)
« Reply #132 on: November 10, 2009, 12:32:43 AM »
What about keeping the list in the first post in the thread and modify it as more dead adventurers pile up?
About how many records we should keep, if everyone could keep every character it can be overwhelming, so limit should apply.
top 20?
or one player can have only two heroes in list?

This sounds good to me.  A top 20 characters that is on the first post of the thread.  As for how many per person, I don't know.  One for me is fine, but all characters are different and score can vary a lot compared to how far you made it or what you are carrying.

Numeron

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Re: Never beat Crawl? Enter here! :-)
« Reply #133 on: November 10, 2009, 06:15:53 AM »
Is being full or greater (Ive not pushed it beyond engorged) pose a risk with continuing to eat? Does carrying the status of full or higher reduce my character's capabilities in any way (like reduce chance to hit or something)? the status is coloured green which indicates its safe to have, but I come from a Nethack background where its not, so I jsut want to make sure ;)

Rabiat

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Re: Never beat Crawl? Enter here! :-)
« Reply #134 on: November 10, 2009, 08:57:34 AM »
This sounds good to me.  A top 20 characters that is on the first post of the thread.  As for how many per person, I don't know.  One for me is fine, but all characters are different and score can vary a lot compared to how far you made it or what you are carrying.

Personally I don't think score is very meaningful in itself, so I'd suggest to sort the list by Win, Orb, Runes, Score. There could be some debate over the question whether Runes must be carried, or if stashed Runes count too. In my opinion stashed Runes count, but players would have to be trusted to report truthfully (which would be self-evident if players are trusted not to save-scum).

Is being full or greater (Ive not pushed it beyond engorged) pose a risk with continuing to eat? Does carrying the status of full or higher reduce my character's capabilities in any way (like reduce chance to hit or something)? the status is coloured green which indicates its safe to have, but I come from a Nethack background where its not, so I jsut want to make sure ;)

There are no side effects to satiation, so it doesn't reduce speed or chance to hit, for example. And if your character is engorged he'll simply refuse to eat more. The only dangers related  to eating are starvation and possibly sickness, poisoning, mutation, or rotting from eating chunks. Undead characters are exceptions; Vampires cannot starve, Mummies cannot eat, and Ghouls won't go hungry (but they'll rot instead).