Author Topic: A roguelike programming contest  (Read 25574 times)

Tarindel

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A roguelike programming contest
« on: July 05, 2007, 12:59:30 AM »
To commemorate the opening of the programming forums on my website, I am hosting a Roguelike programming contest.  The objective: write a random dungeon generator in the language of your choice.

Sound easy?  It's as easy or as hard as you make it.  The point is to have fun, create some interesting new dungeon designs, give you a reason to try out that algorithm that's been in the back of your head, or even learn a new language.  Because all entries are output to HTML, no mucking with I/O libraries is needed.

Details can be found here.

Hope everyone here will consider making an entry!  The contest runs until midnight on August 5th, 2007.
« Last Edit: July 05, 2007, 01:05:34 AM by Tarindel »

Anvilfolk

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Re: A roguelike programming contest
« Reply #1 on: July 05, 2007, 10:33:37 PM »
Hey! Good contest! I hope I manage to participate as soon as exam season ends. I would sure like to give dungeon generation an attempt - I never have, and really haven't got a lot of ideas. I'd love to think about it and come up with something.

Being an annoying prick, however, I'll mention here something I always mention. Decentralization in websites is bad. A lot of people are really busy, and having to visit 3 or 4 sites a day regularly is just annoying, especially if they're about the same subject (roguelike development anyone?).

I understand the way your site is supposed to work. It already looks great, and covers a lot of good stuff, so congratulations! However, I don't really feel it's the right place to incorporate roguelike development. We already have this forum and rgrd, which makes two (even though I can't post on rgrd) - why add a third to the mix?

Personally, I'd prefer to see a miscellaneous area where you could post the entries, but I don't feel it's the best place to actually hold the competition.

Just my two cents, and please don't take this the wrong way. It's just the way I personally feel, because I'm a busy guy and often forget to check sites that are supposed to be on my daily routine.
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Tarindel

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Re: A roguelike programming contest
« Reply #2 on: July 06, 2007, 12:45:57 AM »
Hi Anvil.  Thanks for your thoughts.  I don't think that "decentralization" as you put it is all that bad, especially for something as niche as roguelike development.  Any time we can introduce new people to the genre, it's a good thing for the genre as a whole.

I look forward to your entry!

Slash

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Re: A roguelike programming contest
« Reply #3 on: July 10, 2007, 11:33:02 PM »
Icey! cool generator.... /me loves it!

Tarindel, a small comment about the forums... in my web experience I think it is much better to start with a smaller number of forums instead of spreading attention that much. Only create new forums as needed, when the forum is getting overcrowded... starting with 30 forums means people will be less likely to collide and increase interaction.

Robson

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Re: A roguelike programming contest
« Reply #4 on: July 12, 2007, 10:13:32 PM »
Icey! cool generator.... /me loves it!
Thanks Slash!

What are you planning for your dungeon generator?

Slash

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Re: A roguelike programming contest
« Reply #5 on: July 12, 2007, 11:50:38 PM »
I've got a new job, so very little spare time.... hope I can 'c'reate some time this weekend to do it!

that is, after releasing CvRL 1.26 :D

PS: I wish I could play saffron on my cellphone while waiting for my meal

Tarindel

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Re: A roguelike programming contest
« Reply #6 on: July 17, 2007, 09:11:28 PM »
Icey! cool generator.... /me loves it!

Tarindel, a small comment about the forums... in my web experience I think it is much better to start with a smaller number of forums instead of spreading attention that much. Only create new forums as needed, when the forum is getting overcrowded... starting with 30 forums means people will be less likely to collide and increase interaction.

I am thinking you are correct.  The forums just look empty, and I think that drives people away!  I guess I'll go ahead and consolidate for now.  Thanks for the advice.