I'm kinda new to this game, and in my best game so far I reached dungeon level 25 with an Angel Elementalist (I was lucky, I got Holy magic and started with Crusade, Summon spirit of light, Spirit Wraith @ level 3 and soon got Crusade regeneration and stuff; stupid death btw).
My general strategy is to start with at least one good attack spell (possibly one that doesn't need a good aim) at level 2 or more, and a summon spell (three brute force pets are often - if not always - a great help; and they make you gain xp).
My goal is to get a minimal level/regeneration/storage to those spells:
- Haste spell (must have)
- Evaporate wall (for tactics and speeding up dungeoning)
- Raise wall (for tactics)
- Watcher (for invisible enemies)
- a high level/regeneration/storage for a good circle 4 attack spell
- a high level for a good circle 4 summoning
I always kill all the enemies in every dungeon and never pick up spells not included in my goal list.
For the moment my fav characters are:
- Angel Geomancer -> Angels are great; they move fast and they fly for a little malus in hp and damage. Geomancer is a really cool class because it starts with Evaporate Walls (tactic), Summon boar (summoning), Stoning (missile). Slow also comes in handy with bosses.
- Gnome + any class with the Haste spell -> Gnomes' +1 level to every spell is something great, their only big disadvantage is their low speed, but this can be fixed with a permanent haste spell.
- random spells classes (Elementalist, Wild mage, Sorcerer), because sometime they get great combinations.
- Ice Mage and Sun Mage are also cool
What's your strategy? What are your favourite race-class combinations?
PS- do you know if you can sell equipment in shops?
PPS- is there a way to deactivate traps?