Author Topic: Warsim - Text-Based Procedural Kingdom Management Game  (Read 17591 times)

huw2k8

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Warsim - Text-Based Procedural Kingdom Management Game
« on: April 26, 2017, 11:13:21 AM »
Hey guys, I have shared it here before so I thought I'd leave it a while but I've made many new developments on my game Warsim its an old project of mine and though it's still in development it's achieved everything I first envisioned for it and more!

It features a heavily procedurally generated world as you try to rule the Kingdom of Aslona, a once great land now plagued by rebellion, a united horde of bandits, two strong kingdoms of goblins and five randomly generated independent kingdoms with randomly generated races as well as countless other side factions, I have always loved randomly generated content and so the game is chock full of it.

* Over 15 quadrillion randomly generated faces!
* Randomly generated kingdoms with random flags, laws, rulers and relations that you can fight, or befriend
* Massive world exploration zone
* Randomly generated buildings and architecture
* Arena gambling, tournaments and grand champion fights
* Player Moddability, add your own jokes, faces, flags, names, races ect
* near infinite hireable companions such as jesters, generals, spymasters ect
* Thousands of random in game events and encounters to keep things interesting
* Tons of cheats and extra features stuffed into the game
* Millions of possible factions and wild and active gameworld
* and so much more!

**Some Screenshots**





























* [Here's a playthrough someone did for me that shows off the game quite well](https://www.youtube.com/watch?v=PsUn895-_9s)

It's a free download in the sidebar on www.reddit.com/r/WarsimRpg I am massively open to feedback, I have a tendency to add things that are suggested by players into the game and will respond to pretty much all the comments I get! Happy to answer any questions you guys have!

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #1 on: May 02, 2017, 10:03:01 AM »
One of the biggest and most feature-full updates I've ever released, two new cheats, billions of new faces including a complete overhaul of cyclopes (they look slightly less like tomatoes now) but the biggest thing of all is randomly generated music, tons and tons of the stuff! From gnome whistlers to Orc grunters, Guitarists and drummers and everything else, the world is a bit more joyful now!

**NEW FEATURES**

* Overhauled lizardmen faces (259x as many as before)(was 20736 faces)(now 50388480)
* Overhauled ent/treeman faces (30979x as many as before)(was 8437500)(now 261387200000)
* Added Hats for all cheat (747)
* Added 3 different prebattle graphics for bandits
* Added 3 different prebattle graphics for goblins
* Added 3 different prebattle graphics for rebels
* Added new cheat "101" all independent kingdoms become pacifists
* Added new mermen faces (Was 243 million) (now 1.26 billion)
* Completely remade Cyclops faces
* Added 32730614784 new cyclops faces (was 898 thousand)(now 32.7 billion)
* Added Randomly Generated Music to the game (with various lengths and speeds of music)
* Added Two kinds of Randomly Generated Guitarist (with animation)
* Added Randomly Generated Goblin Drummer (with animation)
* Added Randomly Generated Orcish Grunter (with animation)
* Added Randomly Generated Vampyric Guitarist (with animation)
* Added The Magnificent Wulf Thorenson to the Black Market
* Added Game breakingly long song to Wulf Thorenson in upgraded black market
* Added Randomly Generated Gnome Whistler (with animation)
* Added Rare throne room encounter Abomination Musician (with animation)

**BUGFIXES**

* Fixed restarting sound bug
* Fixed no colour for 4 demon totems when destroyed

**THRONE ROOM ENCOUNTERS**

* Added special Tale of Demons singer throne room encounter
* Added Throne room musicians who charge a fee
* Added execution bribe dynamic encounter (credit u/YetiRoadburger)
* Added Cave treasure throne room encounter

**OTHER ADDITIONS**

* Added The Tale of Demons Lyrics to the Library
* Added 2 new hats to the game
* Added Encounter Selector to Debug Menu (allows you to choose throne room encounters)
* Added prebattle text to bandit and goblins
* Added colour to the sourthern compass
* Added Drylands description
* Added Oasis description
* Added Southern coast description
* Added goblin kingdoms love you when you buy the sceptre

**SCREENSHOTS**

* http://i.imgur.com/AdkMMsp.png
* http://i.imgur.com/32NW6g7.png
* http://i.imgur.com/fLibaF2.png
* http://i.imgur.com/XSl28u6.png
* http://i.imgur.com/egnaE3O.png
* http://i.imgur.com/pq6OWeh.png
* http://i.imgur.com/5J2Drjp.png
* http://i.imgur.com/VJ366Kw.png

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #2 on: May 05, 2017, 03:12:25 PM »
Todays update is unintentionally huge, I've been working really hard on more updates to the bard system and it's been good fun, there is still more to come like the bards guild and some new musician types but for now I'm very happy with how it's all worked out, ended up working on lots of throne room stuff too, several bugfixes and a new race, also I'm looking into expanding the blackmarket, having recently added two new things to it I'm thinking it could stand to have many more new things, but with the blackmarket grown you'd better believe that the people defending it will put up more of a fight.

**NEW FEATURES**

* Added Psion race to the game
* Added Warsim Music Library to extras
* Added ability to ask musicians to encore
* Added ability to bribe musicians to play more if they refuse
* Added bards have names
* Added ability to react to bards performances
* Added ability to reward bards performances
* Added a substyle of normal lute (variations)
* Added ability to hire musician as a member of your staff
* Added ability to ask musician to play for any length of time (be careful!)
* Added special super secret guessing game to vampire bard staff members
* Added Elixir stall to black market
* Added Musicians Elixir that makes court bards play faster than anyone!
* Added dynamic scale that makes bards more or less likely to appear in your court based on how you treat them (with a max of 3x as many bards and a min of 50x less bards)

**BUGFIXES**

* Fixed demon totem text bug
* Fixed random face generator bug
* Fixed sudden death dice game bug
* Fixed shallowrock goblin screen bug
* Fixed bardskill bug
* Fixed the force encore bug
* Fixed camp assurak image bug
* Fixed spacing bug in Orb Stall in black market
* Fixed Shadow Assassin encounter appearing when you've already paid for it
* Fixed shadow assassin tower allowing you to hire assassins twice
* Fixed mrket text bug in black market

**THRONE ROOM ENCOUNTERS**

* Made small haven tribute request throne room encounter rarer
* Added Trodden flowers throne room encounter
* Added Smelly wheat throne room encounter
* Added man who lived with rebels throne room encounter
* Added faradals personal guard throne room encounter
* Added shunned rebel throne room encounter
* Added forced rebel throne room encounter
* Added mad money hedge wizard throne room encounter
* Added tavern recomendation fighter throne room encounter
* Added dying father promise armed man throne room encounter
* Added glory seeking man throne room encounter
* Added best choice armed man throne room encounter
* Added 4 new responses for gold coin goblin throne room encounter
* Made gold coin goblin throne room encounter slightly rarer
* Added new passing knight can't join you excuse
* Made forgive outlaws encounter rarer
* Added dynamic forgive outlaws encounter option to kill him

**OTHER ADDITIONS**

* Updated arena gate animation to be 50% faster
* Updated donations page
* Added dynamic origin story to musicians
* Added new low musician level of beginner (.1 seconds slower than the worst)
* Added dynamic identifier of bard
* Added dynamic response of bards to your reactions
* Made Brawlers pit fighter HP more randomised
* Added dynamic court musician skill level system
* Added dynamic text for court musician
* Added chance that some musicians wont join your court if asked
* Added BardDebug mode which shows you how many beats left until song is over
* Added colour to old ruined totem
* Added colour to camp assurak

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #3 on: May 07, 2017, 09:25:30 PM »
Today's updated adds the bards guild and finger clicking musicians which I've planned to add since the music update so here they are, the bards guild is definitely worth visiting and can be found in the second region of the west! Also the blackmarket has grown a little bit more and will keep growing, now there is a district of stalls!

**NEW FEATURES**

* Added Musicians Guild to Songwood
* Added ability for musicians guild to not let you in if musician relation is low enough
* Added ability to hear special unique lute song if relation is 25+
* Added ability to hear special sea shanty if relation is 50+
* Added each of the musician types to the music guild to be heard on demand
* Added ability to take tribute from the musicians guild
* Added song lyrics archive
* Wrote 'Fair Orcish Maiden' Lyrics
* Wrote 'King of the Dwarves' Lyrics
* Wrote 'The Lord of Ice' Lyrics
* Wrote 'Phenor the Black' Lyrics
* Added Bluetrii stall to blackmarket stalls
* Added Face expression tester to the extras concept art menu
* Added Clicker musicians to the game world!

**BUGFIXES**

* Fixed broken hat!
* Fixed the combat academy there arent that many troops bug
* Fixed spymasters with less than 100 skill giving you empty reports prebattle
* Fixed brawl pit hp being too predictable

**OTHER ADDITIONS**

* Balanced Hat Chances in the game
* Added 6 new hats to the game (some weird ones)
* Added 5 new types of punch to brawl pit
* Added ability for punches to miss in brawl pit
* Reorganised Blackmarket to have section for stalls
* Updated blackmarket graphics to represent the now bigger blackmarket
* Fixed wages generated for nonhirable bards
* Added new name suffix 'The Fancyman' (+70 stats)
* Fixed drummer typo

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #4 on: May 20, 2017, 04:50:35 PM »
Today's update is mainly bugfixes as well as a new little addition to the blackmarket called the blackmarket slums, you can donate gold to it or hire some local scum to fight for you, at some point if you've donated enough they might even send a force to fight with you when you get attacked!

Also 700 subscribers on reddit! Thank you so much for the support guys, the support I've had over the past months in the way of advice, all the lovely comments and suggestions, the donations, everything, it's all been an amazing part of my life so thank you all!

**NEW FEATURES**

* Added Blackmarket slums to the game
* Added ability to hire peasant scum from blackmarket slums
* Added ability for black market scum to assist you in battle

**BUGFIXES**

* Fixed mystery speechless bandit bug (credit u/Fury222222)
* Fixed troop despawn bug
* Fixed Music Guild Tribute text bug
* Fixed music guildmaster text white bug
* Fixed Animal fight pit kicks you out of the north
* Fixed the ORB OF CHAOS stall breaker bug
* Fixed leaving the slums tells you none can be hired bug
* Fixed Fort Gorthmek troop bug
* Fixed black market tower graphic bug

**OTHER ADDITIONS**

* Added 'The Bucket Knight' and 'The Bucket' suffixes (credit u/ryan055)
* Added colour to songwood compass
* Added new name 'of the blackmarket slums' & 'of the slums'
* Buffed Militia by 2 battlepoints
* Added ability to buy multiple bluetri fruit

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #5 on: May 23, 2017, 01:24:59 PM »
A lot of new features in this update, humming musicians you can only find in the musicians guild, now when you attack a faction it will show in the battle reports at the end of the turn, two new cheats that allow for an increased challenge, with a spymaster skill of 100 or more the player can see how many people died in each battle in turn reports, also lots of new kingdom names and the ability to take all the troops from an independent kingdom, kill their king and increase or decrease their civility level through debug mode, so now that group of savage trolls with their evil king umbog are no more as you can make them less savage and kill him! Enjoy

**NEW FEATURES**

* Added Humming Musician to the bards guild
* Added ability for Aslona to appear in battle reports
* Added new cheat '444' surrounded by empires (makes all groups 10x tougher)
* Added new cheat '445' dense empires (same as 444 but lands are the same)
* Added ability to see how many slavers you have in the slaver fort (credit u/GoldfingerLickinGood)
* Added ability to see casualties in battlereports if spymaster skill is 100
* Added 3x as many kingdom names such as (kingdom of racetype) or (racetype domain)
* Added nations on new continents are 10x as powerful
* Added debug mode ability to increase and decrease a kingdoms civilisation level
* Added debug mode ability to take independent kingdoms full troop count
* Added debug mode ability to auto assassinate kingdoms ruler

**BUGFIXES**

* Fixed independent troop text bug
* Fixed music playing when disabled bug
* Fixed Goblin Berserkers not in troop count  (credit u/GoldfingerLickinGood)

**OTHER ADDITIONS**

* Capped demon horde at 2500 units
* Added 6 new flag parts
* Added a new advice item
* Added new name suffix (the hummingbird)

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #6 on: May 31, 2017, 10:35:34 PM »
Mainly fixes and some new little throne room editions, mostly housekeeping and making sure everything has multiple outcomes and variations to keep things fresh, also the filesize has been reduced quite a bit as there were a few complaints, 3x smaller now!

**NEW FEATURES**

* Compressed all warsim music files reduced warsim filesize from 161mb to 47mb
* Added Gibbering monk three forheads
* Added gibbering monk shrunken head

**THRONE ROOM**

* Added paid advice throne room encounter
* Added two coins stuck togeather throne room encounter
* Added painted stone throne room encounter
* Added moulded dung throne room encounter
* Added starving 12 children throne room encounter
* Added family eating their dog throne room encounter
* Added dynamic witches curses (deserters, gold, rebels, bandits)
* Added knight and damsel throne room
* Added knight offers 100 gold throne room
* Added non-fighting knight throne room
* Added mini chance of coin landing on side in coin flip throne room encounter

**BUGFIXES**

* Fixed Goblin clan alliance bug (Credit Defender from Audiogames.net)
* Fixed duplicate line issue in blockaded music guild
* Fixed Repeated leaving sentence in demon realm (Credit Defender from Audiogames.net)
* Fixed rebel plotter throne room encounter (8x rarer now)
* Fixed road robber throne room encounter (2x rarer now)
* Fixed throw goblin out of court throne room duplicate bug
* Fixed abomination music rabble bug
* Fixed sleeping with skeletons no prisoner bug
* Fixed you the gold text bug
* Fixed disgraced 'heros' text bug
* Fixed goblin coin giver wrong action tag
* Fixed goblin coin giver text from old encounter bug

**OTHER ADDITIONS**

* Modified throne room child coin encounter relation odds
* Allowed void visitors to bypass rabble
* Added new suffixes 'the drizzler and the pecker'
* Added 5 new flag parts
* Added 5 new advices
* Made coin flip 1% more likely to be tails (51/49)
* Made it more likely to lose public opinion for jailing wedding man
* Made it more likely to lose public opinion for condemning wedding man
* Made coin of fate reward scale with the players (10k per land)

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #7 on: June 11, 2017, 10:21:06 AM »
Been about a week or so since the last update, trying to take so long but I'm super busy trying to build up my savings for travelling by selling everything on ebay, this update contains a few new features such as, a new debug option to force someone to be your vassal, new cheats, new sounds for the gibbering monk, a new animation you can find in the magic theatre which is pretty cool! and some other features such as burning the cartographers hut down and a now random sell land menu!

**NEW FEATURES**

* Added the drunken monkey performance to the owned magic theatre
* Added gibbering monks unintelligible song
* Added gibbering monks clicking mouth
* Added '716' Music Lover Cheat (100 relation with music guild)
* Added '717' Music Hater Cheat (-100 relation with music guild)
* Added debug mode forced vassilation option
* Added chance of mercenary groups refusing to work for you as demon king
* Added randomised land buyer menu with 10 possible buyers (Credit KeyIsFull)
* Added ability to burn catographers guild to the ground

**THRONE ROOM**

* Added Greenskin mining company ability to enslave throne room

**BUGFIXES**

* Fixed magic theatre line bug
* Fixed a knight who 'SAYS' bug
* Fixed monfort mine unable to prospect if more than 10 miners bug
* Fixed no prospecting failed text in shallowrockmine
* Fixed cartographers guild labeled as hut

**OTHER ADDITIONS**

* Added 5 new knight for the horde texts
* Significantly buffed number of demons overlord sends you as demonic king (20x
as many)


huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #8 on: July 17, 2017, 11:50:54 PM »
This unexpectedly became a huge update, tons of bugs fixed, you can now enroll in the history guild, speak to your teacher, take classes, fail and pass exams, visit old titan skulls, fight with wildermen on two new fronts, visit the assurak camp if you're the demon king, fund the blackmarket and witness them do all sorts of stuff including enacting laws and building statues of themselves or destroying old statues! there is much more to come in the future

**NEW FEATURES**

* Added New Location titan skull to the south
* Added History Guild with enrollement and first season (5 lessons and a 20 question exam)
* Added cultist dance to camp assurak
* Added assurak leader (who you can question)
* Added ability to enter camp assurak if you are the demon king
* Added library to history guild (with 4 books)
* Added 4'438'868'108'450'256 mutant faces (8.3 Quadrillion total)
* Added 3'001'565'968'639'050 human faces (43 Quadrillion total)
* Added New Location Wilderman village to the wild north
* Added New Location Wildhome to the wild north
* Added blackmarket treasury (gold used to pay blackmarket troops, build statues, fund events)
* Added random events in blackmarket based on leader
* Added blackmarket goblin outlaw event (will remove all goblins from blackmarket)
* Added blackmarket leader statue

**BUGFIXES**

* Fixed ascii free version of game general face appears before attack
* Fixed Phenor face colour in diplomacy
* Fixed Faradal face colour in diplomacy
* Fixed Rebel flag colour in diplomacy
* Fixed Bandit flag colour in diplomacy
* Fixed mystery slaver colour in the east
* Fixed old wooden cabin naming error
* Fixed Text colour for strength stone in the north
* Fixed black market population to include black market scum
* Fixed Watchtower black market text colour
* Fixed Demon Gate enterable as soon as you discover 3rd southern area
* Fixed Sudden death exit bug #1
* Fixed Speak to a random patron (credit Liquidor)
* Fixed Sudden Death exit bug #2
* Fixed Bluetrii market stall no pricing
* Fixed used chelobs well text and line spacing
* Fixed goblin dance description
* Fixed Blackrow is know text bug
* Fixed wrong combination for ancient door message skipped
* Fixed blackmarket docks upgraded watchtower upgrade
* Fixed ruined watchtower in owned dockrow 0 spacing bug
* Fixed blackmarket hire cost double for small groups
* Fixed spacing of lines when attacking enemy faction
* Fixed rebel village roof graphic bug
* Fixed saveload system error pause
* Fixed unable to leave blackmarket without paying fee
* Fixed Assurak text colour bug
* Fixed northern hall text colour bug
* Fixed northern hall duplicate horde text bug

**OTHER ADDITIONS**

* Added special new colouring to goblin watchtower in dockrow
* Added new description for upgraded dockrow watchtower
* Updated blackmarket toll text
* Added 'Who are the wildermen' book to history guild
* Added 'Swiftwind the Last Great clan' book to history guild
* Added 'The Death of the North' book to the history guild
* Added 'The Conspiracy of Thickblood' book to the history guild
* Added ability to speak to class teacher (dynamic)
* Added ability to repeat a class
* Added new leader intro dialogues to black market
* Added two new hats
* Updated ingame cheats display
* Added Demon summoner wont work in 50th year (demon horde event)
* Added wildermen tag to saaroth
* Added 3 new types of wildermen (champions/berserks and warriors)
* Added wildhome wildermen get +1 battlescore
* Added Orc grunters to Orc/Orcling kingdoms
* Added mercantile leader blackmarket gold bonus
* Added blackmarket troop costs

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #9 on: July 25, 2017, 09:13:27 AM »
Been a decent update this week, quite a few player suggestions and fixes, there is a new bard menu you can mess around with in the extra menu, several new locations including a trading post, lots of new undead units as well as 227x as many lich faces as before! 449 million in total which is a whole lotta liches!

**NEW FEATURES**

* Added blackmarket leader can run with the gold (if merchantile king)
* Added ability to hire multiple independent units at once (credit  Houjuu Byakuren)
* Added ability to sack the black market treasury if you run the blackmarket
* Added Necromancers Hall to blackrow in the blackmarket
* Added custom bard system to the extra menu (Warsim music library)
* Added eastern trading post to the east (credit Ursur)
* Added Bonewalker, Skeleton Warrior, Half-Skeleton, Crawling Skeleton units to the undead horde
* Added 447829280 lich faces (227* as many as before) was 1.9 mil now 449 mil

**NEW BOOKS**

* Added Southern explorers guide book
* Added legend of the iron hills book
* Added eastern travel guide book
* Added Western travel guide book

**THRONE ROOM ENCOUNTERS**

* Added painter wants to paint a portrait of you (credit u/PJvG) (2 encounters)
* Added Destroy the blackmarket throne room encounter
* Added Gambler Needs gold throne room encounter
* Added Militia man loyal throne room encounter
* Added Warrior needs sword throne room encounter
* Added stolen golden telescope throne room encounter
* Added fake golden telescope throne room encounter

**BUGFIXES**

* Fixed public opinion not lowering when tax laws say it does
* Fixed half-skull in extras expression test menu
* Fixed Shallowrock mine prospect price tag bug
* Fixed mercenary company destroyed bug (credit Mulatdood)
* Fixed trapped on longserpent bug (credit Houjuu Byakuren)
* Fixed Monfort mine deathswitch garrison bug
* Fixed eastern compass colour issue
* Fixed mine collapse miner deaths
* Fixed no gold gain from raiding wagon mans post

**OTHER ADDITIONS**

* Added chance of public opinion lowering from blackmarket trade route
* Added 3 new expressions to the expression test menu (no beard, no hair,oneye)
* Added 9 new currency parts (1000s of new coin types)
* Added 3 Abomination Names
* Added 4 Demon names
* Added 40 Ghoul names
* Added New building tileset
* Added 2 new sewer dialogues
* Added 3 new tavern dialogues
* Added Ability to collapse shallowrock mine
* Added ability to prospect in Hlok mine
* Added ability to collapse Hlok mine
* Added monfort mine collpase
* Added dynamic responses in monfort mine if owned by enemy
* Moved sinking sandhole to the dunelands
* Increase wagon man post income

huw2k8

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #10 on: August 01, 2017, 08:25:52 AM »
So this update is mostly little changes but now includes a number of things I think people will enjoy, two new races 'Underlings and Anteaters' a new difficulty for people finding the game too hard at the start, some new blackmarket changes such as bandit horde support, new throne room meeting questions and an some changes in the blackrow tavern and finally credit to my good friend Glen Mack a tutorial at the start of the game that can be re-initiated in the throne room as long as you have a diplomat.

**NEW FEATURES**

* Added new race 'Underlings'
* Added new game difficulty (casual) super easy
* Added 1 in 3 chance loyal to phenor blackmarket ruler will send between 10-50 troops to phenor's horde
* Added extra blackmarket menu in throne room meetings (with 5 questions you can ask each with dynamic answers)
* Added introductory tutorial with Old Croll (Credit entirely to Glen Mack)
* Added Anteater creatures to the game
* Added New Races 'Anteater men' 'Anteater folk' 'Half-Anteaters' 'Shapeshifting Anteaters 'Evolved Anteaters' and 'Were-anteater'
* Added strange statue to blackrow tavern
* Added new dialogues to the ogre in the blackrow tavern

**THRONE ROOM ENCOUNTERS**

* Added chance of getting the fake or real telescope when you arrest the artifact seller

**BUGFIXES**

* Fixed vassals and allies issue on diplomacy and attack screen (credit Mulatdood)
* Fixed golden telescope encounter being counted as rabble and requiring militia
* Fixed golden telescope encounter happening when you already have the artifact
* Fixed slum gold collector encounter forcing you to either donate or imprison
* Fixed sent troops blackmarket spacing
* Fixed throne room dialogue name mismatch bug

**OTHER ADDITIONS**

* Added new descriptions and colour variation for game difficulty
* Made easy mode easier
* Made normal mode slightly easier
* Updated default difficulty to follow easy mode
* Added no spaces explnatation to naming a save
* Goblin scepter makes all minor goblins love you (credit Mulatdood)
* Updated community page in main menu with working links
* Made golden telescope encounter have rarity level of 100
* Added 32 name suffixes (hater pack)
* Added 2 more name suffixes
* Added 3 new tavern dialogues
* Added 10 roof tiles
* Added 2 new tile sets
* Added new crown graphic
* Added two new gar'gallock advices
* Added 3 new currency generator parts (100s of new currencies)

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Re: Warsim - Text-Based Procedural Kingdom Management Game
« Reply #11 on: August 04, 2017, 05:20:05 AM »
I am discontinuing this thread due to lack of intrest in the game :)

I've been updating this for months with not a single response, the game's development will be documented on reddit.com/r/warsimrpg for any who are interested,

Thank you