The new build works fine but you really should figure this dependency thing out or even the new build will become obsolete pretty fast. Maybe you could compile those in statically? I think the SDL libs are fine as is because they don't seem to change as much...
The game is neat but I can't really call it a complete entry. There isn't an end game or sense of progression at all. There are some things I'd improve upon (like asking for confirmation when using ESC or always extracting minerals from asteroids) but my overall critique is that a game needs to have a beginning, middle and end, which yours doesn't. When a game fails to meet these criteria it is often called a simulation but that's not the case here either, there's not much simulation going on or stuff to enjoy while playing.
I'd say you got a good base here (even though everything is too easy at the moment) that you could turn into a full game. More of a technical preview than anything else really, I wouldn't consider this even an alpha release.
That being said, I enjoy the graphics, the minimalistic aspect of the gameplay with things evolving from quadrant to quadrant and the fact that you only use 2 buttons to play, which is pretty neat. If you ever turn this into more of a game it would be pretty cool to play with a gamepad. It would certainly remind me of those Master System games of old, which you only had 2 buttons to use, very simple graphics but even then I spent countless hours enjoying them