Author Topic: Jellymancer - 7DRL Won!  (Read 11274 times)

thelochok

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Jellymancer - 7DRL Won!
« on: March 05, 2017, 12:05:51 AM »
I'm starting work on my 7DRL 'Jellymancer'.

I'm not confident my time this week is going to allow me to finish it - but I'm going to try.

The idea is that you're playing as a jelly, a little inspired by the jellymancer build of Brogue. You consume, you get bigger, and you move as a giant choking blob.

Let's see how this goes...
« Last Edit: March 11, 2017, 01:14:53 PM by thelochok »

thelochok

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Re: Jellymancer - 7DRL Started
« Reply #1 on: March 08, 2017, 09:24:38 AM »


I've got Monogame kinda happening - but facing real issues with 'goo' movement. Got a bug at the moment, where the core gets stuck on the bottom :/


thelochok

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Re: Jellymancer - 7DRL Started
« Reply #2 on: March 08, 2017, 01:20:18 PM »
I spent the whole evening fixing it - wrongly. I rewrote it, and made it a mess in a completely different style.

Then I just debugged it, and 15 minutes later found breaks that should have been continues.

Looks pretty right now!


I feel like I've wasted a whole evening though. Hoping to get this to basic and winnable at least :/

Repo is on https://github.com/lkingsford/jellymancer if anybody wants their own unfinished 7DRL.

Tzan

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Re: Jellymancer - 7DRL Started
« Reply #3 on: March 08, 2017, 05:42:49 PM »
found breaks that should have been continues.

I did the exact same thing last week in two places.   ;D
I dont think I've ever made that mistake before.
It did make an unusual looking bug.

Good luck

thelochok

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Re: Jellymancer - 7DRL Started [Won!]
« Reply #4 on: March 11, 2017, 04:58:18 AM »
« Last Edit: March 11, 2017, 01:13:27 PM by thelochok »

Avagart

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Re: Jellymancer - 7DRL Started
« Reply #5 on: March 11, 2017, 08:19:10 AM »
Ummm, you paste wrong link, it seems.

thelochok

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Re: Jellymancer - 7DRL Started
« Reply #6 on: March 11, 2017, 01:14:25 PM »
Whoops. Fixed.

ignotus17

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Re: Jellymancer - 7DRL Won!
« Reply #7 on: March 15, 2017, 12:05:13 AM »
I liked this one!   A short unique game is what I want in a 7DRL.

Completeness: Playable, feels like a full, small game
Aesthetics: Unique style, ASCII-ish, even has audio
Fun: definitely, I’ll likely come back to this one & try for a win
Innovation: I’ve liked the idea of playing an intelligent magical item – I had never considered playing one that possessed a jelly
Scope: looks fine for 7 days
Roguelikeness: Procgen levels, not much for emergent complexity, simple items (for eating), permadeath, turn-based, tactical (though not many options)

Overall, a solid entry.