I went with tiles so that I could make it turn based
I went turn based to be more rogue like
I'm already bored with it being turn based before the week ends
I'd like to make the cave look better there is a LOT I could do with it, but the hexagons make it harder, unity wants to do physics and continuous action, and I feel like I'm fighting against a design decision I don't even like, so I think I may stop (or at least slow down a lot) at this point.
However, it has been fun, and I have learnt enough unity and C# to start something else much more smoothly now, so I consider it a useful attempt!