It's been quite a while since I put out a release, so I decided to release this now and address my issues with it in the next version. First, I haven't done fullscreen mode yet. Second, I've been having a heck of a time with the save/load system, so I disabled it for this release. Finally, Poor Crying Annie takes a long time to resolve her turn.
Direct download:
https://www.dropbox.com/s/7duckqnnquqlw3l/Professional%20Adventurers%20League%200.6.0.jar?dl=0New this edition:
Actors can catch fire, and have differing levels of flammability.
Grease barrels.
Minor color changes.
Lesser vaults.
Hidden vaults.
Spikes destroy corpses.
Flooding.
Unique minibosses.
Shrines which provide bonuses for a significant period of time.
Bumpers don't block LoS.
Altars which allow you to combine wands (Iriz) or equippables (Daiuz). Altars to Iriz have recipies for powerful wands which do not spawn naturally.
Switches and chests are shown on the map screen.
Fixed freezing behavior on chests, doors, and switches.
Animals are delicious, if properly prepared.
Candelabras, which can be used for starting fires.
Zoos occur a little more frequently.
Hurry up monsters are handled a little differently.
Out of depth monsters.
Tables in the village are breakable.
Fortitude is more effective.
Prison doors don't burn.
You can always see the 8 adjacent tiles.
Resistance status effect also increases fortitude.
If your fortitude would reduce the duration of being cursed to 0, the curse does not take effect.
Increased threat in puzzle levels, and scales more sharply throughout game.
Caged exits in later levels, necessitating that you find the switch elsewhere in the level.
Can directly equip items from the ground.
Wands of Immobilization have more charges.
Scrolls of Immobilization last longer.
Wand of Grease.
Cooper's Scroll.
Potion of the Juggernaut.
Tomes. Like scrolls, but they recharge over time.