A new version of Souls Rescue is released (alpha 0.0.4) on
itch.io.
"en vrac":
- first spells and buff system(and damage over time)
- first weapons and armors. Randomly generated with a level and a quality.
- more sounds
- level system
- classic attributes (str, dex, int, def, will, cons). Get one point per level
- each hero has different attribute points
- rules for close combat
- refactoring of the inventory / craft windows
- add hero window
- better support for the 100% keyboard experience
- better support for the 100% gamepad experience
- traps on floor and wall
- add a minimap
- add help and credit
- ... correct tons of bugs
Thanks to all people who have downloaded the previous version and who will download this one.
For you
We still have much work.
Monsters are all close fighters. We have to change that. Give them spells and arrows
. We need to add bow and crossbow for the player too. We have to implement the pet system and give a real utility to the plant parts of the game.
Actually Souls Rescue has two categories of recipes, Witchery and Alchemy. We want to add Machinery.
For late August, we will release the first beta version. So we need to play again and again to ameliorate the difficulty management. We certainly need to add more items sprites to remove redundancy.
We have to think about a savegame system. Souls Rescue is a
perma-death game but until you die you can save. If you die your savegame die too.
Voilà,
-oldteen