Why are you still talking about this bullshit?
This is as pointless as arguing wheter permadeath is a good or bad thing! Come on, everything has good and bad sides, you know?
Because corridors are bad and it's worth comparing ideas on what would be better? I shouldn't have to explain this, but good points and bad points don't cancel each other out 1:1, and at some point a thing has so many bad sides it's better to just put it in a box and bury it forever.
Just saying "things have pros and cons, now let's not think about them" is so deviously clever. A really subtle way to post, yet have it be completely without content or meaning or merit.
As an aside,
there's no argument about permadeath. If you're against it, roguelikes are not for you.Well, while I think corridors are perfectly fine to have in your roguelike I think a discussion about how to make them more interesting is still worth having.
But by my impression maybe not in this forum. What a shame.
Don't say such reddit things. You're better than that.
As for what I actually favor, amorphous cavern formations with soft walls (vegetation, fog, etc.) as described by AgingMinotaur seems to me to be the most compelling model for connecting rooms.
As I read this I was reminded of Incursion's forest rooms, chasm rooms, slime pits, graveyards and kobold warrens.
And I definitely see the attraction. If only they got generated more often.