I like roguelikes, and so I want to try creating one. At first, I'll simply be following the libtcod for python tutorial to get a hang of how this works. But, due to technical errors (errors which cost me a grand total of 4.5 hours of coding time spent staring at various g++ compiler errors going "********* THIS IS WHY I USE INTERPRETED LANGUAGES!") it will be implemented in Python 3.4.3 using just the builtin curses library.
I fully expect that to lead to all kinds of... fun when I get to things like A*, FOV, and level creation, but that's the limitations imposed by my dev environment. On a related note, if anybody has experience getting libtcod, cffi, and/or tdl to install on a 64 bit Chromebook and would like to share that with me, I'd be most grateful if you could pass that wisdom on.
https://github.com/jonathanabennett/practicerlRight now, this repo just has my curses test to ensure curses would even work using a CodeAnywhere container, and a readme describing in more detail just what I'm hoping to accomplish. Feedback is welcome, but anybody telling me to try another language will be ignored. I'm doing this as a hobby for fun in my free time. My day job already has me learning Javascript. Until I learn that, I'm not going to try picking up Ruby, Java, or (God forbid) C++ so I can do a fun hobby in my free time. And I'm not implementing anything as complex as a Roguelike in Javascript. I'd rather beat my brains out with a large hammer.