Hi, thanks for checking it out!
- when I press F1 gfx gets glitchy and then when pressed again all the 3d gfx is gone, upon restart the same (menus are still readable)- That's a debug feature with the C++ host. I'll disable it for the next build, maybe have the Help Menu pop-up as an overlay.
- needs minimap badly- You can press "M" to view a top-down version of the map. Needs some work as it doesn't quite show your orientation now. It's on my todo list.
- and maybe "look" command so you can check monsters and items- Look is definetly happening! One of the features I loved the most in Adom
- enemies sometimes move on space (space is "wait", right?) press or they just stand still - Yeah, Space is wait a turn. Non-aggressive, or low aggression enemies sometimes do that as their score action system yields same result. I wrote a small paper for my colleagues at work on how I handle turns and AI. You can check it out
here. YASD was the name of a game I did quickly in a couple of days during an internal game jam using this game's framework.
- nice music- Thanks, but the music is temporary. I initially used it for the YASD prototype. All sounds were cc0 and some CC.3.0, but I can't remember where I got them exactly and I'll have to change 'em. Attribution and all.
- game froze once just after choosing a class and starting- Added the game froze as a bug on github! Thankies, these are the kind of things I need to look out for.
- what`s with the lopsided stairs?- What do you mean by loopsided stairs?
Thanks for your reply good sir! Lots of good points here!