I hadn't actually talked about my 7DRL on this forum, so no time like the present!
AutoFire can by downloaded at my site here:
http://www.patricklipo.com/randomprojects/autofire-a-roguelike-in-7-days/Autofire is the result of my second year participating in the 7DRL challenge. In it, the player drives an armored battle car driving through a post-apocalyptic wasteland, battling bandits and mutants while salvaging weapons and armor. While last year's entry
Huge was primarily used to get my feet wet with some comfortable mechanics, this year I wanted to cut loose and try some turn-based car combat mechanics I’ve been kicking around. This includes the idea of vehicle speed, mounting vehicles on each side of the vehicle, and a grip meter to force players to maintain control… but also sticks to the Roguelike feel of one input per turn.
Design NotesThe core of the game requires players to understand a control scheme where traditional up/down/left/right keys control rotation and acceleration. The player gets additional actions per turn (per “second”) when they drive at higher speeds. However each weapon has a fixed second-length cooldown, so players must make use of weapons on all four sides of the vehicle for maximum advantage. Finally, the faster you go, the more your maneuvers drain your Grip meter. When your grip drops to zero, you start to skid… Although with clever use of skids you can pull off some sweet drift-type behaviors and clever swiveling to bring your various guns to bear.
The game is a bit more ugly than last year's entry (especially since I raided multiple sources for quick sprites), but I shifted my efforts to UI to help illustrate the new mechanics. I think probably half my time was spent on feedback, UI and trying to ease players into the new mechanics... and there's so much more to do.
I also created a loot system to allow players to choose where to mount the weapons they salvage, and give players the ability to use weapons mounted on various sides to deliver multiple attacks per turn.
UpdatesOverall I’m really happy with the results of the game, and I'm continuing to work on and improve it. The original 7DRL entry is also available on the site. Would love your feedback and comments!