Author Topic: Switch Hook (7DRL 2016 - finished)  (Read 9886 times)

watabou

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Switch Hook (7DRL 2016 - finished)
« on: March 13, 2016, 01:23:17 PM »
Just uploaded my tiny roguelikelike game Switch Hook to itchi.io:
https://watabou.itch.io/switch-hook



Currently there is only OSX version, because I'm working on mac and I don't know how to make a build for Windows. I'm literally falling asleep right now, but I promise that there will be a windows version tomorrow along with a proper game description, screenshots etc  :)
« Last Edit: March 16, 2016, 09:09:37 AM by watabou »

watabou

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Re: Switch Hook (7DRL 2016 - finished)
« Reply #1 on: March 14, 2016, 08:52:36 AM »
Ok, I've finally managed to build a windows version of the game, you can download it here: https://watabou.itch.io/switch-hook. If you are too lazy to try it, here is a description for you ;)

In the game you control a hero equipped with a switch hook (http://zeldawiki.org/Switch_Hook). This fancy device lets you switch places with monsters dealing them some damage on the way. When there are few monsters on a level and they are weak and slow, you can use the hook like a ranged weapon without much thought, but later in the game you'll need to choose a right target each turn and use walls, columns and passages to avoid enemies' attacks. There are 20 tiny levels and 8 types of monsters in the game. All monsters except basic "undead warriors" have some uniques features, for example some of them can't be damaged by the hook and others explode when they die.



I doubt the game qualifies as a real roguelike, but it is turn-based and the levels are procedurally generated and it's about monsters and dungeons, so at least I can call it a roguelikelike puzzle. As far as I can see there are many games of this kind this year, I guess it's kind of trendy :)

watabou

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Re: Switch Hook (7DRL 2016 - finished)
« Reply #2 on: March 16, 2016, 09:21:52 AM »
I have updated the game with some minor cosmetic features:
  • Several tilesets to make levels more visually diverse
  • Simple sound effects created with bfxr; you can turn them off by clicking a small button in the bottom right corner of the window
  • Fade in/fade out effects
  • Application icons
« Last Edit: March 18, 2016, 02:13:30 AM by watabou »

watabou

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Re: Switch Hook (7DRL 2016 - finished)
« Reply #3 on: March 17, 2016, 04:49:30 AM »
Here is a link to nice video created by Rogueliker:
https://youtu.be/W_MkchZ-rhw

The latest version of the game looks a little nicer and it has sound effects!  ;)

watabou

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Re: Switch Hook (7DRL 2016 - finished)
« Reply #4 on: March 30, 2016, 03:44:28 AM »
Ok, I think I've implemented all the features I was going to implement (such as proper game saving/restoring, highlighting monsters attack area, some new visual effects etc), so here is the link to the source code of the game for those who is interested (Haxe):

https://github.com/watabou/switch-hook

Nothing special there, the only interesting part is my "hand-made" shadow casting algorithm (because I couldn't find one for hexes).
« Last Edit: March 30, 2016, 03:54:43 AM by watabou »

watabou

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Re: Switch Hook (7DRL 2016 - finished)
« Reply #5 on: April 04, 2016, 09:06:15 AM »
Android version of Switch Hook: https://play.google.com/store/apps/details?id=com.watabou.switchhook
It is also available on itch.io