News: Read the
RULES
before posting.
1 Hour
1 Day
1 Week
1 Month
Forever
November 22, 2024, 04:54:29 PM
Temple of The Roguelike Forums
»
Game Discussion
»
7DRLs
»
The Hunt for the Red @ [7DRL 2016 - FAILED]
Home
Help
Search
Login
Register
« previous
next »
Print
Pages: [
1
]
Author
Topic: The Hunt for the Red @ [7DRL 2016 - FAILED] (Read 7501 times)
drChengele
Newcomer
Posts: 4
Karma: +0/-0
The Hunt for the Red @ [7DRL 2016 - FAILED]
«
on:
March 07, 2016, 06:59:48 AM »
Used to be called Dimension of the Old Gods.
As it sometimes happens, we decided to go in a completely different direction.
Currently making a submarine roguelike with lots of combat.
«
Last Edit: March 15, 2016, 01:22:47 AM by drChengele
»
Logged
drChengele
Newcomer
Posts: 4
Karma: +0/-0
Re: The Hunt for the Red @ [7DRL 2016]
«
Reply #1 on:
March 10, 2016, 11:49:49 PM »
The game is being made with C#, RLNET, and a few of my utility libraries.
Source code repository available at
https://bitbucket.org/drChengele/7drl-submarine/
Some early screenshots:
Logged
drChengele
Newcomer
Posts: 4
Karma: +0/-0
Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
«
Reply #2 on:
March 15, 2016, 02:16:07 AM »
Technically, the game is be "playable" - world generator and simulation works good and most systems are in place. But since there is no AI and therefore no enemies, and no victory condition, I can't in good faith report the game as a success.
Also working in REXPaint turned out to be so much fun that it was Saturday afternoon when I realized I'd spent almost 3 days just making GUI mockups with the game only half finished
.
Here are some results:
Logged
Avagart
7DRL Reviewer
Rogueliker
Posts: 567
Karma: +0/-0
Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
«
Reply #3 on:
March 15, 2016, 10:48:48 PM »
Are you planning finishing this game after 7DRL? It looks good and, as you say, 'world generator and simulation works good and most systems are in place' so the basis are 100% covered...
Logged
drChengele
Newcomer
Posts: 4
Karma: +0/-0
Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
«
Reply #4 on:
March 16, 2016, 05:54:58 PM »
Thanks for the interest! I expect to find some free time to finish this game next week.
Things on the v1.0 todo list:
- implementing the latest GUI mockup and connecting knobs and indicators to existing ship systems
- adding a victory condition (reach port on the other side of the map)
- implementing at least 2-3 different enemies with at least a dumb AI
- torpedoes.
Lots of place for expanding after all that is in game.
Logged
Print
Pages: [
1
]
« previous
next »
Temple of The Roguelike Forums
»
Game Discussion
»
7DRLs
»
The Hunt for the Red @ [7DRL 2016 - FAILED]