Author Topic: cr@sh [7DRL 2016 - Finished]  (Read 7982 times)

kitchsUsername

  • Newcomer
  • Posts: 6
  • Karma: +0/-0
    • View Profile
    • kitch's website
    • Email
cr@sh [7DRL 2016 - Finished]
« on: March 07, 2016, 05:40:39 AM »
Hi!

I'm currently about 33 hours into my 7DRL entry, Crashsight*.  To be honest, this was my third choice.  I was set on a abstract, street fighter type game.. but got concerned that the scope would be too much to make it fun.  Then there was the regular dungeon crawler... but meh...  This idea was the one I first came up with, but thought the scope would be a little too big.  I had a few ideas to tone it down a few notches.. so yeah... we'll see. 

The basics are, you are a probe that has landed on an alien planet.  Crash landed, to be precise.  Communications back home have been lost, and it's up to the backup AI to put itself back together and phone home. 

Oh.. and lasers and stuff... lots of lasers.

I'm drawing inspiration from the Creeper World series, as well as the power utility industry as well.  You lay down wires to connect the various pieces that have been strewn about, and hope you've built in enough redundancy for when the random careless beast, or hostile alien, or alien rat that wants to gnaw on your power cable happens by.



Good luck to all those participating!  The games I've seen look awesome! 

Love
Ross
« Last Edit: March 13, 2016, 03:17:46 AM by kitchsUsername »

kitchsUsername

  • Newcomer
  • Posts: 6
  • Karma: +0/-0
    • View Profile
    • kitch's website
    • Email
Re: cr@sh [7DRL 2016]
« Reply #1 on: March 10, 2016, 07:07:53 AM »
At this point in the week, the structure of the game is complete…. everything my (always diminishing) requirements have stated is now in.  The game is all there.  It’s winnable, UI is complete, and all the AI routines are in place.





It's not a game yet however.

I tried to front load a lot of the stuff I wanted to definitely get in... UI, AI and a bit of pre-polish.  The idea being that I can spend the last few days balancing, bug fixing and polishing.  That's where I'm at right now... and I'm not sure that's such a good idea.  We'll see. 

Gornova

  • Rogueliker
  • ***
  • Posts: 79
  • Karma: +0/-0
    • View Profile
Re: cr@sh [7DRL 2016]
« Reply #2 on: March 10, 2016, 09:40:11 AM »
I'm not sure if player probe can attack enemies or not

nice touch to be inspired from Creeper world series!
Blog | Last game A droid story

kitchsUsername

  • Newcomer
  • Posts: 6
  • Karma: +0/-0
    • View Profile
    • kitch's website
    • Email
Re: cr@sh [7DRL 2016]
« Reply #3 on: March 11, 2016, 05:56:17 AM »
At the end of today, I feel about 100% feature complete.  The game is winnable, all game states are accounted for, and I have all the mobs and items in that I want. 



Problem is currently, the game is waaaaaaaaaaay out of balance.  That will be what the remainder of my time will be dedicated to...

To the spreadsheets!

I'm not sure if player probe can attack enemies or not
Oh yeah... but if you want to.. and if they are enemies or not...  that's another question.   ;D

nice touch to be inspired from Creeper world series!
Thanks!  I really like those games.  This idea started out as a Creeper World RL project, but evolved outside of those bounds pretty quick.  (I still would like to see that series as a RL).

Gornova

  • Rogueliker
  • ***
  • Posts: 79
  • Karma: +0/-0
    • View Profile
Re: cr@sh [7DRL 2016]
« Reply #4 on: March 11, 2016, 08:03:27 AM »
Imagine if your game is connected to a real probe on a distant planet :D
Blog | Last game A droid story

kitchsUsername

  • Newcomer
  • Posts: 6
  • Karma: +0/-0
    • View Profile
    • kitch's website
    • Email
Re: cr@sh [7DRL 2016]
« Reply #5 on: March 12, 2016, 08:27:21 PM »
cr@sh is done!

I'll be posting a more detailed postmortem soon... I'm so tired right now I can't even thing straight.