Author Topic: unnamed [7DRL 2016]  (Read 5376 times)

venisonloop

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unnamed [7DRL 2016]
« on: March 05, 2016, 08:46:23 PM »
About to begin this 7DRL. 

So far I've decided to use unity and have no other plans.

venisonloop

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Re: unnamed [7DRL 2016]
« Reply #1 on: March 08, 2016, 12:13:12 PM »


Two days in.

The basic idea for this game is a kind of deck building game where the player is completely defined by which cards they have.  Attacks and other abilities require specific cards, HP is how many "hearts" in your deck, score is how many "diamonds" or something along those lines.

I haven't quite figured out the card selection system yet.  Originally, I was thinking draw 4-6 cards each turn and select 2-3 and different combos would do various things but I think that'll be too complicated.  The current plan is to have cards scrolling down one per turn and you use them or lose them.

I'm not too familiar with Unity and trying to do the UI with it, especially, is slowing me down.  I've basically given up on the scene editor now and I'm just doing everything in code.