Note - I started working late Sunday night, so that was kind of Day 0. Today is the real Day 1.
Day 1: Worked at the office from 8:00 to 18:00, went jogging, finally sat down to code from 21:00 until 00:10.
I have no real progress to show today. I ripped out all of my code from yesterday and basically started from scratch... AGAIN.
I now have a game controller singleton with a state machine. It tracks the player's turns and enemy turns, as well as other active objects in the scene like projectiles or traps.
I also have pseudo code for most of the basic behavior of the game, and now it's just a matter of translating that into C#, a new language for me, and getting it to run in Unity.
Since I'm focusing primarily on learning a new language and engine this year, I doubt my game will be all that great, but I'm having fun and learning a lot, so, mission accomplished (so far).
Still planning on pulling an LD48-style weekend from Friday evening until Sunday late night, so maybe I'll pull off something great in the 11th hour. We shall see.