Ok, after a bit of reading and tampering, I decided to switch to python + pygame on a newer windows laptop.
I have started reading a bit of pygame documentation, but could anyone give me a few suggestions about the functions/modules that are most useful for roguelikes? I guess the text renderer, for instance.
(Why pygame and not libtcod? Well, I am also trying to teach some coding to my daughter (now 7yo). We are having a lot of fun with scratch at the moment, but maybe next year I can introduce her to something "serious" and python+pygame seems a good combo. This is just to say that I have nothing against libtcod in particular)
@tuturto: I said I am not ashamed of the game, but it does not mean I feel ready to share it with a community of seasoned developers
I always wanted to make a roguelike, and I always wanted to make a farming game. When I was looking for a "magic" (in the widest possible sense) system to include in the roguelike game, I chose to turn roots, nuts, and berries in the rough equivalent of bolts, potions and force fields. Every now and then you have to go back to your vegetable patch by the dungeon entrance to restock. [and if anyone thinks this is a fun idea, feel free to steal it if you can make a fun game out of it]