Author Topic: Temple of Yog (now at First Epoch v1.1) $  (Read 2726 times)

getter77

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Temple of Yog (now at First Epoch v1.1) $
« on: January 09, 2016, 01:36:52 PM »
http://www.templeofyog.com/   WiiU
http://www.vice.com/read/got-a-wii-u-love-a-bit-of-ritual-slaughter-temple-of-yog-might-be-the-game-for-you-042?utm_source=vicefbus

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Age of the Wilderness

In the years following the sacrifice of our leader AO THE ORIGINAL, many fortunes have transpired. We small band of pilgrims found refuge outside the temple’s base. Boons of ripe fruits for gathering and ample fishing nearby were granted for our faith. Our settlement grew in the protective glow of the Zenith Portal.

In return for their generosity, an offering of a tribute’s life is made to the Temple Gods. The worthiness of the sacrifice can mean much progress for our village. We are seekers on the path out of the Wilderness and into the Light.

Seems promising---not exactly a wealth of such content, on the WiiU of all things, at that.
« Last Edit: January 19, 2016, 04:18:48 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Temple of Yog (now at First Epoch v1.1) $
« Reply #1 on: January 19, 2016, 04:19:49 PM »
v1.1

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It’s been a little over a month since we launched the First Epoch of TEMPLE OF YOG and we couldn’t be happier with the response from players across the world! Great reviews, streams, fan art, and even walkthroughs have made us a happy crew. We’re working hard on the next content release (The Second Epoch), and have great stuff in store for that, but I wanted to give you a heads up on something coming soon.

TEMPLE OF YOG version 1.1 is currently submitted for approval. This update fixes some bugs folks have found, but also introduces some great new content. We expect this to hit the Nintendo eShop mid February.

Here’s what is in store:

GLOBAL SCREEN SWAP

The first version of TEMPLE OF YOG only allowed Off-TV play on the Wii U GamePad while in the dungeon. We’ve extended this functionality across the board so you can view Light and Shadow realms on either screen at any time.

IMPROVED COLLISION DETECTION

No more wandering Wargs and sprinting Spiders climbing through hedges! This was a pretty common complaint and we’re glad to knock it out early in the release cycle.

SPAWN REFINEMENT

Tributes would sometimes get ambushed when teleporting into a new level or be trapped in an object or hedge. No more! The dungeon generation algorithm has been significantly improved to remove this unwanted behavior.

NEW ENEMY TYPE: WASP

A new flyer enemy is in the Wilderness and ready to attack: the Wasp! These pesky bugs spawn from a ground nest, which will keep generating drones until you destroy the source.

MORE QUESTS

We added new quests related to wasps and also made all top rank quests repeatable!

IMPROVED UI

Ever wonder how many points an enemy was worth? Wonder no more; we’ve added a new Boon Point display animation! Every time you collect BP you’ll know exactly how much sacrifice you’re earning.

The dungeon meter has also been updates to be colorblind safe (checkout Lee’s article about it!)

IMPROVED ENEMY AI

Think you’re safe sniping away at creatures? No longer! Enemies will now respond to your long-range bolt throwing.

POST-WILDERNESS TIMES

Currently, after conquering the Wilderness and entering the Age of the Plow, you can continue to fight the Guardian of the Wilderness, but defeating them a second time will lock up the save slot. This has been fixed in the new update in a pretty kickass way: once you conquer the Wilderness, you’ve truly conquered it. It will not grow back. Your tributes come in and fight at the highest rank of the zone, endlessly! See how long you can survive and bring on the high scores!

DUNGEON UPGRADE ROOM

This one is my favorite! There is a new room to discover where you can upgrade your tribute’s damage, movement, attack delay, and even multiply your collected boon points! All these per tribute upgrades come at a cost, though; spend boon while in the dungeon and your village misses out.

Discover the glowing pods to unlock the new portal!

We’re committed to making TEMPLE OF YOG a great and fun experience. We hope this update holds you over until The Second Epoch content release which features two more zones to conquer plus online PvP!

Stay tuned!

- Cody
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training