Author Topic: Star Rogue :: Sci-Fi Roguelite Platformer  (Read 32871 times)

gulden

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Re: Star Rogue :: Sci-Fi Roguelite Platformer
« Reply #15 on: October 06, 2018, 09:19:35 AM »
Hello everyone,

Finally the steam achievements are implemented! I plan on adding more in later patches!

added:
- 36 steam achievements
- achievements for beating the game with each character on normal and hard difficulty
- achievements for collecting credits
- achievements for completing challenges
- achievements for exploring rooms
- achievements for destroying enemies
- and several special achievements

changes:
- code rewrite collecting credits
- code rewrite for saving stats

fixed bugs:
- armor collecting for player 2
- lil buddy following player 2

gulden

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Re: Star Rogue :: Sci-Fi Roguelite Platformer
« Reply #16 on: October 16, 2018, 09:15:47 AM »
Hello everyone,

Rebinding controller and keyboard keys is now easier, more animations and various bugfixes!

added:
- changeable controller bindings for both players
- changeable keyboard bindings for player 2
- number keys now also bindable
- restore default buttons for both players
- show blood option for enable/disable
- animation to blue and enemy green gas
- player die animation
- active door animation
- next stage teleporter animation
- credits, armor and health which spawns in the air now falls to the ground
- new text lines for each character

changes:
- improved laser boss movement pattern
- recoded unique items for 2 player games
- made blue gas from item more visible
- revised ingame help text

fixed bugs:
- shop items not showing what they do
- bosses attack pattern can break when resuming from pause
- laser boss getting two shotted by laser weapon
- having items not displaying properly in pause menu
- blood of previous game still displaying
- invisible fire source in one room
- reset all stats not working


gulden

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Re: Star Rogue :: Sci-Fi Roguelite Platformer
« Reply #17 on: March 22, 2022, 09:05:12 PM »
Hello everyone,

back at developing. Trying to finish version 1.0 with the first Release Candidate 1

added:
- menu usable with keyboard and controller
- variable jump height
- new rooms for each stage
- new block graphics
- 10 more text lines for each character

changes:
- code optimization and cleanup
- items which increase max health won't heal anymore
- abilities are now grayed out if they can't be used

fixed bugs:
- projectiles disappearing when pausing the game
- unified texts across the game
- being able to instantaneously kill boss with spike touch damage item

gulden

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Re: Star Rogue :: Sci-Fi Roguelite Platformer
« Reply #18 on: April 05, 2022, 09:30:04 AM »
Hello everyone,

the Release Candidate 2 is finished, including several quality of life changes. Only for Windows for now, I need to get the Linux setup up and running again.

added:
- popup info when you get credits, health or armor
- option in settings to disable popup info
- lil buddy explosion animation
- item: chance spawning a lil buddy when taking damage
- item: reset ability cooldown when taking damage
- sounds for getting credits, health or armor from items
- sound when losing armor instead of health
- sound when dodging
- sound when losing shield from item
- sound when destroying a box
- fading animation for invisible enemies
- hidden achievement
- immune time after dodge
- very rare platin credit worth 10 credits

changes:
- improved popup info for dodges and critical hits
- every instance spawning a credit can be a golden or even platin credit now
- cure item now heals completely instead of only 2
- credit value of ruby, emerald and diamond now 8, 10 and 12
- menu selection more consistent
- code optimization and cleanup

fixed bugs:
- laser of endboss sometimes not disappearing
- protector item wrong color
- missing floor in one room
- incorrect item description

gulden

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Re: Star Rogue :: Sci-Fi Roguelite Platformer
« Reply #19 on: August 16, 2023, 02:49:15 PM »
Hello everyone,

The game is now free to play and here is a new patch I was working on the last months. Have fun!

added:
- see what collected items do in pause menu and game over menu
- progress after each game to unlock new items
- fast ground enemy
- item: destroyed enemies spawn blue gas which hurts enemies
- sparkle animation when collecting items
- sound for jump pads

changes:

- reduced active shield time of shield enemy
- increase lil buddy spawn probability from items
- increased lil buddy movement speed
- code optimization and cleanup

fixed bugs:
- enemies get stuck in jump through platforms
- ground enemy gets stuck on destroyable box
- double money item not working for 2nd player
- heart bottle item reducing max health
- crash on some items on 2 player mode