Author Topic: RogueBox Adventures  (Read 6813 times)

themightyglider

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RogueBox Adventures
« on: December 06, 2015, 03:55:34 PM »
Hello together,

I am a free-time developer from germany and on this way I like to share my first big game project. It's the attempt to create a genre mix out of rogulike and sandbox-game that is accessible easily ecen for non-roguelike players.
In order to reach this goal it:
- can be played with only 8 different keybindings
-has a graphical interface
-semi-realtime gameplay (The game makes a turn every two seconds when the player does nothing)

The game is written in python(2.7.10) + pygame and can be executet on every device wich is supported by python.
There is also a Standalone for MS Windows and for Google's Android(sound not working yet).

I would be glad about any kind of feedback and/or bug reports.

For more information and some screenshots please visit:

https://themightyglider.github.io/
or
https://github.com/themightyglider/RogueBox-Adventures

getter77

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Re: RogueBox Adventures
« Reply #1 on: December 06, 2015, 09:41:08 PM »
Congrats on your big project!   8)

What timeline of development pace to you envision in general and the road to v2.0 as outlined in your To Do section?
Brian Emre Jeffears
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themightyglider

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Re: RogueBox Adventures
« Reply #2 on: December 07, 2015, 03:57:19 AM »
It is hard to say how long I will need to finish v2.00 because I only can work on my project in my free time and I have not too much of it.

I hope that I will be able to finish the first point of my list, the cleaning up of the codebase together with a few bugfixes that maybe will be nessesary, still in this year so that I can release a v1.01 in the days after xmas.

In the new year I will start to work on the new features.

All in All I wouldn't expect v2.00 bevore summer 2016. Maybe even later if some unexpected things avoid me from coding until then. :-)
« Last Edit: December 07, 2015, 09:05:59 AM by themightyglider »

themightyglider

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Re: RogueBox Adventures
« Reply #3 on: December 15, 2015, 09:14:43 AM »
Today I've released the frst small update for RBA. Besides some bugfixes it contains a new game mode called 'SANDBOX'.
It is manly focused on players who don't want to play the game for challenge but build a nice house/village/etc. or simply like to explore the gameworld. [And it helps me a lot to debug the game ;-)] In SANDBOX-Mode all hostile monsters ignore the player and dying has no other conequences then respawning inside the sanctuary.

BTW

Has someone in this forum allready tried out RBA? Any kind of feedback would help me a lot at the current state of development.
I would love to know if the game seems to be funny to you and if not why?
Also it would be great to know if players have any difficulties to figure out how to play.

themightyglider

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Re: RogueBox Adventures
« Reply #4 on: December 27, 2015, 10:06:32 PM »
Tonight I've finaly released v1.02 of my game.
It contains a few more bugfixes so that the game is now on a playable state.

As little bonus I added a possibility to play the game in classic turnbased mode instead of the semi-realtime mode.

If no more critical bugs are found this should be the last release of version 1 and the next release won't be before I've finished my todo-list for version 2.
But the github repo will be updated when I do any further steps on this road so that everybody can clone the repo to get a nightly build.

I hope that some people will enjoy the game on it's current state. So I will introduce it in other communities too. Keep your eyes open.  ;)
« Last Edit: December 28, 2015, 04:38:23 PM by themightyglider »