Author Topic: Brut@l ASCII roguelike for PS4  (Read 11857 times)

bencollver

  • Newcomer
  • Posts: 21
  • Karma: +0/-0
    • View Profile
Brut@l ASCII roguelike for PS4
« on: December 06, 2015, 04:48:56 AM »
Quote
In Brut@l you will choose your hero: Ranger, Mage, Warrior or Amazon then descend into a procedurally generated world constructed entirely from ASCII. Your goal? Reach the 26th floor, vanquish the fearsome Guardian of the Dungeon and claim his crown.


Holsety

  • Rogueliker
  • ***
  • Posts: 148
  • Karma: +0/-0
    • View Profile
Re: Brut@l ASCII roguelike for PS4
« Reply #1 on: December 06, 2015, 09:32:56 AM »
Did you maybe post a wrong image because that's neither ASCII nor a roguelike? 8^)
Quote from: AgingMinotaur
… and it won't stop until we get to the first, unknown ignorance. And after that – well, who knows?

akeley

  • Rogueliker
  • ***
  • Posts: 348
  • Karma: +0/-0
    • View Profile
Re: Brut@l ASCII roguelike for PS4
« Reply #2 on: December 06, 2015, 10:17:06 AM »
https://www.youtube.com/watch?v=oIs72kNF0-w - the trailer, which is about as corny & cringesome as their "Brut@l - let`s kick some ASCII" motto.

The idea of a TRON-like ASCII world is not so bad itself - in fact it could be amazing -  it`s just that their take on "ASCII" is indeed rather corrupted with a tinge of daftness.

Gameplay looks like a standard RT hack`n slash...however they promise (vaguely) a slew of roguelike mechanics, so maybe there`s a worthy roguelite hiding in there after all.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Brut@l ASCII roguelike for PS4
« Reply #3 on: December 06, 2015, 09:39:51 PM »
Rather strange and out of freaking nowhere---but I reckon it has a shot all things considered.  All should become apparent as they do more updates on the various systems and play and whatnot.

Alas, the aesthetics mainly remind me of the moreso On-The-Nose 3D ASCII Roguelike that was once a prospective project on these very forums ages ago...   :'(
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

awake

  • Newcomer
  • Posts: 43
  • Karma: +0/-0
    • View Profile
Re: Brut@l ASCII roguelike for PS4
« Reply #4 on: December 08, 2015, 03:50:32 PM »
https://www.youtube.com/watch?v=oIs72kNF0-w - the trailer, which is about as corny & cringesome as their "Brut@l - let`s kick some ASCII" motto.


That slow motion jumping archery bit... it's like one of those bits in a Peter Jackson movie that's just like a video game that's just like a lame action movie sequence.

I'll approach this with cautious preemptive hatred.

destroythecore

  • Newcomer
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: Brut@l ASCII roguelike for PS4
« Reply #5 on: December 19, 2015, 02:42:39 PM »
Reminds me of a first person 3d mod for Brogue that was floating around.

spelk

  • Newcomer
  • Posts: 40
  • Karma: +0/-0
    • View Profile
    • sugarfreegamer.com
Re: Brut@l ASCII roguelike for PS4
« Reply #6 on: August 06, 2016, 09:54:34 PM »
Necroposting here (apologies), but we just did a preview of Brut@l on the Laserbeards Gaming Podcast Episode 6

Whilst the game is action based, real time, twitch attack and block, it's mechanics are firmly leaning towards the roguelike. Perhaps it is a roguelite, but it pays homage to ASCII RL's much more than any roguelite I've seen about.

Most roguelites take one or two mechanics from roguelikes and build a novel action game around that. Brut@l seems to take quite a lot of roguelike mechanics and adds a splash of action gaming. They take the ASCII purity, but spin it in an artistic (and functional) way to almost celebrate it. You collect the ASCII characters to use in crafting and enchanting weapons. Hunger clock. Pizza. Randomised potions.

Your top down view of the map is pure 2d ASCII.

This game is never going to appeal to purist roguelike players, but it is advancing the genre more-so than most roguelites. This game could bridge the gap between action orientated players and true roguelikes. with luck they will enjoy it and its mechanics enough to dig deeper and come to proper roguelikes in the future.

Worth a look-see, IMHO moreso than the likes of Binding of Isaac or even Spelunky.

spelk/Ian
Laserbeard
Roguelike Enthusiast


spelk

  • Newcomer
  • Posts: 40
  • Karma: +0/-0
    • View Profile
    • sugarfreegamer.com
Re: Brut@l ASCII roguelike for PS4
« Reply #7 on: August 08, 2016, 11:43:46 PM »
This game is out now on PS4.

spelk

  • Newcomer
  • Posts: 40
  • Karma: +0/-0
    • View Profile
    • sugarfreegamer.com
Re: Brut@l ASCII roguelike for PS4
« Reply #8 on: August 18, 2016, 12:09:23 AM »
Just finished a podcast Interview with Producer of Brut@l, Richard Wood. Worth a listen if you're interested in the development of the game, and the indie game dev scene around Dundee - plus I manage to squeak out some insider secrets about the games mechanics..

Laserbeards Gaming Podcast Episode 7 - The Brut@l Interview.

If you can't be fussed to listen, here's the skinny:

Influences: Rogue, Nethack & Brogue
Dungeon Crawler homage to Roguelikes
Talismans available for elemental resistance after about D12
God's Favour is scaled for amount of gold you will have, first ask for favour is 1 to 500 Gold.. nudge,nudge,wink,wink..
Crumbling bridges, random crumble rather than actual footfall
etc..

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Brut@l ASCII roguelike for PS4
« Reply #9 on: August 19, 2016, 02:02:33 PM »
Coming to PC now early next year via Rising Star   8)

http://www.risingstargames.com/eu/dungeon-crawler-brutal-coming-to-pc/
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training