Author Topic: ADOM (now at v2.0.3) (Semi-$)  (Read 5348 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
ADOM (now at v2.0.3) (Semi-$)
« on: November 16, 2015, 10:08:42 PM »
http://www.adom.de/home/index.html
http://www.ancientdomainsofmystery.com/
http://store.steampowered.com/app/333300 $14.99 Win/Mac/Linux

Quote
ABOUT ADOM
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more). ADOM has been in development since 1994. In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.

ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:
a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
hundreds of monsters and items, many with enhanced random features
a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time)
spells, prayers, mindcraft, alchemy, crafting and more
dozens of quests and branching story lines
numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)!
various game modes (story mode to be able to load and save games, challenge mode to face peculiar weekly challenges, exploration mode for a free wand of wishing and more)
various customization options (turning hunger off, turning corruption off, modifying monster difficulty or treasure rates)

ABOUT THE ANCIENT DOMAINS OF MYSTERY
Deep in the mountainous ranges of the Drakalor Chain, Chaos has broken through into Ancardia and it's up to you to decide the fate of the entire realm. You control a single character with a wildy varying set of skills, talents, spells and other abilities. Customized equipment makes each race/class combination a very different experience. Explore a mostly randomized underworld, fight monsters, loot treasures and uncover the many secrets lurking in the world of Ancardia.

Join a generation of gamers in playing a remastered version of this classic rogue-like!

With an overhaul of the graphics, music, new playable races and classes, over 400 monsters, tens of thousands of items, crafting, magic, religion, corruption, randomized dungeons and so much more, this reimagined version is one of the most in-depth roguelikes on the planet.

So, come join us as we return to Ancardia and choose your fate.

ABOUT ADOM ON STEAM
ADOM on Steam will take ADOM gameplay to the next level by introducing the following features (among others) in the next couple of months:
70+ achievements,
game customization features (e.g. turning corruption off, increasing treasure rates adjusting monster lethality),
ghost creation and exchange between players - be haunted by dead player characters and try to win their treasures,
story mode - save and reload your games,
exploration mode - use a wand of wishes to discover completely new sides of the game,
challenge mode - try to score highest under complex conditions in weekly challenge games,
shared and global highscores (TBD),
point-based character generation (TBD),
star sign selection (TBD),
cloud bases save files and so much more (TBD).

THE FUTURE OF ADOM
Is ADOM a complete game? Yes, a very complete game. A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.

Is ADOM a finished game? No. As long as there is interest in the game we will continue to evolve and enhance it. In this respect ADOM differs from many other games on Steam in the best tradition of roguelike classics: We will continue to add both UI enhancements and new content to the core game in order to make it the most complete RPG ever. Buy once, play forever!


At last, the adventure continues anew in full!   8)
« Last Edit: December 22, 2015, 04:56:44 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: ADOM (now at v2.0.1) (Semi-$)
« Reply #1 on: November 19, 2015, 08:35:32 PM »
v2.0.1

Quote
Sadly our very first release was plagued with some crash bugs and hangers due to some unwise last minute decisions. We believe that we have identified and fixed all these problems and thus are happy to announce ADOM R62 (version 2.0.1) as a Steam release.

The most important additions are:

    'u'se tool now is more intelligent: When you have no tool equipped it lets you select an item to use from your backpack (this is the first step to reduce the number of keys a new player will need to know - the second step with the next release will be to allow many uses, e.g. eating, drinking, etc. directly).
    The 'explore unknown areas' command (w?) now also is bound to '-' (minus) to make it much more accessible. I already have become addicted and also have noticed a couple of areas where it should be made more intelligent (e.g. when discovering monsters and items; also something to do for the next step).
    Additionally exploration mode now offers a wand of wishing with 42 wishes as people complained about our tough limit of 4. We live to please ;-)

For those plagued by bugs on Steam in the R61 (version 2.0.0) release we are happy to announce that

    Alt-tabbing and shift-tabbing no longer should cause any problems.
    There no longer should be any hangs when leaving the game unobserved in the background.
    Reading spellbooks no longer should cause any NotEye problems.
    Right-clicking on altars no longer should cause problems.

If we do not hit any other serious issues ADOM R63 will take a little longer as we intend to do some heavy-lifting on the UI side. The Steam release brought lots of interesting insights on how to simplify the UI without completely changing it and now I'm even optimistic that we might have Steam controller support at some not too distant point ;-)

And now go playing on Steam - the prerelease tester versions also will be uploaded soon (Jochen is working on it). The next free version will have to wait a little, though as none of these serious problems should have been present in ADOM R60.

- Task 4003 - Adjust sexist remarks
- Feature 3945 - Tone down Maze rewards slightly
- Feature 3983 - make a steam subforum for reporting bugs
- Feature 3992 - Mark the game as released in Metacritic
- Feature 4009 - Simplify "walk explore"
- Feature 4014 - Enhance the 'u' command
- Feature 4019 - Make exploration mode truly free
- Bug 3984 - Add missing HUD states
- Bug 3988 - Crash after switching focus
- Bug 3990 - Duplicate command when mouse-sacrificing
- Bug 3998 - Crash in windowed mode
- Bug 4018 - Error while reading a spellbook twice
- Bug 4037 - Ghost descriptions for stun resistant ghosts can be incomplete
- Bug 4038 - Fix typo in ghost description for lightning resistant ghosts
- Bug 4040 - Death messages incorrect for player ghosts and other undead
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Thomas_Biskup

  • Rogueliker
  • ***
  • Posts: 90
  • Karma: +1/-0
    • View Profile
    • Email
ADOM (now at v2.0.2) (Semi-$)
« Reply #2 on: November 21, 2015, 12:20:36 AM »
v2.0.2 (R63)

Just released on Steam fixing two bugs, the truly critical one being crashes and hangs that plagued the ASCII mode under Windows: http://www.adom.de/home/changelog.html

- Bug 3988 - Crash after switching focus
- Bug 4051 - Background image is not removed when class power activation asks for direction

Thomas_Biskup

  • Rogueliker
  • ***
  • Posts: 90
  • Karma: +1/-0
    • View Profile
    • Email
Re: ADOM (now at v2.0.2) (Semi-$)
« Reply #3 on: December 22, 2015, 04:49:39 PM »
We just released ADOM R64 (version 2.0.3) to Steam with a couple of exciting new features:

  • free star sign selection
  • offline play
  • greatly simplified keyboard bindings for new players

Get ADOM at Steam (http://www.adom.de/steam), read the detailed announcement here (http://steamcommunity.com/games/333300/announcements/detail/65665186930280590) and find all the details in the blog post at http://www.ancientdomainsofmystery.com/2015/12/adom-deluxe-r64-version-203-released-on.html

And now enjoy the game ;-)
Thomas Biskup & Team ADOM

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: ADOM (now at v2.0.3) (Semi-$)
« Reply #4 on: December 22, 2015, 04:57:33 PM »
Nice job on landing a fairly substantial release just a bit prior to the end of the year!  2016 will be big for ADOM.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training