I'm glad you liked it!
@running - I've gotten this feedback before and I'm going to put it on the list to solve. Since tactical movement is important to gameplay I didn't want it to end up like TOME's auto explore, but think I may have gone too far in the other direction. I'll look at autorepeat and other options to make long treks less of an interrupt to gameplay.
@ feat(perk) balance/count - I'm still working out the details, but many of the perks are quite good in very specific usages. Solar Armor (passive area damage) makes you immune to melee enemies as long as you have room to backtrack and Shadow Armor(stealth) is useless on outdoor maps where "the sun shines brightly". Not discounting your experience with them, just pointing out that the balance is delicate and slow to find adjustments on. For example, I was thinking that Aura(light radius) was a silly dump perk but my analytics shows it's one of the top 3 perks globally. As for the number of perks, I'm happy with the number currently but I think there could be more room for exclusive options. I'll think on it and see what I come up with.
@Weapon balance - You are very likely correct on the weapon balance, a few versions ago assult rifles were the only valid option and I may have overbalanced away from that. I'll take a look and see how things could be improved.
Thanks for playing and all of your feedback, it's truly invaluable.