Author Topic: Sky Rogue (now on Early Access) $  (Read 3976 times)

getter77

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Sky Rogue (now on Early Access) $
« on: July 30, 2015, 08:46:29 PM »
http://store.steampowered.com//app/381020  $9.99 Win

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A fwooshy, intense, procedurally generated fly-em-up. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers, but watch out for volleys of missiles; when you die, you're dead.

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Why Early Access?
“The game has already been available on itch.io for more than a year, so it's only natural to bring it to Early Access since it's already in that state on another store.”

Approximately how long will this game be in Early Access?
“Hopefully before the end of 2015, or sometime early 2016. No promises, just predictions.”

How is the full version planned to differ from the Early Access version?
“The game is mostly complete feature-wise, but lacks all of the aeros, weapons, enemies, biomes, etc that are planned for the full game. As of July 2015, it's not possible to actually complete the game, but the final version will have an endboss and a proper ending. Also, the gameplay and progression aren't the best they can be, so that could change drastically... for the better, of course!”

What is the current state of the Early Access version?
“The game has already been available on itch.io for more than a year, where it's frequently been on the "Top Sellers" list. The game is fully playable right now, and will give you a very clear idea of how the final version will play, even though not all planned features are implemented. Many players have told us that they've already spent double-digit hours playing the game. Some games in Early Access provide very limited gameplay and aren't worth the money they cost today ... Sky Rogue is definitely not one of those games.”

Will the game be priced differently during and after Early Access?
“The game will increase roughly 50% either when the game enters Beta, or when it reaches version 1.0”

How are you planning on involving the Community in your development process?
“There's already modding support for custom aeros (aircraft) and skins. We hope to add more support for even more parts of the game if time allows.”

The hopes are strong for great success for this project---so much heart.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training