Thanks Minotaurus, that is the impression I had. Oh well, I'll have to find a headlamp or a way to see in the dark without wielding anything then.
Yes, the last update is great, adds further politics and diplomacy in the game. Slaying factions leaders will always often have an impact on your relationship with multiple tribes, such as doing the ritual of water with one who is beloved by its kin but disliked by others.
Tzan, personally I prefer to avoid guides and live fully the impact of a new atmosphere and game world, and even more I stay away from grinding (see signature) - but that's just me.
In terms of game balancing, not sure where you were and which equipment you found, however as far as I have seen even with very strong characters there is always the chance of getting teared apart by some slumbering woken up by a passing dragonfly, a pack of snapjaw doing a contest of grenade-throw, or that little critter which attacks you for 1 damage which triggers your venomous spores which angry that huge pack of equimax surrounding you - stuff like that. Below the fifth dungeon floor is usually when things get more serious.
Anyway not fully sure how the developers handled the balancing so far, however it is nice that one can play mutants (which are supposed to be more difficult than true kins, at least in the early game) and there are weekly and daily challenges with predetermined character/world seeds.
EDIT: my character just went burned alive by a dawnglider right after taking some stairs, 'a stone block hits your head, you die' deja-vu.