A nice thing is that playing with a gamepad feels nice, and lot of people like it that way
And a lot of people - majority in the RL world probably - still considers gamepads as console heresy. It`s an understandable old habit/sentiment, however gamepad (with a good d-pad) is superior to all other forms of control input, it`s just ergonomics.
Indeed, this is probably the feeling of the majority that already are on the roguelike bandwagon. However, i'm intending to open up the game genre a bit to the "masses" so people that don't usually play roguelikes can get a hang of it. And yeah, gamepads are ill suited for some genres, but roguelikes shouldn't shun them because their ergonomics help on long sessions where you can relax your arms a bit and play comfortably.
Didn`t I play this game some months before, in some kind of online MP edition? I like the premise...carnage and sci fi setting is nice. Font bit too small atm and the "double" option don`t seem to work. I like your gfx style too. When`s the next release planned?
Probably, the online mp edition is on the official site
http://ganymedegate.com (bound to be changed when there's the first DX release). I'm doing dual releases: an ASCII-only version that's open souce in the most liberal license (MIT) and the DX-sprite-semi-closed-source (some parts are copyrighted, some will be released under MIT too) that will be available on Steam eventually when i start the campaign and it gets greenlit.
I'm targetting monthly releases, most releases of the open source version i'm putting on itch.io, and this DX version will get its first alpha probably next month, properly announced on all possible channels. There's a mailing list on the official page where i announce releases too.